internal override void ObjectAddedToStage(DisplayObject o) { if (o is V2DSprite) { V2DSprite sp = (V2DSprite)o; sp.AddBodyInstanceToRuntime(); } base.ObjectAddedToStage(o); }
public void EndContact(V2DSprite objB) { if (objB.Parent != this.Parent) { contactCount--; if (objB is Target) { targetContactIndex = -1; } } }
public void BeginContact(V2DSprite objB) { if (objB.Parent != this.Parent) { contactCount++; airTime = 0; if(objB is Target) { targetContactIndex = objB.Index; } } }
public override void RemoveChild(DisplayObject obj) { base.RemoveChild(obj); if (obj is V2DSprite) { V2DSprite sp = (V2DSprite)obj; if (sp.body != null && screen is V2DScreen) { ((V2DScreen)screen).DestroyBody(sp.body); sp.body.SetUserData(null); } } }
public override Sprite CreateDefaultObject(Texture2D texture, V2DInstance inst) { Sprite result; if (inst.Definition.V2DShapes.Count > 0 || inst.Definition.Instances.Count > 0) { result = new V2DSprite(texture, inst); } else { result = new Sprite(texture, inst); } return(result); }
public override Sprite CreateDefaultObject(Texture2D texture, V2DInstance inst) { Sprite result; if (inst.Definition.V2DShapes.Count > 0 || inst.Definition.Instances.Count > 0) { result = new V2DSprite(texture, inst); } else { result = new Sprite(texture, inst); } return result; }
public override void BeginContact(Contact contact) { collisionObjA = (V2DSprite)contact.GetFixtureA().GetBody().GetUserData(); collisionObjB = (V2DSprite)contact.GetFixtureB().GetBody().GetUserData(); SmuckPlayer p = null; V2DSprite nonPlayerObj = null; if(collisionObjA is SmuckPlayer) { p = (SmuckPlayer)collisionObjA; nonPlayerObj = collisionObjB; } else if(collisionObjB is SmuckPlayer) { p = (SmuckPlayer)collisionObjB; nonPlayerObj = collisionObjA; } if (p != null) { LaneVehicle v = nonPlayerObj is LaneVehicle ? (LaneVehicle)nonPlayerObj : null; if (v != null) { if (v.Lane.LaneKind == LaneKind.DrownWater && !collideWithBoats) { if (p.LivingState == LivingState.Alive) { p.aboardVehicle = v; } else { p.DestroyAfterUpdate(); // dont want drowning amin over boats } } else { Manifold m; contact.GetManifold(out m); Vector2 dir = m._localNormal * (p == collisionObjA ? 20 : -20) + v.body.GetLinearVelocity() * 10; if (Math.Abs(dir.Y) < 60) { dir.Y += rnd.Next(-400, 400); } p.isExploding = false; p.body.ApplyLinearImpulse(dir, p.body.GetPosition()); float torque = dir.Y > 0 ? 1 : -1; p.body.ApplyTorque(torque); p.body.SetAngularVelocity(rnd.Next(15) * torque); if (p.LivingState == LivingState.Alive) // first hit a whack { stage.audio.PlaySound(Sfx.whack); } stage.audio.PlaySound(Sfx.secondWhack); this.KillPlayer(p); } } else { if (nonPlayerObj.InstanceName.StartsWith("water")) { p.IsOnWater = true; if (p.aboardVehicle == null) { p.Lane = lanes[GetLaneFromY((int)nonPlayerObj.Y)]; p.LivingState = LivingState.Dying; stage.audio.PlaySound(Sfx.bigSplash); } } else if (p.LivingState == LivingState.Dying && nonPlayerObj.InstanceName.StartsWith("border")) { // no death icon when flying off left or right side of highway if (nonPlayerObj.Index == 0 || nonPlayerObj.Index == 2) { p.skipDeathMarker = true; } p.DestroyAfterUpdate(); } } } else if (collisionObjA is LaneVehicle && collisionObjB is LaneVehicle) { LaneVehicle vA = (LaneVehicle)collisionObjA; LaneVehicle vB = (LaneVehicle)collisionObjB; const float boost = 15; if (vA.Lane.movesRight && vB.Lane.movesRight) { if (vA.Position.X > vB.Position.X) { vA.MaxSpeed = vA.Lane.vehicleSpeed + boost; vB.MaxSpeed = vA.MaxSpeed - boost; } else { vB.MaxSpeed = vB.Lane.vehicleSpeed + boost; vA.MaxSpeed = vB.MaxSpeed - boost; } } else if (!vA.Lane.movesRight && !vB.Lane.movesRight) { if (vA.Position.X > vB.Position.X) { vB.MaxSpeed = vB.Lane.vehicleSpeed + boost; vA.MaxSpeed = vB.MaxSpeed - boost; } else { vA.MaxSpeed = vA.Lane.vehicleSpeed + boost; vB.MaxSpeed = vA.MaxSpeed - boost; } } } }