示例#1
0
文件: SkillItem.cs 项目: Fructure/DBT
        protected SkillItem(SkillDefinition definition, int width, int height, int rarity, bool autoReuse) : base(definition.DisplayName, definition.Description, width, height, rarity: rarity)
        {
            Definition = definition;

            AutoReuse = autoReuse;
        }
示例#2
0
 protected SkillProjectile(SkillDefinition definition, int width, int height) :
     base(definition.Characteristics.BaseDamage, definition.Characteristics.BaseKnockback, width, height)
 {
     Definition = definition;
 }