protected SkillItem(SkillDefinition definition, int width, int height, int rarity, bool autoReuse) : base(definition.DisplayName, definition.Description, width, height, rarity: rarity) { Definition = definition; AutoReuse = autoReuse; }
protected SkillProjectile(SkillDefinition definition, int width, int height) : base(definition.Characteristics.BaseDamage, definition.Characteristics.BaseKnockback, width, height) { Definition = definition; }