private void Buy(int itemID) { ConsoleKey key = ConsoleKey.Applications; string numToBuy = "0"; while (true) { DrawSelections(); Item item = Data._itemInfo.items.Find(theItem => theItem.id == itemID); int itemPrice = _shop.sellPrices [_shop.sellItemIDs.IndexOf(itemID)]; string totalPrice = (Convert.ToInt64(numToBuy) * itemPrice).ToString(); string line2 = "Total Price" + " " + totalPrice; string line1 = "# to Buy " + " " + new string (' ', totalPrice.Length - numToBuy.Length) + numToBuy; DrawAmountBox(new List <string> { line1, line2 }, new string (' ', totalPrice.Length - numToBuy.Length) + numToBuy, 0); key = Console.ReadKey(true).Key; numToBuy = HandleKey(key, numToBuy); if (item.unlimited) { if (numToBuy != "0" && numToBuy != "1") { numToBuy = "1"; } } if (key == ConsoleKey.Enter) { if (numToBuy != "0") { if (Convert.ToInt64(totalPrice) <= GameFile._money) { GameFile._money = (int)((long)GameFile._money - Convert.ToInt64(totalPrice)); TypeWrite(BuildText(_shop.boughtText, item, numToBuy), ConsoleColor.DarkYellow, true, false, true); for (int i = 0; i < Convert.ToInt64(numToBuy); i++) { GameFile.AddItem(item.id); } break; } else { TypeWrite(BuildText(_shop.cannotAffordText, item, numToBuy), ConsoleColor.DarkYellow, true, false, true); TypeWrite(item.desc, ConsoleColor.DarkYellow, false, false, false); } } } else if (key == ConsoleKey.Escape) { break; //Pressed escape } } }
public static void CreateFile() { _roomID = Data._startInfo.roomID; _spawnRoomID = Data._startInfo.spawnRoomID; _money = Data._startInfo.money; for (int i = 0; i < Data._startInfo.unitIDs.Count(); i++) { _units.Add(UnitMaster.MakeUnit(Data._startInfo.unitIDs [i], Data._startInfo.unitLevels [i])); } for (int i = 0; i < Data._startInfo.itemIDs.Count(); i++) { for (int j = 0; j < Data._startInfo.itemAmounts [i]; j++) { GameFile.AddItem(Data._startInfo.itemIDs [i]); } } }
private bool HandleOptionItem(OptionItem ifAction, List <OptionItem> ifActionList) { if (ifAction.GetType() == typeof(Loop)) { Loop loop = (Loop)ifAction; for (int i = 0; i < loop.repeat; i++) { ifActionList.InsertRange(ifActionList.IndexOf(ifAction) + 1, loop.items); } return(false); } else if (ifAction.GetType() == typeof(OptionCondition)) { OptionCondition condition = (OptionCondition)ifAction; bool isTrue = false; switch (condition.comparison) { case OptionCondition.Comparison.MoneyGreaterThan: if (GameFile._money > Convert.ToInt32(condition.expression)) { isTrue = true; } break; case OptionCondition.Comparison.MoneyLessThan: if (GameFile._money < Convert.ToInt32(condition.expression)) { isTrue = true; } break; case OptionCondition.Comparison.AllUnitsDead: if (UnitMaster.AllDead()) { isTrue = true; } break; case OptionCondition.Comparison.LastBattleWon: if (GameFile._lastBattleWon) { isTrue = true; } break; case OptionCondition.Comparison.HasItem: if (GameFile._items.Exists(item => item.itemId == Convert.ToInt32(condition.expression.Substring(0, condition.expression.IndexOf("-"))))) { List <ItemStack> stacks = GameFile._items.FindAll(item => item.itemId == Convert.ToInt32(condition.expression.Substring(0, condition.expression.IndexOf("-")))); int count = 0; foreach (ItemStack stack in stacks) { count += stack.amount; if (count >= Convert.ToInt32(condition.expression.Substring(condition.expression.IndexOf("-") + 1))) { isTrue = true; break; } } } break; case OptionCondition.Comparison.HasUnit: if (GameFile._units.Exists(unit => unit.id == Convert.ToInt32(condition.expression))) { isTrue = true; } break; case OptionCondition.Comparison.HasLevelRange: if (GameFile._units.Exists(unit => unit.level >= Convert.ToInt32(condition.expression.Substring(0, condition.expression.IndexOf("-"))) && unit.level <= Convert.ToInt32(condition.expression.Substring(condition.expression.IndexOf("-") + 1)))) { isTrue = true; } break; } if (isTrue) { ifActionList.InsertRange(ifActionList.IndexOf(ifAction) + 1, condition.trueItems); } else { ifActionList.InsertRange(ifActionList.IndexOf(ifAction) + 1, condition.falseItems); } return(false); } else if (ifAction.GetType() == typeof(Action)) { Action action = (Action)ifAction; switch (action.type) { case Action.Type.GetUnit: Unit unit = UnitMaster.MakeUnit(Convert.ToInt32(action.vars ["unitID"]), Convert.ToInt32(action.vars ["unitLevel"])); new GetUnitScreen(unit, action.vars ["text"], Boolean.Parse(action.vars ["canRename"])); return(false); case Action.Type.GetItem: for (int i = 0; i < Convert.ToInt32(action.vars ["amount"]); i++) { GameFile.AddItem(Convert.ToInt32(action.vars ["itemID"])); } return(false); case Action.Type.GetMoney: GameFile._money += Convert.ToInt32(action.vars ["amount"]); return(false); case Action.Type.LoseItem: for (int i = 0; i < Convert.ToInt32(action.vars ["amount"]); i++) { GameFile.RemoveItem(Convert.ToInt32(action.vars ["itemID"])); } return(false); case Action.Type.LoseMoney: if (GameFile._money <= Convert.ToInt32(action.vars ["amount"])) { GameFile._money = 0; } else { GameFile._money -= Convert.ToInt32(action.vars ["amount"]); } return(false); case Action.Type.UnitGainEXP: if (GameFile._units.Count() > 0) { if (GameFile._units [0].level == Data._unitInfo.maxLevel && GameFile._units [0].exp == GameFile._units [0].expNext - 1) { TypeWrite(BuildText(Data._unitInfo.cannotLevelUpText, GameFile._units [0]), ConsoleColor.DarkYellow, true, false, true); break; } else { decimal expBefore = GameFile._units [0].exp; UnitMaster.IncreaseEXPEvent -= onIncreaseEXP; UnitMaster.IncreaseEXPEvent += onIncreaseEXP; UnitMaster.LevelUpEvent -= onLevelUp; UnitMaster.LevelUpEvent += onLevelUp; if (GameFile._units [0].hpLeft > 0) { UnitMaster.IncreaseEXP(GameFile._units [0], Convert.ToInt32(action.vars ["amount"]), true); if (GameFile._units [0].exp - expBefore < Convert.ToDecimal(action.vars ["amount"])) { TypeWrite(BuildText(Data._unitInfo.cannotLevelUpText, GameFile._units [0]), ConsoleColor.DarkYellow, true, false, true); } } } return(false); } else { TypeWrite(Data._battleInfo.noUnitsText, ConsoleColor.DarkYellow, true, false, true); return(true); } case Action.Type.AllUnitsGainEXP: if (GameFile._units.Count() > 0) { UnitMaster.IncreaseEXPEvent -= onIncreaseEXP; UnitMaster.IncreaseEXPEvent += onIncreaseEXP; UnitMaster.LevelUpEvent -= onLevelUp; UnitMaster.LevelUpEvent += onLevelUp; foreach (Unit u in GameFile._units) { if (u.level == Data._unitInfo.maxLevel && u.exp == u.expNext - 