// Loads the monster data from data model. public static void Input(Data source) { Monster.Clear(true); _Abilities = source._Abilities; _Actions = source._Actions; _Legendaries = source._Legendaries; _Reactions = source._Reactions; _Languages = source._Languages; _Senses = source._Senses; AC = source.AC; CHA = source.CHA; CON = source.CON; ConditionImmunities = source.ConditionImmunities; CR = source.CR; CreatureAlign = source.CreatureAlign; CreatureName = source.CreatureName; CreatureSize = source.CreatureSize; CreatureType = source.CreatureType; DamageImmunities = source.DamageImmunities; DamageResistances = source.DamageResistances; DamageVulnerability = source.DamageVulnerability; DEX = source.DEX; HP = source.HP; INT = source.INT; proficency = source.proficency; SavingThrowBonuses = source.SavingThrowBonuses; SkillBonuses = source.SkillBonuses; Speed = source.Speed; STR = source.STR; Title = source.Title; WIS = source.WIS; CreatureGender = source.CreatureGender; unique = source.unique; }
private void NewMonsterButton_Click(object sender, EventArgs e) { Monster.Clear(); ClearUI(); }
private void LoadData(object sender, EventArgs e) { OpenFileDialog dialog = new OpenFileDialog(); dialog.InitialDirectory = @"C:\"; dialog.Filter = "mm files (*.mm)|*.mm"; dialog.RestoreDirectory = true; if (dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK) { Data jsonMonster = new Data(); jsonMonster = JsonConvert.DeserializeObject <Data>(System.IO.File.ReadAllText(dialog.FileName)); TraitsList.Items.Clear(); Monster.Input(jsonMonster); currentCR = Monster.CR; ChallengeRatingDropDown.Text = ""; ChallengeRatingDropDown.SelectedText = Help.FindCRByIndex(Monster.CR.Index).CR; crChangedUpdateProficiency(null, null); AlignmentDropDown.Text = ""; AlignmentDropDown.SelectedText = Monster.CreatureAlign; StrUpDown.Value = Monster.STR; DexUpDown.Value = Monster.DEX; ConUpDown.Value = Monster.CON; WisUpDown.Value = Monster.WIS; IntUpDown.Value = Monster.INT; ChaUpDown.Value = Monster.CHA; string[] speeds = Monster.Speed.Split(','); foreach (string speed in speeds) { string check = speed.Split(':')[0].Trim(); switch (check) { case "Burrow": int Burrow = 0; int.TryParse(speed.Split(':')[1], out Burrow); burrowUpDown.Value = Burrow; break; case "Climb": int Climb = 0; int.TryParse(speed.Split(':')[1], out Climb); ClimbUpDown.Value = Climb; break; case "Fly": int Fly = 0; if (speed.Split(':')[1].Contains("(Hover)")) { HoverCheckBox.Checked = true; int.TryParse(speed.Split(':')[1].Replace(" (Hover)", ""), out Fly); } else { int.TryParse(speed.Split(':')[1], out Fly); } FlyUpDown.Value = Fly; break; case "Swim": int Swim = 0; int.TryParse(speed.Split(':')[1], out Swim); SwimUpDown.Value = Swim; break; default: try { int temp = 0; int.TryParse(check, out temp); SpeedUpDown.Value = temp; } catch { } break; } } foreach (Ability item in Monster._Abilities) { TraitsList.Items.Add("Ability: " + item.Title); } foreach (Ability item in Monster._Attacks) { TraitsList.Items.Add("Attack: " + item.Title); } foreach (string language in Monster._Languages) { TraitsList.Items.Add("Language: " + language); } foreach (string senses in Monster._Senses) { TraitsList.Items.Add("Sense: " + senses); } foreach (string CImmunity in Monster.ConditionImmunities) { TraitsList.Items.Add("Condition Immunity: " + CImmunity); } foreach (string DImmunities in Monster.DamageImmunities) { TraitsList.Items.Add("Damage Immunity: " + DImmunities); } foreach (string DResistance in Monster.DamageResistances) { TraitsList.Items.Add("Damage Resistance: " + DResistance); } foreach (string DVulnerability in Monster.DamageVulnerability) { TraitsList.Items.Add("Damage Vulnerability: " + DVulnerability); } foreach (string SavingThrow in Monster.SavingThrowBonuses) { string temp = SavingThrow.Split(' ')[0]; int tempBonus = 0; int.TryParse(SavingThrow.Split('+')[1], out tempBonus); switch (temp) { case "Str": StrSaveBonusUpDown.Value = tempBonus; break; case "Dex": DexSaveBonusUpDown.Value = tempBonus; break; case "Con": ConSaveBonusUpDown.Value = tempBonus; break; case "Int": IntSaveBonusUpDown.Value = tempBonus; break; case "Wis": WisSaveBonusUpDown.Value = tempBonus; break; case "Cha": ChaSaveBonusUpDown.Value = tempBonus; break; } } foreach (string SkillBonus in Monster.SkillBonuses) { TraitsList.Items.Add(SkillBonus); } HitDieTextBox.Text = Monster.HP; try { string hpString = Monster.HP.Split('(')[1].Replace(')', ' ').Trim().Split('+')[0]; int DiceSize; int DiceNumber; int.TryParse(hpString.Split('d')[0], out DiceNumber); int.TryParse(hpString.Split('d')[1], out DiceSize); HitDieUpDown.Value = DiceNumber; HitDieDropDown.Text = ""; HitDieDropDown.SelectedText = "d" + DiceSize; } catch { } try { int ACValue = 0; int.TryParse(Monster.AC.Split(' ')[0], out ACValue); ACUpDown.Value = ACValue; ACSourceTextBox.Text = Monster.AC.Split(' ')[1]; } catch { } MonsterNameTextBox.Text = ""; SizeDropDown.Text = ""; TypeDropDown.Text = ""; TagDropDown.Text = ""; MonsterNameTextBox.Text = Monster.CreatureName; SizeDropDown.SelectedText = Monster.CreatureSize; TypeDropDown.SelectedText = Monster.CreatureType.Split(' ')[0]; try { TagDropDown.SelectedText = Monster.CreatureType.Split(' ')[1].Replace('(', ' ').Replace(')', ' ').Trim(); } catch { } //Monster.SkillBonuses.Clear(); Monster.Clear(); } }
// Generates the actual monster itself. private void GenerateMonsterData() { Monster.SkillBonuses.Clear(); Monster.Clear(); // Clear existing HTML if (Monster.output.Count > 0) { } int.TryParse(ProfBonus.Text, out Monster.proficency); Monster.CreatureName = MonsterNameTextBox.Text; Monster.CreatureSize = SizeDropDown.Text; Monster.CreatureAlign = AlignmentDropDown.Text; Monster.CreatureType = TypeDropDown.Text; if (!String.IsNullOrEmpty(TagDropDown.Text)) { Monster.CreatureType += " (" + TagDropDown.Text + ")"; } Monster.STR = (int)StrUpDown.Value; Monster.DEX = (int)DexUpDown.Value; Monster.CON = (int)ConUpDown.Value; Monster.INT = (int)IntUpDown.Value; Monster.WIS = (int)WisUpDown.Value; Monster.CHA = (int)ChaUpDown.Value; Monster.Speed = SpeedUpDown.Value.ToString(); if (burrowUpDown.Value > 0) { Monster.Speed += ", Burrow: " + burrowUpDown.Value; } if (ClimbUpDown.Value > 0) { Monster.Speed += ", Climb: " + ClimbUpDown.Value; } if (FlyUpDown.Value > 0) { Monster.Speed += ", Fly: " + FlyUpDown.Value; } if (HoverCheckBox.Checked) { Monster.Speed += " (Hover)"; } if (SwimUpDown.Value > 0) { Monster.Speed += ", Swim: " + SwimUpDown.Value; } Monster.AC = ACUpDown.Value + " " + ACSourceTextBox.Text; Monster.HP = HitDieTextBox.Text; Monster.CR = currentCR; foreach (string item in TraitsList.Items) { switch (item.Split(':')[0]) { case "Skill": Monster.AddSkillBonus(item); break; case "Damage Vulnerability": Monster.AddDamageVulnerabilities(item.Split(':')[1].Trim()); break; case "Damage Resistance": Monster.AddDamageResistance(item.Split(':')[1].Trim()); break; case "Damage Immunity": Monster.AddDamageImmunity(item.Split(':')[1].Trim()); break; case "Condition Immunity": Monster.AddConditionImmunity(item.Split(':')[1].Trim()); break; case "Language": Monster._Languages.Add(item.Split(':')[1].Trim()); break; case "Sense": Monster._Senses.Add(item.Split(':')[1].Trim()); break; } } if (StrSaveBonusUpDown.Value > 0) { Monster.AddSavingThrow("Str +" + StrSaveBonusUpDown.Value); } if (DexSaveBonusUpDown.Value > 0) { Monster.AddSavingThrow("Dex +" + DexSaveBonusUpDown.Value); } if (ConSaveBonusUpDown.Value > 0) { Monster.AddSavingThrow("Con +" + ConSaveBonusUpDown.Value); } if (IntSaveBonusUpDown.Value > 0) { Monster.AddSavingThrow("Int +" + IntSaveBonusUpDown.Value); } if (WisSaveBonusUpDown.Value > 0) { Monster.AddSavingThrow("Wis +" + WisSaveBonusUpDown.Value); } if (ChaSaveBonusUpDown.Value > 0) { Monster.AddSavingThrow("Cha +" + ChaSaveBonusUpDown.Value); } }