示例#1
0
        /// <summary>
        /// This method tries to change the state the FSM is in based on
        /// the current state and the transition passed. If current state
        ///  doesn't have a target state for the transition passed,
        /// an ERROR message is printed.
        /// </summary>
        public void PerformTransition(int trans)
        {
            // Check for NullTransition before changing the current state
            if (trans == DCFSMState.common_none_trans)
            {
                Debug.LogError("FSM ERROR: NullTransition is not allowed for a real transition");
                return;
            }

            // Check if the currentState has the transition passed as argument
            var id = currentState.GetOutputState(trans);

            if (id == DCFSMState.common_none_state)
            {
                Debug.LogError("FSM ERROR: State " + currentStateID.ToString() + " does not have a target state " +
                               " for transition " + trans.ToString());
                return;
            }

            // Update the currentStateID and currentState
            currentStateID = id;
            if (states.TryGetValue(id, out var state))
            {
                // Do the post processing of the state before setting the new one
                currentState.DoBeforeLeaving();

                currentState = state;

                //如果栈里面已经有这个状态,删除这个状态
                Toolkit.RemoveFromStack(mStateStack, currentState);
                //加到状态栈
                mStateStack.Push(currentState);

                // Reset the state to its desired condition before it can reason or act
                currentState.DoBeforeEntering();
            }
        }