private void Awake() { singleton = this; myTransform = this.transform; defaultPosition = cameraTransform.localPosition.z; ignoreLayers = ~(1 << 8 | 1 << 9 | 1 << 10); }
private void Awake() { singleton = this; myTransform = transform; defaultPosition = cameraTransform.localPosition.z; ignorelayers = ~(1 << 8 | 1 << 9 | 1 << 10); targetTransform = FindObjectOfType <PlayerManager>().transform; }
private void Awake() { cameraHandler = CameraHandler.singleton; }
private void Awake() { cameraHandler = FindObjectOfType <CameraHandler>(); }