1) { TypeWrite(BuildText(Data._unitInfo.cannotLevelUpText, u), ConsoleColor.DarkYellow, true, false, true); break; } else { if (u.hpLeft > 0) { decimal expBefore = u.exp; UnitMaster.IncreaseEXP(u, Convert.ToInt32(action.vars ["amount"]), true); if (u.exp - expBefore < Convert.ToDecimal(action.vars ["amount"])) { TypeWrite(BuildText(Data._unitInfo.cannotLevelUpText, u), ConsoleColor.DarkYellow, true, false, true); } } } } return(false); } else { TypeWrite(Data._battleInfo.noUnitsText, ConsoleColor.DarkYellow, true, false, true); return(true); } case Action.Type.UnitLevelUp: if (GameFile._units.Count() > 0) { UnitMaster.LevelUpEvent -= onLevelUp; UnitMaster.LevelUpEvent += onLevelUp; for (int i = 0; i < Convert.ToInt32(action.vars ["amount"]); i++) { if (GameFile._units [0].level == Data._unitInfo.maxLevel) { TypeWrite(BuildText(Data._unitInfo.cannotLevelUpText, GameFile._units [0]), ConsoleColor.DarkYellow, true, false, true); GameFile._units [0].exp = GameFile._units [0].expNext - 1; break; } else { if (GameFile._units [0].hpLeft > 0) { UnitMaster.LevelUpUnit(GameFile._units [0]); } } } return(false); } else { TypeWrite(Data._battleInfo.noUnitsText, ConsoleColor.DarkYellow, true, false, true); return(true); } case Action.Type.AllUnitsLevelUp: if (GameFile._units.Count() > 0) { UnitMaster.LevelUpEvent -= onLevelUp; UnitMaster.LevelUpEvent += onLevelUp; foreach (Unit u in GameFile._units) { for (int i = 0; i < Convert.ToInt32(action.vars ["amount"]); i++) { if (u.level == Data._unitInfo.maxLevel) { TypeWrite(BuildText(Data._unitInfo.cannotLevelUpText, u), ConsoleColor.DarkYellow, true, false, true); u.exp = u.expNext - 1; break; } else { if (u.hpLeft > 0) { UnitMaster.LevelUpUnit(u); } } } } return(false); } else { TypeWrite(Data._battleInfo.noUnitsText, ConsoleColor.DarkYellow, true, false, true); return(true); } case Action.Type.FightWild: if (Convert.ToDouble(action.vars ["chance"]) >= PreGameScreen._rand.NextDouble()) { if (GameFile._units.Exists(theUnit => theUnit.hpLeft > 0)) { int [] unitIDs = Array.ConvertAll <string, int> (action.vars ["unitIDs"].Split(new char [] { ',' }), delegate(string s) { return(Convert.ToInt32(s)); }); int minLevel = Convert.ToInt32(action.vars ["minLevel"]); int maxLevel = Convert.ToInt32(action.vars ["maxLevel"]); Unit bad = UnitMaster.MakeUnit(unitIDs [PreGameScreen._rand.Next(0, unitIDs.Count())], PreGameScreen._rand.Next(minLevel, maxLevel + 1)); new BattleScreen(bad, Boolean.Parse(action.vars ["canEscape"]), Boolean.Parse(action.vars ["canCatch"])); DrawScreenTitle(_roomName); return(false); } else { TypeWrite(Data._battleInfo.noUnitsText, ConsoleColor.DarkYellow, true, false, true); _nextRoomId = _roomId; return(true); } } return(false); case Action.Type.FightTrainer: if (Convert.ToDouble(action.vars ["chance"]) >= PreGameScreen._rand.NextDouble()) { if (GameFile._units.Exists(theUnit => theUnit.hpLeft > 0)) { new BattleScreen(Data._trainers.Find(t => t.id == Convert.ToInt32(action.vars ["trainerID"])).Clone(), Boolean.Parse(action.vars ["canEscape"]), Boolean.Parse(action.vars ["canCatch"])); DrawScreenTitle(_roomName); return(false); } else { TypeWrite(Data._battleInfo.noUnitsText, ConsoleColor.DarkYellow, true, false, true); _nextRoomId = _roomId; return(true); } } return(false); case Action.Type.SetUnitHP: if (GameFile._units.Count() > 0) { GameFile._units [0].hpLeft = (decimal)(Convert.ToDouble(action.vars ["percent"]) * GameFile._units [0].stats ["HP"]); return(false); } else { TypeWrite(Data._battleInfo.noUnitsText, ConsoleColor.DarkYellow, true, false, true); return(true); } case Action.Type.SetAllUnitsHP: if (GameFile._units.Count() > 0) { foreach (Unit p in GameFile._units) { p.hpLeft = (decimal)(Convert.ToDouble(action.vars ["percent"]) * p.stats ["HP"]); } return(false); } else { TypeWrite(Data._battleInfo.noUnitsText, ConsoleColor.DarkYellow, true, false, true); return(true); } case Action.Type.ChargeUnitMoves: if (GameFile._units.Count() > 0) { for (int i = 0; i < GameFile._units [0].moves.Count(); i++) { Move move = GameFile._units [0].moves [i]; move.usesLeft = move.uses; GameFile._units [0].moves [i] = move; } return(false); } else { TypeWrite(Data._battleInfo.noUnitsText, ConsoleColor.DarkYellow, true, false, true); return(true); } case Action.Type.ChargeAllUnitsMoves: if (GameFile._units.Count() > 0) { for (int j = 0; j < GameFile._units.Count(); j++) { for (int i = 0; i < GameFile._units [j].moves.Count(); i++) { Move move = GameFile._units [j].moves [i]; move.usesLeft = move.uses; GameFile._units [j].moves [i] = move; } } return(false); } else { TypeWrite(Data._battleInfo.noUnitsText, ConsoleColor.DarkYellow, true, false, true); return(true); } case Action.Type.TeachUnitMove: if (GameFile._units.Count() > 0) { UnitMaster.LearnMove(this, GameFile._units [0], Data._moveInfo.moves.Find(m => m.id == Convert.ToInt32(action.vars ["moveID"]))); return(false); } else { TypeWrite(Data._battleInfo.noUnitsText, ConsoleColor.DarkYellow, true, false, true); return(true); } case Action.Type.TeachAllUnitMove: if (GameFile._units.Count() > 0) { foreach (Unit p in GameFile._units) { UnitMaster.LearnMove(this, p, Data._moveInfo.moves.Find(m => m.id == Convert.ToInt32(action.vars ["moveID"]))); } return(false); } else { TypeWrite(Data._battleInfo.noUnitsText, ConsoleColor.DarkYellow, true, false, true); return(true); } case Action.Type.Text: TypeWrite(action.vars ["text"], ConsoleColor.DarkYellow, true); return(false); case Action.Type.Move: _nextRoomId = Convert.ToInt32(action.vars ["roomID"]); DrawScreenTitle(Data._rooms.Find(r => r.id == _nextRoomId).name); return(false); case Action.Type.ItemShop: new ItemShopScreen(Convert.ToInt32(action.vars ["shopID"])); Clear(ClearType.Both); DrawScreenTitle(_roomName); return(false); case Action.Type.SetAsSpawn: GameFile._spawnRoomID = GameFile._roomID; return(false); case Action.Type.Options: HandleOptionList(action.options, action.vars ["dialog"]); return(false); case Action.Type.Break: _breaksLeft = Convert.ToInt32(action.vars ["amount"]); return(true); case Action.Type.SwapRoomIDs: Room r1 = Data._rooms.Find(r => r.id == Convert.ToInt32(action.vars ["room1ID"])); Room r2 = Data._rooms.Find(r => r.id == Convert.ToInt32(action.vars ["room2ID"])); int r1Index = Data._rooms.IndexOf(r1); int r2Index = Data._rooms.IndexOf(r2); int tempID = r1.id; r1.id = r2.id; r2.id = tempID; Data._rooms [r1Index] = r1; Data._rooms [r2Index] = r2; return(false); } } return(true); }