public Creature(BoardTile tile, Texture2D texture = null) : base(new Vector2(0, 0), texture ?? baseCommonTexture, tile) { Initializing(); baseStats = new BaseStats(this); SetInitialTile(tile); RecalibrateStats(); }
public Creature() : base(new Vector2(0, 0)) { Initializing(); baseStats = new BaseStats(this); ResetHP(); ResetHitDice(); RecalibrateStats(); }