public static void printScreenQuit01() { //******************************************************************************* PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.YES_INSTRUNCTION ^ PlayUIBottomItem.NO_INSTRUNCTION); PlayUIBottomItem.UpdateMenuOption(PlayUIBottomItem.CLEAR); PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(4) + "\n" + ConfigManager.GetStringResource(5)); //******************************************************************************* }
public static void upDateRoomLocation() { PlayUITopItem.UpdateRoom(GameState.currentRoom); PlayUIBottomItem.updateMessageBox( ConfigManager.GetStringResource(13) + GameState.currentRoom); }
public static void moveBlockInstruction() { PlayUIBottomItem.updateMessageBox( ConfigManager.GetStringResource(49) + "\r\n" + ConfigManager.GetStringResource(48)); }
public static void printInitScreen() { GameRoom gm; Player player; GameWorldInfo gwinfo; Item item; gm = GameDataFactory.curr_gwinfo.GetGameRoombyNumber(GameState.currentRoom); gwinfo = GameDataFactory.curr_gwinfo; player = GameDataFactory.curr_gwinfo.The_Player; //**************************************************************************** PlayUIBottomItem.UpdateInstruction( PlayUIBottomItem.QUIT_INSTRUNCTION //PlayUIBottomItem.UP_INSTRUNCTION ^ //PlayUIBottomItem.DOWN_INSTRUNCTION ^ //PlayUIBottomItem.RIGHT_INSTRUNCTION ^ //PlayUIBottomItem.LEFT_INSTRUNCTION ); PlayUIBottomItem.UpdateMenuOption( // PlayUIBottomItem.QUIT_INSTRUNCTION ^ PlayUIBottomItem.UP_INSTRUNCTION ^ PlayUIBottomItem.DOWN_INSTRUNCTION ^ PlayUIBottomItem.RIGHT_INSTRUNCTION ^ PlayUIBottomItem.LEFT_INSTRUNCTION ); PlayUIBottomItem.updateMessageBox( ConfigManager.GetStringResource(2) + "\n" + ConfigManager.GetStringResource(3)); PlayUITopItem.UpdateGameLevel(GameState.gameLevel); PlayUITopItem.UpdateExperienceLevel(GameState.experience); PlayUITopItem.UpdateNoOfRoom(gwinfo.NumberOfRooms); PlayUITopItem.UpdateHealthLevel(player.GetHealthLevel()); PlayUITopItem.UpdateSilverLevel(GameState.CountSilverInInventory()); PlayUITopItem.UpdateGoldLevel(GameState.CountGoldInInventory()); PlayUITopItem.UpdateHealthPotion(GameState.CountHealthPotionInInventory()); item = GameState.GetFirstArmourInInventory(); if (item != null) { PlayUITopItem.UpdateArmourType(item.descriptions); } else { PlayUITopItem.UpdateArmourType("No"); } item = GameState.GetFirstSwordInInventory(); if (item != null) { PlayUITopItem.UpdateWeaponType(item.descriptions); } else { PlayUITopItem.UpdateWeaponType("No"); } PlayUITopItem.UpdateScore(GameState.score); //************************************************************************************ }