/// <summary> /// Called when a player leaves the game /// </summary> /// <param name="e">The event which was raised</param> /// <param name="sender">Sender of the event</param> /// <param name="args">EventArgs associated with the event</param> private static void PlayerLeftWorld(DOLEvent e, object sender, EventArgs args) { if (sender is GamePlayer player) { BarrierOfFortitudeEffect boFEffect = player.EffectList.GetOfType <BarrierOfFortitudeEffect>(); boFEffect?.Cancel(false); } }
/// <summary> /// Called when a player leaves the game /// </summary> /// <param name="e">The event which was raised</param> /// <param name="sender">Sender of the event</param> /// <param name="args">EventArgs associated with the event</param> private static void PlayerLeftWorld(DOLEvent e, object sender, EventArgs args) { GamePlayer player = (GamePlayer)sender; BarrierOfFortitudeEffect BoFEffect = player.EffectList.GetOfType <BarrierOfFortitudeEffect>(); if (BoFEffect != null) { BoFEffect.Cancel(false); } }