示例#1
0
 public static double[] AverageRGB(Bitmap img, Window w)
 {
     double[] colors = new double[3];
     for(int x = w.StartX; x < w.EndX; x++) for(int y = w.StartY; y < w.EndY; y++)
     {
         Color pixval = img.GetPixel(x,y);
         colors[0] += pixval.R;
         colors[1] += pixval.G;
         colors[2] += pixval.B;
     }
     double multfactor = 1/((double)w.Area);
     for(int i = 0; i < 3; i++) colors[i] *= multfactor;
     return colors;
 }
示例#2
0
 /// <summary>
 /// Gets the histogram of oriented gradients corresponding to a particular window in the specified bmp.
 /// </summary>
 /// <returns>
 /// The hogs.
 /// </returns>
 /// <param name='bmp'>
 /// The bitmap.
 /// </param>
 /// <param name='w'>
 /// The window over which to make the histogram.
 /// </param>
 public double[] GetHogs(Bitmap bmp, Window w)
 {
     DenseVector[,] grads = GradientMaker.GetGradients(bmp);
     double[] hogs = new double[NumOrientations];
     for(int x = w.StartX; x < w.EndX; x++) for(int y = w.StartY; y < w.EndY; y++)
     {
         DenseVector g = grads[x,y];
         //PREPARE FOR HACK
         double angle = Math.Atan2 (g[1],g[0]);
         if(angle < 0) angle += 2*Math.PI;
         int orientation = (int)Math.Floor((((double)NumOrientations)/(2*Math.PI))*angle);
         orientation = orientation % NumOrientations; //Hack moar--mitigated now. Still bad.
         double magnitude = g.Norm(2);
         hogs[orientation] += magnitude;
     }
     return hogs;
 }
示例#3
0
        /// <summary>
        /// Gets the histogram of oriented gradients corresponding to a particular window in the specified bmp,
        /// and smoothes it.
        /// </summary>
        /// <returns>
        /// The hogs.
        /// </returns>
        /// <param name='bmp'>
        /// The bitmap.
        /// </param>
        /// <param name='w'>
        /// The window over which to make the histogram.
        /// </param>
        public double[] GetSmoothedHogs(Bitmap bmp, Window w)
        {
            if(bmp == null) throw new ArgumentNullException("bmp", "Specify a non-null argument.");
            if(w == null) throw new ArgumentNullException("w", "Specify a non-null argument.");
            double[] hogs = GetHogs(bmp, w);
            double[] shogs = new double[NumOrientations];
            for(int i = 0; i < NumOrientations; i++)
            {
                double numerator = 0;
                double denom = 0;

                int b = Convert.ToInt32(Math.Ceiling(SMOOTHING_KERNEL_BANDWIDTH));
                for(int j = i - Math.Min(b, NumOrientations/2); j <= i + Math.Min(b, NumOrientations/2); j++)
                {
                    // As long as the kernel bandwidth is not larger than NUM_ORIENTATIONS/2, we don't
                    // count directions multiple times.
                    double coeff = SmoothingKernel(((double)(i-j))/SMOOTHING_KERNEL_BANDWIDTH);
                    denom += coeff;
                    numerator += coeff*hogs[(j+NumOrientations)%NumOrientations];
                }
                shogs[i] = numerator/denom;
                if(denom == 0) throw new NotFiniteNumberException();

                //Dealing with area mismatches
                shogs[i] *= 4096;
                shogs[i] /= w.Area;
            }
            return shogs;
        }