private void SetTowerParams(TowerSettings towerSettings) { _range = towerSettings.range; _shootInterval = towerSettings.shootInterval; _damage = towerSettings.damage; _buildPrice = towerSettings.buildPrice; }
public void SellTower(TowerSlot selectedTowerSlot) { TowerSettings towerSettings = SettingsDataUtils.GetTowerSettingsByType(selectedTowerSlot.TowerType); _gameManager.PlayerController.ChangeCoinsAmount(towerSettings.buildPrice); selectedTowerSlot.SellTower(); }
public void BuildTower(TowerSlot selectedTowerSlot, Enumerators.TowerType towerType) { TowerSettings towerSettings = SettingsDataUtils.GetTowerSettingsByType(towerType); _gameManager.PlayerController.ChangeCoinsAmount(-towerSettings.buildPrice); selectedTowerSlot.BuildTower(towerType); }
private void CreateButton(TowerSettings towerSettings) { Button button = MonoBehaviour.Instantiate(_buildTowerButtonPrefab, _buildTowerButtonsContainer, false).GetComponent <Button>(); button.transform.Find("Text_Label").GetComponent <TextMeshProUGUI>().text = towerSettings.towerType + "\n" + "<b>" + towerSettings.buildPrice + "$</b>"; button.onClick.AddListener(() => OnBuildTowerButtonClickHandler(towerSettings.towerType)); _buildTowerButtons.Add(new BuildTowerButton(button, towerSettings)); }
public Tower(Enumerators.TowerType towerType, Transform spawnPoint, Transform container) { TowerType = towerType; _bullets = new List <Bullet>(); _gameManager = GameClient.Get <IGameManager>(); TowerSettings towerSettings = SettingsDataUtils.GetTowerSettingsByType(towerType); SetTowerParams(towerSettings); SpawnTower(towerSettings.prefab, spawnPoint, container); }
public BuildTowerButton(Button button, TowerSettings towerSettings) { this.button = button; this.towerSettings = towerSettings; }