/// <summary> /// Compares for reference AND value equality. /// </summary> /// <param name="obj">The object to compare with this instance.</param> /// <returns> /// <c>true</c> if both operands are equal; otherwise, <c>false</c>. /// </returns> public bool Equals(LaunchedMunitionRecord obj) { bool ivarsEqual = true; if (obj.GetType() != this.GetType()) { return(false); } if (!this._fireEventID.Equals(obj._fireEventID)) { ivarsEqual = false; } if (this._padding != obj._padding) { ivarsEqual = false; } if (!this._firingEntityID.Equals(obj._firingEntityID)) { ivarsEqual = false; } if (this._padding2 != obj._padding2) { ivarsEqual = false; } if (!this._targetEntityID.Equals(obj._targetEntityID)) { ivarsEqual = false; } if (this._padding3 != obj._padding3) { ivarsEqual = false; } if (!this._targetLocation.Equals(obj._targetLocation)) { ivarsEqual = false; } return(ivarsEqual); }
/// <summary> /// Compares for reference AND value equality. /// </summary> /// <param name="obj">The object to compare with this instance.</param> /// <returns> /// <c>true</c> if both operands are equal; otherwise, <c>false</c>. /// </returns> public bool Equals(LaunchedMunitionRecord obj) { bool ivarsEqual = true; if (obj.GetType() != this.GetType()) { return false; } if (!this._fireEventID.Equals(obj._fireEventID)) { ivarsEqual = false; } if (this._padding != obj._padding) { ivarsEqual = false; } if (!this._firingEntityID.Equals(obj._firingEntityID)) { ivarsEqual = false; } if (this._padding2 != obj._padding2) { ivarsEqual = false; } if (!this._targetEntityID.Equals(obj._targetEntityID)) { ivarsEqual = false; } if (this._padding3 != obj._padding3) { ivarsEqual = false; } if (!this._targetLocation.Equals(obj._targetLocation)) { ivarsEqual = false; } return ivarsEqual; }