public async Task GameStatus(CommandContext ctx, int gameID) { await ctx.TriggerTypingAsync(); String result = BotLibrary.returnCurrentGameStatus(gameID); if (result != null) { await ctx.RespondAsync($"Hi, {ctx.User.Mention}! " + result); } else { await ctx.RespondAsync($"Hi, {ctx.User.Mention}! Game Status is currently: " + "Unavailable"); } }
public async Task CurrentGame(CommandContext ctx) { await ctx.TriggerTypingAsync(); String result = BotLibrary.returnCurrentGameStatus(); if (result != null) { await ctx.RespondAsync($"Hi, {ctx.User.Mention}! " + result); } else { await ctx.RespondAsync($"Hi, {ctx.User.Mention}! Game Status is currently: " + "Unavailable"); } /*var interactivity = ctx.Client.GetInteractivityModule(); * var msg = await interactivity.WaitForMessageAsync(xm => xm.Author.Id == ctx.User.Id && xm.Content.ToLower() == "how are you?", TimeSpan.FromMinutes(1)); * if (msg != null) * await ctx.RespondAsync($"I'm fine, thank you!");*/ }