private void settingsToolStripMenuItem_Click(object sender, EventArgs e) => EditorTools.ShowTool(this, editorTabs.Settings);
private void diagnosisToolStripMenuItem_Click(object sender, EventArgs e) => EditorTools.ShowTool(this, editorTabs.Diagnostics);
private void texturefiltersToolStripMenuItem_Click(object sender, EventArgs e) => EditorTools.ShowTool(this, editorTabs.TextureFilters);
private void reactorTriggersToolStripMenuItem_Click(object sender, EventArgs e) => EditorTools.ShowTool(this, editorTabs.Reactor);
private void missionEditToolStripMenuItem_Click(object sender, EventArgs e) => EditorTools.ShowTool(this, editorTabs.Mission);
private void effectEditToolStripMenuItem_Click(object sender, EventArgs e) => EditorTools.ShowTool(this, editorTabs.Effects);
private void lightAdjustmentToolStripMenuItem_Click(object sender, EventArgs e) => EditorTools.ShowTool(this, editorTabs.Lights);
private void triggerEditToolStripMenuItem_Click(object sender, EventArgs e) => EditorTools.ShowTool(this, editorTabs.Triggers);
private void preferencesToolStripButton_Click(object sender, EventArgs e) => EditorTools.ShowTool(this, editorTabs.Settings);
private void objectToolToolStripButton_Click(object sender, EventArgs e) => EditorTools.ShowTool(this, editorTabs.Objects);
private void textureToolToolStripButton_Click(object sender, EventArgs e) => EditorTools.ShowTool(this, editorTabs.Textures);
private void checkMineToolStripButton_Click(object sender, EventArgs e) => EditorTools.ShowTool(this, editorTabs.Diagnostics); // TODO also run check