public static void JoinBNetGameMessage(GameMessage _msg, GameBitBuffer buffer, IConnection connection) { var msg = (JoinBNetGameMessage)_msg; if (msg.Id != 0x000A) throw new NotImplementedException(); SendMessage(new VersionsMessage() { Id = 0x000D, SNOPackHash = msg.SNOPackHash, ProtocolHash = GameRouter.ImplementedProtocolHash, Version = "0.3.0.7333", }, buffer); FlushOutgoingBuffer(buffer, connection); SendMessage(new ConnectionEstablishedMessage() { Id = 0x002E, Field0 = 0x00000000, Field1 = 0x4BB91A16, Field2 = msg.SNOPackHash, }, buffer); SendMessage(new GameSetupMessage() { Id = 0x002F, Field0 = 0x00000077, }, buffer); SendMessage(new SavePointInfoMessage() { Id = 0x0045, snoLevelArea = -1, }, buffer); SendMessage(new HearthPortalInfoMessage() { Id = 0x0046, snoLevelArea = -1, Field1 = -1, }, buffer); SendMessage(new ActTransitionMessage() { Id = 0x00A8, Field0 = 0x00000000, Field1 = true, }, buffer); #region Quest SendMessage(new QuestUpdateMessage() { Id = 0x0093, snoQuest = 0x00015694, snoLevelArea = -1, Field2 = -1, Field3 = false, Field4 = false, }, buffer); SendMessage(new QuestMeterMessage() { Id = 0x0094, snoQuest = 0x00015694, Field1 = -1, Field2 = -1f, }, buffer); SendMessage(new QuestUpdateMessage() { Id = 0x0093, snoQuest = 0x0001199F, snoLevelArea = -1, Field2 = -1, Field3 = false, Field4 = false, }, buffer); SendMessage(new QuestMeterMessage() { Id = 0x0094, snoQuest = 0x0001199F, Field1 = -1, Field2 = -1f, }, buffer); SendMessage(new QuestUpdateMessage() { Id = 0x0093, snoQuest = 0x00011A1D, snoLevelArea = -1, Field2 = -1, Field3 = false, Field4 = false, }, buffer); SendMessage(new QuestMeterMessage() { Id = 0x0094, snoQuest = 0x00011A1D, Field1 = -1, Field2 = -1f, }, buffer); SendMessage(new QuestUpdateMessage() { Id = 0x0093, snoQuest = 0x0001197D, snoLevelArea = -1, Field2 = -1, Field3 = false, Field4 = false, }, buffer); SendMessage(new QuestMeterMessage() { Id = 0x0094, snoQuest = 0x0001197D, Field1 = -1, Field2 = -1f, }, buffer); SendMessage(new QuestUpdateMessage() { Id = 0x0093, snoQuest = 0x00011C22, snoLevelArea = -1, Field2 = -1, Field3 = false, Field4 = false, }, buffer); SendMessage(new QuestMeterMessage() { Id = 0x0094, snoQuest = 0x00011C22, Field1 = -1, Field2 = -1f, }, buffer); SendMessage(new QuestCounterMessage() { Id = 0x0095, snoQuest = 0x00015694, snoLevelArea = -1, Field2 = -1, Field3 = 0x00000000, Field4 = 0x00000000, Field5 = 0x00000000, }, buffer); SendMessage(new QuestCounterMessage() { Id = 0x0095, snoQuest = 0x0001199F, snoLevelArea = -1, Field2 = -1, Field3 = 0x00000000, Field4 = 0x00000000, Field5 = 0x00000000, }, buffer); SendMessage(new QuestCounterMessage() { Id = 0x0095, snoQuest = 0x0001199F, snoLevelArea = -1, Field2 = -1, Field3 = 0x00000001, Field4 = 0x00000000, Field5 = 0x00000000, }, buffer); SendMessage(new QuestCounterMessage() { Id = 0x0095, snoQuest = 0x00011A1D, snoLevelArea = -1, Field2 = -1, Field3 = 0x00000000, Field4 = 0x00000000, Field5 = 0x00000000, }, buffer); SendMessage(new QuestCounterMessage() { Id = 0x0095, snoQuest = 0x0001197D, snoLevelArea = -1, Field2 = -1, Field3 = 0x00000000, Field4 = 0x00000000, Field5 = 0x00000000, }, buffer); SendMessage(new QuestCounterMessage() { Id = 0x0095, snoQuest = 0x0001197D, snoLevelArea = -1, Field2 = -1, Field3 = 0x00000001, Field4 = 0x00000000, Field5 = 0x00000000, }, buffer); SendMessage(new QuestCounterMessage() { Id = 0x0095, snoQuest = 0x0001197D, snoLevelArea = -1, Field2 = -1, Field3 = 0x00000002, Field4 = 0x00000000, Field5 = 0x00000000, }, buffer); SendMessage(new QuestCounterMessage() { Id = 0x0095, snoQuest = 0x00011C22, snoLevelArea = -1, Field2 = -1, Field3 = 0x00000000, Field4 = 0x00000000, Field5 = 0x00000000, }, buffer); #endregion #region AssignSkill SendMessage(new AssignSkillMessage() { Id = 0x0066, snoPower = -1, Field1 = 0x00000000, }, buffer); SendMessage(new AssignSkillMessage() { Id = 0x0066, snoPower = -1, Field1 = 0x00000001, }, buffer); SendMessage(new AssignSkillMessage() { Id = 0x0066, snoPower = -1, Field1 = 0x00000002, }, buffer); SendMessage(new AssignSkillMessage() { Id = 0x0066, snoPower = -1, Field1 = 0x00000003, }, buffer); SendMessage(new AssignSkillMessage() { Id = 0x0066, snoPower = -1, Field1 = 0x00000004, }, buffer); SendMessage(new AssignSkillMessage() { Id = 0x0066, snoPower = -1, Field1 = 0x00000005, }, buffer); SendMessage(new AssignSkillMessage() { Id = 0x0067, snoPower = -1, Field1 = 0x00000000, }, buffer); SendMessage(new