public IFighter CreateFighter(int lives, int attack, int defense, IEnumerable <string> options) { IFighter fighter = new Fighter(lives, attack, defense); foreach (var option in options) { switch (option) { case SHOTGUN: fighter = new ShotgunFighterDecorator(fighter); break; case POISON: fighter = new PoisonFighterDecorator(fighter); break; case DOUBLE_HANDED: fighter = new DoubleHandedFighterDecorator(fighter); break; case MINION: fighter = new MinionFighterDecorator(fighter); break; case SHIELD: fighter = new ShieldFighterDecorator(fighter); break; } } return(fighter); }
public IFighter CreateFighter(int lives, int attack, int defense, IEnumerable <string> options) { IFighter fighter = new Fighter(lives, attack, defense); foreach (var option in options) { switch (option) { case "Double handed": fighter = new DoubleHandedFightGenerator(fighter); break; case "Minion": fighter = new MinionFighterDecorator(fighter); break; case "Poison": fighter = new PoisonFighterDecorater(fighter); break; case "Shield": fighter = new ShieldFighterDecorater(fighter); break; case "Shotgun": fighter = new ShotgunFighterDecorator(fighter); break; case "Strengthen": fighter = new StrengthenFighterDecorator(fighter); break; } } return(fighter); }
public IFighter CreateFighter(int lives, int attack, int defense, IEnumerable <string> options) { IFighter fighter = new Fighter(lives, attack, defense); foreach (var option in options) { // magic numbers in constructor van class meegeven (zoals shielddefend en aantal kogels) switch (option) { case DOUBLE_HANDED: fighter = new DoubleHandedFighterDecorator(fighter); break; case MINION: fighter = new MinionFighterDecorator(fighter); break; case POISON: fighter = new PoisonFighterDecorator(fighter); break; case SHIELD: fighter = new ShieldFighterDecorator(fighter); break; case SHOTGUN: fighter = new ShotgunFighterDecorator(fighter); break; case STRENGTHEN: fighter = new StrengthenFighterDecorator(fighter); break; } } return(fighter); }