示例#1
0
        /// <summary>
        /// Deep copy the ParticleToCopy's values into this Particle
        /// </summary>
        /// <param name="ParticleToCopy">The Particle whose values should be Copied</param>
        public override void CopyFrom(DPSFParticle ParticleToCopy)
        {
            // Cast the Particle from its base type to its actual type
            EngineSpriteParticle cParticleToCopy = (EngineSpriteParticle)ParticleToCopy;

            base.CopyFrom(cParticleToCopy);

            //-----------------------------------------------------------
            // TODO: Copy your Particle properties from the given Particle here
            //-----------------------------------------------------------
            particleType = cParticleToCopy.particleType;
        }
示例#2
0
        //===========================================================
        // Particle Update Functions
        //===========================================================

        //-----------------------------------------------------------
        // TODO: Place your Particle Update functions here, using the
        // same function prototype as below (i.e. public void FunctionName(DPSFParticle, float))
        //-----------------------------------------------------------

        /// <summary>
        /// Example of how to create a Particle Event Function
        /// </summary>
        /// <param name="cParticle">The Particle to update</param>
        /// <param name="fElapsedTimeInSeconds">How long it has been since the last update</param>
        protected void UpdateParticleFunctionExample(EngineSpriteParticle cParticle, float fElapsedTimeInSeconds)
        {
            // Place code to update the Particle here
            // Example: cParticle.Position += cParticle.Velocity * fElapsedTimeInSeconds;
        }
示例#3
0
        //===========================================================
        // Particle Update Functions
        //===========================================================

        //-----------------------------------------------------------
        // TODO: Place your Particle Update functions here, using the 
        // same function prototype as below (i.e. public void FunctionName(DPSFParticle, float))
        //-----------------------------------------------------------

        /// <summary>
        /// Example of how to create a Particle Event Function
        /// </summary>
        /// <param name="cParticle">The Particle to update</param>
        /// <param name="fElapsedTimeInSeconds">How long it has been since the last update</param>
        protected void UpdateParticleFunctionExample(EngineSpriteParticle cParticle, float fElapsedTimeInSeconds)
        {
            // Place code to update the Particle here
            // Example: cParticle.Position += cParticle.Velocity * fElapsedTimeInSeconds;
        }