示例#1
0
        public static SegmentIntersectionType ColinearSegmentIntersection(SegRat2 s, SegRat2 t, ref VecRat2 pointIntersection, ref SegRat2 segmentIntersection)
        {
            //This check is important for handling degenerate cases like s = [(x,y), (x,y)).
            if (s.IsEmpty() || t.IsEmpty())
            {
                return(SegmentIntersectionType.None);
            }

            //This check is important because the LineProjectionTransform can only be formed with a non-point segment.
            if (s.IsPoint())
            {
                if (ColinearPointInSegment(s.A, t))
                {
                    pointIntersection = s.A;
                    return(SegmentIntersectionType.Point);
                }
                else
                {
                    return(SegmentIntersectionType.None);
                }
            }

            LineProjectionTransform transform = new LineProjectionTransform(s);
            SegRat1 proj_s = transform.Project(s);
            SegRat1 proj_t = transform.Project(t);

            Rational proj_pointIntersection   = new Rational();
            SegRat1  proj_segmentIntersection = new SegRat1();

            SegmentIntersectionType result = SegmentIntersection(
                proj_s, proj_t, ref proj_pointIntersection, ref proj_segmentIntersection);

            if (result == SegmentIntersectionType.Point)
            {
                pointIntersection = transform.Unproject(proj_pointIntersection);
            }
            else if (result == SegmentIntersectionType.Segment)
            {
                segmentIntersection = transform.Unproject(proj_segmentIntersection);
            }

            return(result);
        }
示例#2
0
        //If the two segments are disjoint, then None is returned.
        //Else, if the two segments are colinear, then either Segment is returned.
        //Else, if the two segments are not colinear, Point is returned.
        public static SegmentIntersectionType SegmentIntersection(SegRat2 s, SegRat2 t, ref VecRat2 pointIntersection, ref SegRat2 segmentIntersection)
        {
            //This check is important for handling degenerate cases like s = [(x,y), (x,y)).
            if (s.IsEmpty() || t.IsEmpty())
            {
                return(SegmentIntersectionType.None);
            }

            //This check is important because the LineProjectionTransform can only be formed with a non-point segment.
            if (s.IsPoint())
            {
                if (PointInSegment(s.A, t))
                {
                    segmentIntersection = s;
                    return(SegmentIntersectionType.Segment);
                }
                else
                {
                    return(SegmentIntersectionType.None);
                }
            }

            int turn_s_ta = TurnTest(s, t.A);
            int turn_s_tb = TurnTest(s, t.B);

            if (turn_s_ta == 0 && turn_s_tb == 0)
            {
                return(ColinearSegmentIntersection(s, t, ref pointIntersection, ref segmentIntersection));
            }

            if (s.AClosed)
            {
                if (t.AClosed && s.A == t.A)
                {
                    pointIntersection = s.A;
                    return(SegmentIntersectionType.Point);
                }
                else if (t.BClosed && s.B == t.B)
                {
                    pointIntersection = s.B;
                    return(SegmentIntersectionType.Point);
                }
            }

            if (s.BClosed)
            {
                if (t.AClosed && s.B == t.A)
                {
                    pointIntersection = s.B;
                    return(SegmentIntersectionType.Point);
                }
                else if (t.BClosed && s.B == t.B)
                {
                    pointIntersection = s.B;
                    return(SegmentIntersectionType.Point);
                }
            }

            int turn_t_sa = TurnTest(t, s.A);
            int turn_t_sb = TurnTest(t, s.B);

            int val_s = turn_s_ta * turn_s_tb;
            int val_t = turn_t_sa * turn_t_sb;

            if (val_s < 0 && val_t < 0)
            {
                pointIntersection = LineIntersection(s, t);
                return(SegmentIntersectionType.Point);
            }
            else
            {
                return(SegmentIntersectionType.None);
            }
        }