private void _actionCreateGame(OBJ_Client from, MSG_MESSAGE message) { // if user is Logged if (from.Login != null) { Guid guid = Guid.NewGuid(); MSG_Game createGame = (MSG_Game)message.Values; while (this._games.ContainsKey(guid)) { guid = Guid.NewGuid(); } OBJ_Game game = new OBJ_Game(guid, from, createGame); this._games.Add(guid, game); from.send(new MSG_MESSAGE("GAME_JOINED", game)); } // User not logged. else { from.send(new MSG_MESSAGE("ERROR", "Please connect before")); } }
private void _actionJoinGame(OBJ_Client from, MSG_MESSAGE message) { // if user is Logged if (from.Login != null) { MSG_Game game = (MSG_Game)message.Values; // If game exist. if (this._games.ContainsKey(game.ID)) { OBJ_Game selectedGame = this._games[game.ID]; // If game is free if (null == selectedGame.Player2) { selectedGame.Player2 = from; selectedGame.Player1.send(new MSG_MESSAGE("PLAYER_CONNECTED", from.Login)); from.send(new MSG_MESSAGE("GAME_JOINED", game)); } // if game is full else { from.send(new MSG_MESSAGE("ERROR", "Game is full")); } } // If game not exist. else { from.send(new MSG_MESSAGE("ERROR", "Game not exist")); } } // User not logged. else { from.send(new MSG_MESSAGE("ERROR", "Please connect before")); } }