AssignSkillMessage() { Id = 0x0067, snoPower = -1, Field1 = 0x00000001, }, buffer); SendMessage(new AssignSkillMessage() { Id = 0x0067, snoPower = -1, Field1 = 0x00000002, }, buffer); SendMessage(new IntDataMessage() { Id = 0x006B, Field0 = 0x00000000, }, buffer); SendMessage(new AssignSkillMessage() { Id = 0x0066, snoPower = 0x000176C4, Field1 = 0x00000000, }, buffer); SendMessage(new IntDataMessage() { Id = 0x006B, Field0 = 0x00000004, }, buffer); SendMessage(new AssignSkillMessage() { Id = 0x0066, snoPower = 0x000216FA, Field1 = 0x00000001, }, buffer); #endregion #region NewPlayer SendMessage(new NewPlayerMessage() { Id = 0x0031, Field0 = 0x00000000, Field1 = "", Field2 = "NEWMONK#349", Field3 = 0x00000002, Field4 = 0x00000004, snoActorPortrait = 0x00001271, Field6 = 0x00000001, #region HeroStateData Field7 = new HeroStateData() { Field0 = 0x00000000, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = new PlayerSavedData() { #region HotBarButtonData Field0 = new HotbarButtonData[9] { new HotbarButtonData() { m_snoPower = 0x000176C4, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = 0x00007780, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = -1, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = 0x00007780, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = 0x000216FA, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = -1, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = -1, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = -1, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = -1, m_gbidItem = 0x622256D4, }, }, #endregion #region SkillKeyMapping Field1 = new SkillKeyMapping[15] { new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, }, #endregion Field2 = 0x00000000, Field3 = 0x00000001, #region HirelingSavedData Field4 = new HirelingSavedData() { Field0 = new HirelingInfo[4] { new HirelingInfo() { Field0 = 0x00000000, Field1 = -1, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = false, Field5 = -1, Field6 = -1, Field7 = -1, Field8 = -1, }, new HirelingInfo() { Field0 = 0x00000000, Field1 = -1, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = false, Field5 = -1, Field6 = -1, Field7 = -1, Field8 = -1, }, new HirelingInfo() { Field0 = 0x00000000, Field1 = -1, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = false, Field5 = -1, Field6 = -1, Field7 = -1, Field8 = -1, }, new HirelingInfo() { Field0 = 0x00000000, Field1 = -1, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = false, Field5 = -1, Field6 = -1, Field7 = -1, Field8 = -1, }, }, Field1 = 0x00000000, Field2 = 0x00000000, }, #endregion Field5 = 0x00000000, #region LearnedLore Field6 = new LearnedLore() { Field0 = 0x00000000, m_snoLoreLearned = new int[256] { 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }, }, #endregion #region snoActiveSkills snoActiveSkills = new int[6] { 0x000176C4, 0x000216FA, -1, -1, -1, -1, }, #endregion #region snoTraits snoTraits = new int[3] { -1, -1, -1, }, #endregion #region SavePointData Field9 = new SavePointData() { snoWorld = -1, Field1 = -1, }, #endregion #region SeenTutorials m_SeenTutorials = new int[64] { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, #endregion }, Field5 = 0x00000000, #region PlayerQuestRewardHistoryEntry tQuestRewardHistory = new PlayerQuestRewardHistoryEntry[0] { }, #endregion }, #endregion Field8 = false, Field9 = 0x00000001, Field10 = 0x789E00E2, }, buffer); #endregion #region GenericBlobMessages 0x0032,0x00ED,0x00EE,0x00EF SendMessage(new GenericBlobMessage() { Id = 0x0032, Data = new byte[22] { 0x08, 0x00, 0x12, 0x12, 0x08, 0x08, 0x10, 0x03, 0x18, 0x04, 0x20, 0x0B, 0x28, 0x14, 0x30, 0x07, 0x38, 0x0B, 0x40, 0x04, 0x48, 0x01, }, }, buffer); SendMessage(new GenericBlobMessage() { Id = 0x00ED, Data = new byte[11] { 0x18, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }, }, buffer); SendMessage(new GenericBlobMessage() { Id = 0x00EE, Data = new byte[11] { 0x18, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }, }, buffer); SendMessage(new GenericBlobMessage() { Id = 0x00EF, Data = new byte[11] { 0x18, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }, }, buffer); #endregion #region GameSyncedData SendMessage(new GameSyncedDataMessage() { Id = 0x00AF, Field0 = new GameSyncedData() { Field0 = false, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = 0x00000000, Field5 = 0x00000000, Field6 = new int[2] { 0x00000000, 0x00000000, }, Field7 = new int[2] { 0x00000000, 0x00000000, }, }, }, buffer); #endregion #region MapMarkerInfo SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = unchecked((int)0xDF83395C), Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2106.404f, Field1 = 604.0991f, Field2 = -4.181701f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0xE14E1218), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = unchecked((int)0xD95EA7CD), Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 1691.334f, Field1 = 2730.091f, Field2 = 37.06796f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = 0x4F1F4631, Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = 0x25AC7F8A, Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2092.469f, Field1 = 2715.238f, Field2 = 37.96085f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = 0x4208C1C7, Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = unchecked((int)0xAB7BC18D), Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2032.983f, Field1 = 1776.411f, Field2 = 1.434785f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0x911000CE), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = 0x17E66869, Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2164.757f, Field1 = 2475.003f, Field2 = 30.89584f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = 0x4717C68B, Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = 0x2DFE4150, Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2415.898f, Field1 = 4024.81f, Field2 = -4.088893f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0xE14E1218), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = 0x57C0F73E, Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 1745.596f, Field1 = 353.9031f, Field2 = -4.620636f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0xE14E1218), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = unchecked((int)0xAEC5316E), Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2254.563f, Field1 = 840.8909f, Field2 = 0.1090355f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = 0x3FD1BF43, Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = unchecked((int)0xF8B8447D), Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 427.9307f, Field1 = 881.0613f, Field2 = 16.65557f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0xE14E1218), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = unchecked((int)0xF52F48D1), Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 1425.811f, Field1 = 2716.384f, Field2 = 44.07326f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0xE83E7E16), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = 0x79E0DAF9, Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2981.73f, Field1 = 2835.009f, Field2 = 24.66344f, }, Field1 = 0x772E0000, }, Field2 = 0x0001FA21, m_snoStringList = 0x0000F063, Field4 = unchecked((int)0x9799F57B), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = false, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = 0x096D643D, Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 1605.721f, Field1 = 3738.172f, Field2 = 50.15869f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0xE14E1218), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = 0x04A6FD7C, Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2233.954f, Field1 = 1793.8f, Field2 = 6.619959f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0x8ADED0D3), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = unchecked((int)0x804D7E86), Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2195.51f, Field1 = 4953.244f, Field2 = 21.84594f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0xE14E1218), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = 0x09789C6F, Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 1079.47f, Field1 = 3379.56f, Field2 = 66.53082f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0xC3352792), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = unchecked((int)0x92838DF5), Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 402.9449f, Field1 = 665.2502f, Field2 = 15.94455f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0xE14E1218), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = 0x5A31647A, Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 1092.551f, Field1 = 4004.261f, Field2 = 79.52255f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0xE14E1218), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = 0x24F55785, Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2176.305f, Field1 = 1939.683f, Field2 = -3.581532f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0x8ADED0D2), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = unchecked((int)0x872321FD), Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2765.661f, Field1 = 1974.691f, Field2 = -7.464648f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0x86305A9E), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = 0x7E28F29F, Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2284.176f, Field1 = 2557.326f, Field2 = 27.7173f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = 0x4208C1C6, Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); SendMessage(new MapMarkerInfoMessage() { Id = 0x00E9, Field0 = unchecked((int)0x8B988FCF), Field1 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2993.722f, Field1 = 2782.086f, Field2 = 24.32831f, }, Field1 = 0x772E0000, }, Field2 = 0x00018FB0, m_snoStringList = 0x0000CB2E, Field4 = unchecked((int)0xF0216008), Field5 = 0f, Field6 = 0f, Field7 = 0f, Field8 = 0x00000000, Field9 = true, Field10 = false, Field11 = true, Field12 = 0x00000000, }, buffer); #endregion #region Interstitial,RevealWorld,WorldStatus,EnterWorld SendMessage(new InterstitialMessage() { Id = 0x00A9, Field0 = 0x00000004, Field1 = true, }, buffer); SendMessage(new RevealWorldMessage() { Id = 0x0037, Field0 = 0x772E0000, Field1 = 0x000115EE, }, buffer); SendMessage(new WorldStatusMessage() { Id = 0x00B4, Field0 = 0x772E0000, Field1 = false, }, buffer); SendMessage(new EnterWorldMessage() { Id = 0x0033, Field0 = new Vector3D() { Field0 = 3143.75f, Field1 = 2828.75f, Field2 = 59.07559f }, Field1 = 0x772E0000, Field2 = 0x000115EE, }, buffer); #endregion #region RevealScene/MapRevealScen SendMessage(new RevealSceneMessage() { Id = 0x0034, Field0 = 0x772E0000, Field1 = new SceneSpecification() { Field0 = 0x00000000, Field1 = new IVector2D() { Field0 = 0x00000033, Field1 = 0x0000002E, }, arSnoLevelAreas = new int[4] { 0x00004DEB, 0x00026186, -1, -1, }, snoPrevWorld = -1, Field4 = 0x00000000, snoPrevLevelArea = -1, snoNextWorld = -1, Field7 = 0x00000000, snoNextLevelArea = -1, snoMusic = 0x000206F8, snoCombatMusic = -1, snoAmbient = 0x0002734F, snoReverb = 0x000153F6, snoWeather = 0x00013220, snoPresetWorld = 0x000115EE, Field15 = 0x00000002, Field16 = 0x00000002, Field17 = 0x00000000, Field18 = -1, tCachedValues = new SceneCachedValues() { Field0 = 0x0000003F, Field1 = 0x00000060, Field2 = 0x00000060, Field3 = new AABB() { Field0 = new Vector3D() { Field0 = 115.9387f, Field1 = 125.2578f, Field2 = 43.82879f, }, Field1 = new Vector3D() { Field0 = 124.0615f, Field1 = 131.6655f, Field2 = 57.26923f, }, }, Field4 = new AABB() { Field0 = new Vector3D() { Field0 = 115.9387f, Field1 = 125.2578f, Field2 = 43.82879f, }, Field1 = new Vector3D() { Field0 = 124.0615f, Field1 = 131.6655f, Field2 = 57.26923f, }, }, Field5 = new int[4] { 0x00000000, 0x000004C8, 0x00000000, 0x00000000, }, Field6 = 0x00000009, }, }, Field2 = 0x77560002, snoScene = 0x00008245, Field4 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 3060f, Field1 = 2760f, Field2 = 0f, }, }, Field5 = -1, snoSceneGroup = -1, arAppliedLabels = new int[0] { }, }, buffer); SendMessage(new MapRevealSceneMessage() { Id = 0x0044, Field0 = 0x77560002, snoScene = 0x00008245, Field2 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 3060f, Field1 = 2760f, Field2 = 0f, }, }, Field3 = 0x772E0000, Field4 = 0x00000002, }, buffer); SendMessage(new RevealSceneMessage() { Id = 0x0034, Field0 = 0x772E0000, Field1 = new SceneSpecification() { Field0 = 0x00000000, Field1 = new IVector2D() { Field0 = 0x0000002B, Field1 = 0x0000002E, }, arSnoLevelAreas = new int[4] { 0x000316CE, -1, 0x00004DEB, -1, }, snoPrevWorld = -1, Field4 = 0x00000000, snoPrevLevelArea = -1, snoNextWorld = -1, Field7 = 0x00000000, snoNextLevelArea = -1, snoMusic = 0x00021AF7, snoCombatMusic = -1, snoAmbient = 0x0002734F, snoReverb = 0x000153F6, snoWeather = 0x00013220, snoPresetWorld = 0x000115EE, Field15 = 0x00000000, Field16 = 0x00000000, Field17 = 0x00000000, Field18 = -1, tCachedValues = new SceneCachedValues() { Field0 = 0x0000003F, Field1 = 0x00000060, Field2 = 0x00000060, Field3 = new AABB() { Field0 = new Vector3D() { Field0 = 119.8279f, Field1 = 126.4012f, Field2 = 36.26942f, }, Field1 = new Vector3D() { Field0 = 130.6345f, Field1 = 128.5111f, Field2 = 40.50302f, }, }, Field4 = new AABB() { Field0 = new Vector3D() { Field0 = 122.8899f, Field1 = 126.4012f, Field2 = 36.26942f, }, Field1 = new Vector3D() { Field0 = 133.6965f, Field1 = 128.5111f, Field2 = 