示例#1
0
 public static void AnimationEvents(ABSAnimationInspector inspector, ABSAnimationComponent src)
 {
     //IL_003a: Unknown result type (might be due to invalid IL or missing references)
     //IL_006f: Unknown result type (might be due to invalid IL or missing references)
     //IL_00a4: Unknown result type (might be due to invalid IL or missing references)
     //IL_00e9: Unknown result type (might be due to invalid IL or missing references)
     //IL_011e: Unknown result type (might be due to invalid IL or missing references)
     //IL_0153: Unknown result type (might be due to invalid IL or missing references)
     //IL_01b3: Unknown result type (might be due to invalid IL or missing references)
     //IL_01b8: Unknown result type (might be due to invalid IL or missing references)
     GUILayout.Space(6f);
     AnimationInspectorGUI.StickyTitle("Events");
     GUILayout.BeginHorizontal();
     src.hasOnStart  = DeGUILayout.ToggleButton(src.hasOnStart, new GUIContent("OnStart", "Event called the first time the tween starts, after any eventual delay"), ABSAnimationInspector.styles.button.tool, new GUILayoutOption[0]);
     src.hasOnPlay   = DeGUILayout.ToggleButton(src.hasOnPlay, new GUIContent("OnPlay", "Event called each time the tween status changes from a pause to a play state (including the first time the tween starts playing), after any eventual delay"), ABSAnimationInspector.styles.button.tool, new GUILayoutOption[0]);
     src.hasOnUpdate = DeGUILayout.ToggleButton(src.hasOnUpdate, new GUIContent("OnUpdate", "Event called every frame while the tween is playing"), ABSAnimationInspector.styles.button.tool, new GUILayoutOption[0]);
     GUILayout.EndHorizontal();
     GUILayout.BeginHorizontal();
     src.hasOnStepComplete = DeGUILayout.ToggleButton(src.hasOnStepComplete, new GUIContent("OnStep", "Event called at the end of each loop cycle"), ABSAnimationInspector.styles.button.tool, new GUILayoutOption[0]);
     src.hasOnComplete     = DeGUILayout.ToggleButton(src.hasOnComplete, new GUIContent("OnComplete", "Event called at the end of the tween, all loops included"), ABSAnimationInspector.styles.button.tool, new GUILayoutOption[0]);
     src.hasOnTweenCreated = DeGUILayout.ToggleButton(src.hasOnTweenCreated, new GUIContent("OnCreated", "Event called as soon as the tween is instantiated"), ABSAnimationInspector.styles.button.tool, new GUILayoutOption[0]);
     GUILayout.EndHorizontal();
     if (src.hasOnStart || src.hasOnPlay || src.hasOnUpdate || src.hasOnStepComplete || src.hasOnComplete || src.hasOnTweenCreated)
     {
         inspector.serializedObject.Update();
         DeGUILayout.BeginVBox(DeGUI.styles.box.stickyTop);
         if (src.hasOnStart)
         {
             EditorGUILayout.PropertyField(inspector.onStartProperty);
         }
         if (src.hasOnPlay)
         {
             EditorGUILayout.PropertyField(inspector.onPlayProperty);
         }
         if (src.hasOnUpdate)
         {
             EditorGUILayout.PropertyField(inspector.onUpdateProperty);
         }
         if (src.hasOnStepComplete)
         {
             EditorGUILayout.PropertyField(inspector.onStepCompleteProperty);
         }
         if (src.hasOnComplete)
         {
             EditorGUILayout.PropertyField(inspector.onCompleteProperty);
         }
         if (src.hasOnTweenCreated)
         {
             EditorGUILayout.PropertyField(inspector.onTweenCreatedProperty);
         }
         inspector.serializedObject.ApplyModifiedProperties();
         DeGUILayout.EndVBox();
     }
     else
     {
