public override void Parse(GameBitBuffer buffer) { Field0 = new Vector3D(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadFloat32(); Field1 = new Vector3D(); Field1.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = new Vector3D(); Field0.Parse(buffer); Field1 = new Vector3D(); Field1.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = new Vector3D(); Field3.Parse(buffer); Field4 = new Vector3D(); Field4.Parse(buffer); Field5 = buffer.ReadFloat32(); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadInt(32); Field8 = new RGBAColor(); Field8.Parse(buffer); Field9 = buffer.ReadCharArray(128); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new Vector3D(); Field1.Parse(buffer); Field2 = new Vector3D(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(32); Field6 = new DPathSinData(); Field6.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt(4); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = new Vector3D(); Field4.Parse(buffer); Field5 = buffer.ReadFloat32(); Field6 = new Vector3D(); Field6.Parse(buffer); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadFloat32(); Field13 = buffer.ReadFloat32(); Field14 = new DPathSinData(); Field14.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new Vector3D(); Field1.Parse(buffer); Field2 = new Vector3D(); Field2.Parse(buffer); Field3 = buffer.ReadInt(24); Field4 = buffer.ReadInt(21) + (-1); Field5 = buffer.ReadInt(21) + (-1); Field6 = buffer.ReadFloat32(); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadFloat32(); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = new Vector3D(); Field1.Parse(buffer); Field2 = buffer.ReadFloat32(); Field3 = buffer.ReadBool(); Field4 = buffer.ReadInt(24); }