示例#1
0
        public FDECommand(bool bSelectionChanged, bool bFeatureModify)
        {
            this._bSelectionChanged = bSelectionChanged;
            this._bFeatureModify    = bFeatureModify;
            IVector3    vector;
            IEulerAngle eulerAngle;

            DF3DApplication.Application.Current3DMapControl.Camera.GetCamera(out vector, out eulerAngle);
            CameraParamter undoCamera = new CameraParamter(vector.X, vector.Y, vector.Z, eulerAngle.Heading, eulerAngle.Tilt, eulerAngle.Roll);

            base.UndoCamera = undoCamera;
            if (this._bSelectionChanged)
            {
                HashMap selectionMap = this.GetSelectionMap();
                base.UndoSelectionMap = selectionMap;
            }
        }
示例#2
0
        public override bool Undo()
        {
            if (this._bSelectionChanged)
            {
                SelectCollection.Instance().Clear();
                SelectCollection.Instance().UpdateSelection(base.UndoSelectionMap);
                RenderControlEditServices.Instance().SetEditorPosition(SelectCollection.Instance().FcRowBuffersMap);
            }
            if (this._bFeatureModify)
            {
                CommonUtils.Instance().FdeUndoRedoManager.Undo();
            }
            IVector3    vector;
            IEulerAngle eulerAngle;

            DF3DApplication.Application.Current3DMapControl.Camera.GetCamera(out vector, out eulerAngle);
            CameraParamter redoCamera = new CameraParamter(vector.X, vector.Y, vector.Z, eulerAngle.Heading, eulerAngle.Tilt, eulerAngle.Roll);

            base.RedoCamera = redoCamera;
            this.SetUndoCamera();
            return(true);
        }