40.50302f, }, }, Field5 = new int[4] { 0x00000315, 0x00000000, 0x0000009B, 0x00000000, }, Field6 = 0x00000009, }, }, Field2 = 0x77540000, snoScene = 0x00008243, Field4 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2580f, Field1 = 2760f, Field2 = 0f, }, }, Field5 = -1, snoSceneGroup = -1, arAppliedLabels = new int[0] { }, }, buffer); SendMessage(new MapRevealSceneMessage() { Id = 0x0044, Field0 = 0x77540000, snoScene = 0x00008243, Field2 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2580f, Field1 = 2760f, Field2 = 0f, }, }, Field3 = 0x772E0000, Field4 = 0x00000002, }, buffer); SendMessage(new RevealSceneMessage() { Id = 0x0034, Field0 = 0x772E0000, Field1 = new SceneSpecification() { Field0 = 0x00000000, Field1 = new IVector2D() { Field0 = 0x0000002F, Field1 = 0x0000002A, }, arSnoLevelAreas = new int[4] { 0x00004DEB, -1, -1, -1, }, snoPrevWorld = -1, Field4 = 0x00000000, snoPrevLevelArea = -1, snoNextWorld = -1, Field7 = 0x00000000, snoNextLevelArea = -1, snoMusic = 0x000206F8, snoCombatMusic = -1, snoAmbient = 0x0002734F, snoReverb = 0x000153F6, snoWeather = 0x00013220, snoPresetWorld = 0x000115EE, Field15 = 0x00000036, Field16 = 0x00000036, Field17 = 0x00000000, Field18 = 0x00000017, tCachedValues = new SceneCachedValues() { Field0 = 0x0000003F, Field1 = 0x00000060, Field2 = 0x00000060, Field3 = new AABB() { Field0 = new Vector3D() { Field0 = 120.0193f, Field1 = 126.4575f, Field2 = 27.89188f, }, Field1 = new Vector3D() { Field0 = 128.8389f, Field1 = 133.2742f, Field2 = 41.33233f, }, }, Field4 = new AABB() { Field0 = new Vector3D() { Field0 = 120.0193f, Field1 = 126.4575f, Field2 = 26.40827f, }, Field1 = new Vector3D() { Field0 = 128.8389f, Field1 = 133.2742f, Field2 = 42.81593f, }, }, Field5 = new int[4] { 0x0000093A, 0x00000000, 0x00000000, 0x00000000, }, Field6 = 0x00000009, }, }, Field2 = 0x778A0036, snoScene = 0x0000823E, Field4 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2820f, Field1 = 2520f, Field2 = 0f, }, }, Field5 = -1, snoSceneGroup = -1, arAppliedLabels = new int[0] { }, }, buffer); SendMessage(new MapRevealSceneMessage() { Id = 0x0044, Field0 = 0x778A0036, snoScene = 0x0000823E, Field2 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2820f, Field1 = 2520f, Field2 = 0f, }, }, Field3 = 0x772E0000, Field4 = 0x00000002, }, buffer); SendMessage(new RevealSceneMessage() { Id = 0x0034, Field0 = 0x772E0000, Field1 = new SceneSpecification() { Field0 = 0x00000000, Field1 = new IVector2D() { Field0 = 0x00000033, Field1 = 0x0000002A, }, arSnoLevelAreas = new int[4] { 0x00004DEB, -1, -1, -1, }, snoPrevWorld = -1, Field4 = 0x00000000, snoPrevLevelArea = -1, snoNextWorld = -1, Field7 = 0x00000000, snoNextLevelArea = -1, snoMusic = 0x000206F8, snoCombatMusic = -1, snoAmbient = 0x0002734F, snoReverb = 0x000153F6, snoWeather = 0x00013220, snoPresetWorld = 0x000115EE, Field15 = 0x0000003C, Field16 = 0x0000003C, Field17 = 0x00000000, Field18 = -1, tCachedValues = new SceneCachedValues() { Field0 = 0x0000003F, Field1 = 0x00000060, Field2 = 0x00000060, Field3 = new AABB() { Field0 = new Vector3D() { Field0 = 112.136f, Field1 = 122.7885f, Field2 = 19.60409f, }, Field1 = new Vector3D() { Field0 = 127.8643f, Field1 = 122.7885f, Field2 = 35.97958f, }, }, Field4 = new AABB() { Field0 = new Vector3D() { Field0 = 112.136f, Field1 = 122.7885f, Field2 = 19.60409f, }, Field1 = new Vector3D() { Field0 = 127.8643f, Field1 = 122.7885f, Field2 = 35.97958f, }, }, Field5 = new int[4] { 0x000000CF, 0x00000000, 0x00000000, 0x00000000, }, Field6 = 0x00000009, }, }, Field2 = 0x7790003C, snoScene = 0x0000823F, Field4 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 3060f, Field1 = 2520f, Field2 = 0f, }, }, Field5 = -1, snoSceneGroup = -1, arAppliedLabels = new int[0] { }, }, buffer); SendMessage(new MapRevealSceneMessage() { Id = 0x0044, Field0 = 0x7790003C, snoScene = 0x0000823F, Field2 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 3060f, Field1 = 2520f, Field2 = 0f, }, }, Field3 = 0x772E0000, Field4 = 0x00000002, }, buffer); SendMessage(new RevealSceneMessage() { Id = 0x0034, Field0 = 0x772E0000, Field1 = new SceneSpecification() { Field0 = 0x00000000, Field1 = new IVector2D() { Field0 = 0x00000033, Field1 = 0x00000026, }, arSnoLevelAreas = new int[4] { -1, -1, -1, -1, }, snoPrevWorld = -1, Field4 = -1, snoPrevLevelArea = -1, snoNextWorld = -1, Field7 = -1, snoNextLevelArea = -1, snoMusic = 0x000206F8, snoCombatMusic = -1, snoAmbient = 0x0002734F, snoReverb = 0x000153F6, snoWeather = 0x0000C575, snoPresetWorld = 0x000115EE, Field15 = 0x00000089, Field16 = 0x00000089, Field17 = 0x00000000, Field18 = -1, tCachedValues = new SceneCachedValues() { Field0 = 0x0000003F, Field1 = 0x00000060, Field2 = 0x00000060, Field3 = new AABB() { Field0 = new Vector3D() { Field0 = 119.9998f, Field1 = 120.0008f, Field2 = -6.470332f, }, Field1 = new Vector3D() { Field0 = 120.0005f, Field1 = 120.0008f, Field2 = 6.970119f, }, }, Field4 = new AABB() { Field0 = new Vector3D() { Field0 = 119.9998f, Field1 = 120.0008f, Field2 = -6.470333f, }, Field1 = new Vector3D() { Field0 = 120.0005f, Field1 = 120.0008f, Field2 = 6.97012f, }, }, Field5 = new int[4] { 0x00000000, 0x00000000, 0x00000000, 0x00000000, }, Field6 = 0x00000001, }, }, Field2 = 0x77DD0089, snoScene = 0x0000823A, Field4 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 3060f, Field1 = 2280f, Field2 = 0f, }, }, Field5 = -1, snoSceneGroup = -1, arAppliedLabels = new int[0] { }, }, buffer); SendMessage(new MapRevealSceneMessage() { Id = 0x0044, Field0 = 0x77DD0089, snoScene = 0x0000823A, Field2 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 3060f, Field1 = 2280f, Field2 = 0f, }, }, Field3 = 0x772E0000, Field4 = 0x00000000, }, buffer); #endregion #region ACDEnterKnown 0x789E00E2 PlayerId?? SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x789E00E2, Field1 = 0x00001271, Field2 = 0x00000009, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1.43f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.05940768f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.9982339f, }, }, Field1 = new Vector3D() { Field0 = 3143.75f, Field1 = 2828.75f, Field2 = 59.07559f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = 0x00000007, Field1 = 0x003DAC15, }, Field7 = -1, Field8 = -1, Field9 = 0x00000000, Field10 = 0x00, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x789E00E2, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789E00E2, atKeyVals = new NetAttributeKeyValue[15] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x01F8], // SkillKit Int = 0x00008AFA, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x00033C40, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x00007545, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x00007545, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x00000226, Attribute = GameAttribute.Attributes[0x003E], // Resistance_Total Int = 0x00000000, Float = 0.5f, }, new NetAttributeKeyValue() { Field0 = 0x00000226, Attribute = GameAttribute.Attributes[0x003C], // Resistance Int = 0x00000000, Float = 0.5f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00D7], // Immobolize Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00D6], // Untargetable Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x000076B7, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x000076B7, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x000006DF, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0000CE11, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x01D2], // CantStartDisplayedPowers Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x000216FA, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x000176C4, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789E00E2, atKeyVals = new NetAttributeKeyValue[15] { new NetAttributeKeyValue() { Field0 = 0x000216FA, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x000176C4, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x000006DF, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x000000DE, Attribute = GameAttribute.Attributes[0x003C], // Resistance Int = 0x00000000, Float = 0.5f, }, new NetAttributeKeyValue() { Field0 = 0x000000DE, Attribute = GameAttribute.Attributes[0x003E], // Resistance_Total Int = 0x00000000, Float = 0.5f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00C8], // Get_Hit_Recovery Int = 0x00000000, Float = 6f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00C7], // Get_Hit_Recovery_Per_Level Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00C6], // Get_Hit_Recovery_Base Int = 0x00000000, Float = 5f, }, new NetAttributeKeyValue() { Field0 = 0x00007780, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00C5], // Get_Hit_Max Int = 0x00000000, Float = 60f, }, new NetAttributeKeyValue() { Field0 = 0x00007780, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00C4], // Get_Hit_Max_Per_Level Int = 0x00000000, Float = 10f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00C3], // Get_Hit_Max_Base