示例#1
0
        /// <summary>
        /// Create a new inventory artifact from an existing inventory item.
        /// </summary>
        /// <param name="item"></param>
        public InventoryArtifact(InventoryItem item)
            : base(item)
        {
            if (item != null)
            {
                // We want a new copy from the DB to avoid everyone sharing the same template
                var template = item.Template != null?item.Template.Clone() as ItemTemplate : item.Template;

                if (template == null)
                {
                    log.ErrorFormat("Artifact: Error loading artifact for owner {0} holding item {1} with an id_nb of {2}", item.OwnerID, item.Name, item.Id_nb);
                    return;
                }

                Template            = template;
                ObjectId            = item.ObjectId; // This is the key for the 'inventoryitem' table
                OwnerID             = item.OwnerID;
                CanUseEvery         = ArtifactMgr.GetReuseTimer(this);
                ArtifactID          = ArtifactMgr.GetArtifactIDFromItemID(Id_nb);
                ArtifactLevel       = ArtifactMgr.GetCurrentLevel(this);
                m_levelRequirements = ArtifactMgr.GetLevelRequirements(ArtifactID);
                UpdateAbilities(template);
            }
        }
示例#2
0
        /// <summary>
        /// Artifact delve information.
        /// </summary>
        public override void Delve(List <string> delve, GamePlayer player)
        {
            if (player == null)
            {
                return;
            }

            // Artifact specific information.
            if (ArtifactLevel < 10)
            {
                delve.Add(string.Format("Artifact (Current level: {0})", ArtifactLevel));
                delve.Add(string.Format(
                              "- {0}% exp earned towards level {1}",
                              ArtifactMgr.GetXPGainedForLevel(this), ArtifactLevel + 1));
                delve.Add(string.Format(
                              "- Artifact will gain new abilities at level {0}",
                              GainsNewAbilityAtLevel()));
                delve.Add(string.Format(
                              "(Earns exp: {0})",
                              ArtifactMgr.GetEarnsXP(this)));
            }
            else
            {
                delve.Add("Artifact:");
                delve.Add("Current level: 10");
            }

            // Item bonuses.
            delve.Add(string.Empty);
            delve.Add("Magical Bonuses:");

            for (ArtifactBonus.ID bonusID = ArtifactBonus.ID.MinStat; bonusID <= ArtifactBonus.ID.MaxStat; ++bonusID)
            {
                DelveMagicalBonus(delve, Template.GetBonusAmount(bonusID), Template.GetBonusType(bonusID), m_levelRequirements[(int)bonusID]);
            }

            for (ArtifactBonus.ID bonusID = ArtifactBonus.ID.MinStat; bonusID <= ArtifactBonus.ID.MaxStat; ++bonusID)
            {
                DelveFocusBonus(delve, Template.GetBonusAmount(bonusID), Template.GetBonusType(bonusID), m_levelRequirements[(int)bonusID]);
            }

            delve.Add(string.Empty);

            for (ArtifactBonus.ID bonusID = ArtifactBonus.ID.MinStat; bonusID <= ArtifactBonus.ID.MaxStat; ++bonusID)
            {
                DelveBonus(delve, Template.GetBonusAmount(bonusID), Template.GetBonusType(bonusID), m_levelRequirements[(int)bonusID]);
            }

            // Spells & Procs
            DelveMagicalAbility(delve, ArtifactBonus.ID.Spell, m_levelRequirements[(int)ArtifactBonus.ID.Spell]);
            DelveMagicalAbility(delve, ArtifactBonus.ID.ProcSpell, m_levelRequirements[(int)ArtifactBonus.ID.ProcSpell]);
            DelveMagicalAbility(delve, ArtifactBonus.ID.Spell1, m_levelRequirements[(int)ArtifactBonus.ID.Spell1]);
            DelveMagicalAbility(delve, ArtifactBonus.ID.ProcSpell1, m_levelRequirements[(int)ArtifactBonus.ID.ProcSpell1]);

            delve.Add(string.Empty);

            // Weapon & Armor Stats.
            if ((Object_Type >= (int)eObjectType.GenericWeapon) &&
                (Object_Type <= (int)eObjectType.MaulerStaff) ||
                (Object_Type == (int)eObjectType.Instrument))
            {
                DelveWeaponStats(delve, player);
            }
            else if (Object_Type >= (int)eObjectType.Cloth &&
                     Object_Type <= (int)eObjectType.Scale)
            {
                DelveArmorStats(delve, player);
            }

            // Reuse Timer
            int reuseTimer = ArtifactMgr.GetReuseTimer(this);

            if (reuseTimer > 0)
            {
                TimeSpan reuseTimeSpan = new TimeSpan(0, 0, reuseTimer);
                delve.Add(string.Empty);
                delve.Add(string.Format(
                              "Can use item every {0} min",
                              reuseTimeSpan.ToString().Substring(3)));
            }

            if (player.Client.Account.PrivLevel > 1)
            {
                WriteTechnicalInfo(delve, player.Client);
            }
        }