public BTNodeFloatEnergy(BlackBoard blackboard, float valueToCheck, CompareEnum comparer) { this.comparer = comparer; this.blackboard = blackboard; this.valueToCheck = valueToCheck; }
public Bash(BlackBoard blackBoard) { this.blackBoard = blackBoard; }
public GunHeadingForward(BlackBoard blackBoard) { this.blackBoard = blackBoard; }
public TurnGunShoot(BlackBoard blackBoard) { this.blackBoard = blackBoard; }
public ScanRobot(BlackBoard blackBoard, float scanDegrees) { this.blackBoard = blackBoard; this.scanDegrees = scanDegrees; }
public InRange(BlackBoard blackBoard, float maxRange) { this.maxRange = maxRange; this.blackBoard = blackBoard; }
public Turn(BlackBoard blackBoard, float degrees) { this.degrees = degrees; this.blackBoard = blackBoard; }
public SetColor(BlackBoard blackBoard, Color color) { this.color = color; this.blackBoard = blackBoard; }
public Shoot(BlackBoard blackBoard, float power) { this.power = power; this.blackBoard = blackBoard; }
public MoveAhead(BlackBoard blackBoard, int moveDistance) { this.blackBoard = blackBoard; this.moveDistance = moveDistance; }
public Selector(BlackBoard blackBoard, params BTNode[] input) { base.blackBoard = blackBoard; inputNodes = input; }
public Sequence(BlackBoard blackBoard, params BTNode[] input) { base.blackBoard = blackBoard; inputNodes = input; }