Int = 0x00000000, Float = 50f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x003E], // Resistance_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000001, Attribute = GameAttribute.Attributes[0x003E], // Resistance_Total Int = 0x00000000, Float = 3.051758E-05f, }, }, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789E00E2, atKeyVals = new NetAttributeKeyValue[15] { new NetAttributeKeyValue() { Field0 = 0x00000002, Attribute = GameAttribute.Attributes[0x003E], // Resistance_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x003E], // Resistance_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000004, Attribute = GameAttribute.Attributes[0x003E], // Resistance_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000005, Attribute = GameAttribute.Attributes[0x003E], // Resistance_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000006, Attribute = GameAttribute.Attributes[0x003E], // Resistance_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00BE], // Dodge_Rating_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x02BA], // IsTrialActor Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00A8], // Crit_Percent_Cap Int = 0x3F400000, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x005E], // Resource_Cur Int = 0x43480000, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x005F], // Resource_Max Int = 0x00000000, Float = 200f, }, new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x0061], // Resource_Max_Total Int = 0x43480000, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x009D], // Damage_Weapon_Min_Total_All Int = 0x00000000, Float = 2f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0099], // Damage_Weapon_Delta_Total_All Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x0068], // Resource_Regen_Total Int = 0x00000000, Float = 3.051758E-05f, }, }, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789E00E2, atKeyVals = new NetAttributeKeyValue[15] { new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x006B], // Resource_Effective_Max Int = 0x00000000, Float = 200f, }, new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x0092], // Damage_Min_Subtotal Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x0091], // Damage_Min_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x0190], // Damage_Weapon_Min_Total_CurrentHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x018F], // Attacks_Per_Second_Item_CurrentHand Int = 0x00000000, Float = 1.199219f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0189], // Attacks_Per_Second_Item_Total_MainHand Int = 0x00000000, Float = 1.199219f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0089], // Attacks_Per_Second_Total Int = 0x00000000, Float = 1.199219f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0087], // Attacks_Per_Second Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0187], // Attacks_Per_Second_Item_MainHand Int = 0x00000000, Float = 1.199219f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0086], // Attacks_Per_Second_Item_Total Int = 0x00000000, Float = 1.199219f, }, new NetAttributeKeyValue() { Field0 = 0x00033C40, Attribute = GameAttribute.Attributes[0x01BE], // Buff_Icon_End_Tick0 Int = 0x000003FB, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0084], // Attacks_Per_Second_Item_Subtotal Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0082], // Attacks_Per_Second_Item Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00033C40, Attribute = GameAttribute.Attributes[0x01BA], // Buff_Icon_Start_Tick0 Int = 0x00000077, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0081], // Hit_Chance Int = 0x00000000, Float = 1f, }, }, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789E00E2, atKeyVals = new NetAttributeKeyValue[15] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x007F], // Casting_Speed_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x007D], // Casting_Speed Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x007B], // Movement_Scalar_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Field0 = 0x0002EC66, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000000, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0079], // Movement_Scalar_Capped_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0078], // Movement_Scalar_Subtotal Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0076], // Strafing_Rate_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0075], // Sprinting_Rate_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0074], // Running_Rate_Total