static int WaitForElapsedLoops(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        DG.Tweening.Tween obj = (DG.Tweening.Tween)LuaScriptMgr.GetNetObjectSelf(L, 1, "DG.Tweening.Tween");
        int arg0           = (int)LuaScriptMgr.GetNumber(L, 2);
        YieldInstruction o = obj.WaitForElapsedLoops(arg0);

        LuaScriptMgr.PushObject(L, o);
        return(1);
    }
示例#2
0
 static int WaitForElapsedLoops(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         DG.Tweening.Tween obj = (DG.Tweening.Tween)ToLua.CheckObject <DG.Tweening.Tween>(L, 1);
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.YieldInstruction o = obj.WaitForElapsedLoops(arg0);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }