public override void Rebuild(List <ConnectionPoint> cp) { endPoint = cp[0]; endPoint.Rebuild(this, ConnectionPointType.In, editor.OnClickInPoint); }
public override void Rebuild(List <ConnectionPoint> cp) { startPoint = cp[0]; startPoint.Rebuild(this, ConnectionPointType.Out, editor.OnClickOutPoint); }
public Connection(ConnectionPoint inPoint, ConnectionPoint outPoint, Action <Connection> OnClickRemoveConnection) { this.inPoint = inPoint; this.outPoint = outPoint; this.OnClickRemoveConnection = OnClickRemoveConnection; }