public void Open() { // connect to one of our specified hosts baseStream = new RemoteConnection(); baseStream.Connect(MySqlConnection.CurrentStringBuilder.ServerEndPoint, MySqlConnection.CurrentStringBuilder.ServerPort); int maxSinglePacket = 255 * 255 * 255; stream = new MySqlStream(baseStream, Encoding, false); stream.ResetTimeout((int)Settings.ConnectionTimeout * 1000); // read off the welcome packet and parse out it's values packet = stream.ReadPacket(); int protocol = packet.ReadByte(); string versionString = packet.ReadString(); version = DBVersion.Parse(versionString); if (!version.isAtLeast(5, 0, 0)) throw new NotSupportedException(Resources.ServerTooOld); threadId = packet.ReadInteger(4); encryptionSeed = packet.ReadString(); maxSinglePacket = (256 * 256 * 256) - 1; // read in Server capabilities if they are provided ClientFlags serverCaps = 0; if (packet.HasMoreData) serverCaps = (ClientFlags)packet.ReadInteger(2); /* New protocol with 16 bytes to describe server characteristics */ owner.ConnectionCharSetIndex = (int)packet.ReadByte(); serverStatus = (ServerStatusFlags)packet.ReadInteger(2); // Since 5.5, high bits of server caps are stored after status. // Previously, it was part of reserved always 0x00 13-byte filler. uint serverCapsHigh = (uint)packet.ReadInteger(2); serverCaps |= (ClientFlags)(serverCapsHigh << 16); packet.Position += 11; string seedPart2 = packet.ReadString(); encryptionSeed += seedPart2; string authenticationMethod = ""; if ((serverCaps & ClientFlags.PLUGIN_AUTH) != 0) { authenticationMethod = packet.ReadString(); } else { // Some MySql versions like 5.1, don't give name of plugin, default to native password. authenticationMethod = "mysql_native_password"; } // based on our settings, set our connection flags SetConnectionFlags(serverCaps); packet.Clear(); packet.WriteInteger((int)connectionFlags, 4); packet.WriteInteger(maxSinglePacket, 4); packet.WriteByte(8); packet.Write(new byte[23]); Authenticate(authenticationMethod, false); // if we are using compression, then we use our CompressedStream class // to hide the ugliness of managing the compression if ((connectionFlags & ClientFlags.COMPRESS) != 0) stream = new MySqlStream(baseStream, Encoding, true); // give our stream the server version we are connected to. // We may have some fields that are read differently based // on the version of the server we are connected to. packet.Version = version; stream.MaxBlockSize = maxSinglePacket; }