         GUILayout.Space(4f);
     }
 }
示例#2
0
 public static void AnimationEvents(ABSAnimationInspector inspector, ABSAnimationComponent src)
 {
     GUILayout.Space(6f);
     AnimationInspectorGUI.StickyTitle("Events");
     GUILayout.BeginHorizontal(new GUILayoutOption[0]);
     src.hasOnStart  = DeGUILayout.ToggleButton(src.hasOnStart, new GUIContent("OnStart", "Event called the first time the tween starts, after any eventual delay"), ABSAnimationInspector.styles.button.tool, new GUILayoutOption[0]);
     src.hasOnPlay   = DeGUILayout.ToggleButton(src.hasOnPlay, new GUIContent("OnPlay", "Event called each time the tween status changes from a pause to a play state (including the first time the tween starts playing), after any eventual delay"), ABSAnimationInspector.styles.button.tool, new GUILayoutOption[0]);
     src.hasOnUpdate = DeGUILayout.ToggleButton(src.hasOnUpdate, new GUIContent("OnUpdate", "Event called every frame while the tween is playing"), ABSAnimationInspector.styles.button.tool, new GUILayoutOption[0]);
     GUILayout.EndHorizontal();
     GUILayout.BeginHorizontal(new GUILayoutOption[0]);
     src.hasOnStepComplete = DeGUILayout.ToggleButton(src.hasOnStepComplete, new GUIContent("OnStep", "Event called at the end of each loop cycle"), ABSAnimationInspector.styles.button.tool, new GUILayoutOption[0]);
     src.hasOnComplete     = DeGUILayout.ToggleButton(src.hasOnComplete, new GUIContent("OnComplete", "Event called at the end of the tween, all loops included"), ABSAnimationInspector.styles.button.tool, new GUILayoutOption[0]);
     src.hasOnRewind       = DeGUILayout.ToggleButton(src.hasOnRewind, new GUIContent("OnRewind", "Event called when the tween is rewinded, either by playing it backwards until the end, or by rewinding it manually"), ABSAnimationInspector.styles.button.tool, new GUILayoutOption[0]);
     src.hasOnTweenCreated = DeGUILayout.ToggleButton(src.hasOnTweenCreated, new GUIContent("OnCreated", "Event called as soon as the tween is instantiated"), ABSAnimationInspector.styles.button.tool, new GUILayoutOption[0]);
     GUILayout.EndHorizontal();
     if (src.hasOnStart || src.hasOnPlay || src.hasOnUpdate || src.hasOnStepComplete || src.hasOnComplete || src.hasOnRewind || src.hasOnTweenCreated)
     {
         inspector.serializedObject.Update();
         DeGUILayout.BeginVBox(DeGUI.styles.box.stickyTop);
         if (src.hasOnStart)
         {
             EditorGUILayout.PropertyField(inspector.onStartProperty, new GUILayoutOption[0]);
         }
         if (src.hasOnPlay)
         {
             EditorGUILayout.PropertyField(inspector.onPlayProperty, new GUILayoutOption[0]);
         }
         if (src.hasOnUpdate)
         {
             EditorGUILayout.PropertyField(inspector.onUpdateProperty, new GUILayoutOption[0]);
         }
         if (src.hasOnStepComplete)
         {
             EditorGUILayout.PropertyField(inspector.onStepCompleteProperty, new GUILayoutOption[0]);
         }
         if (src.hasOnComplete)
         {
             EditorGUILayout.PropertyField(inspector.onCompleteProperty, new GUILayoutOption[0]);
         }
         if (src.hasOnRewind)
         {
             EditorGUILayout.PropertyField(inspector.onRewindProperty, new GUILayoutOption[0]);
         }
         if (src.hasOnTweenCreated)
         {
             EditorGUILayout.PropertyField(inspector.onTweenCreatedProperty, new GUILayoutOption[0]);
         }
         inspector.serializedObject.ApplyModifiedProperties();
         DeGUILayout.EndVBox();
         return;
     }
     GUILayout.Space(4f);
 }