/// <summary>
 /// Returns TRUE if this clip is currently playing
 /// </summary>
 public bool IsPlaying()
 {
     if (clip == null)
     {
         return(false);
     }
     return(DeAudioManager.GetAudioGroup(groupId).IsPlaying(clip));
 }
 /// <summary>
 /// If the clip is active in an AudioSource (even if not playing) returns it,
 /// otherwise returns NULL
 /// </summary>
 /// <param name="ignorePaused">If TRUE ignores sources that are not playing</param>
 /// <param name="ignoreFadingOut">If TRUE ignores sources that are fading out</param>
 public DeAudioSource GetAudioSource(bool ignorePaused = false, bool ignoreFadingOut = true)
 {
     return(DeAudioManager.GetAudioGroup(groupId).GetExistingAudioSourceFor(clip, ignorePaused, ignoreFadingOut));
 }