Int = 0x00000000, Float = 0.3598633f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x018B], // Damage_Weapon_Min_Total_MainHand Int = 0x00000000, Float = 2f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0073], // Walking_Rate_Total Int = 0x00000000, Float = 0.2797852f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x018D], // Damage_Weapon_Delta_Total_MainHand Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Field0 = 0x00000001, Attribute = GameAttribute.Attributes[0x008E], // Damage_Delta_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000002, Attribute = GameAttribute.Attributes[0x008E], // Damage_Delta_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x008E], // Damage_Delta_Total Int = 0x00000000, Float = 3.051758E-05f, }, }, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789E00E2, atKeyVals = new NetAttributeKeyValue[15] { new NetAttributeKeyValue() { Field0 = 0x00000004, Attribute = GameAttribute.Attributes[0x008E], // Damage_Delta_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000005, Attribute = GameAttribute.Attributes[0x008E], // Damage_Delta_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000006, Attribute = GameAttribute.Attributes[0x008E], // Damage_Delta_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x008E], // Damage_Delta_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0070], // Running_Rate Int = 0x00000000, Float = 0.3598633f, }, new NetAttributeKeyValue() { Field0 = 0x00000001, Attribute = GameAttribute.Attributes[0x0190], // Damage_Weapon_Min_Total_CurrentHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000002, Attribute = GameAttribute.Attributes[0x0190], // Damage_Weapon_Min_Total_CurrentHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x0190], // Damage_Weapon_Min_Total_CurrentHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000004, Attribute = GameAttribute.Attributes[0x0190], // Damage_Weapon_Min_Total_CurrentHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000005, Attribute = GameAttribute.Attributes[0x0190], // Damage_Weapon_Min_Total_CurrentHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000006, Attribute = GameAttribute.Attributes[0x0190], // Damage_Weapon_Min_Total_CurrentHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0190], // Damage_Weapon_Min_Total_CurrentHand Int = 0x00000000, Float = 2f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x006F], // Walking_Rate Int = 0x00000000, Float = 0.2797852f, }, new NetAttributeKeyValue() { Field0 = 0x00000001, Attribute = GameAttribute.Attributes[0x0091], // Damage_Min_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000002, Attribute = GameAttribute.Attributes[0x0091], // Damage_Min_Total Int = 0x00000000, Float = 3.051758E-05f, }, }, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789E00E2, atKeyVals = new NetAttributeKeyValue[15] { new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x0091], // Damage_Min_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000004, Attribute = GameAttribute.Attributes[0x0091], // Damage_Min_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000005, Attribute = GameAttribute.Attributes[0x0091], // Damage_Min_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000006, Attribute = GameAttribute.Attributes[0x0091], // Damage_Min_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000001, Attribute = GameAttribute.Attributes[0x0191], // Damage_Weapon_Delta_Total_CurrentHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000002, Attribute = GameAttribute.Attributes[0x0191], // Damage_Weapon_Delta_Total_CurrentHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x0191], // Damage_Weapon_Delta_Total_CurrentHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000004, Attribute = GameAttribute.Attributes[0x0191], // Damage_Weapon_Delta_Total_CurrentHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000005, Attribute = GameAttribute.Attributes[0x0191], // Damage_Weapon_Delta_Total_CurrentHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000006, Attribute = GameAttribute.Attributes[0x0191], // Damage_Weapon_Delta_Total_CurrentHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0091], // Damage_Min_Total Int = 0x00000000, Float = 2f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0191], // Damage_Weapon_Delta_Total_CurrentHand Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x006E], // Movement_Scalar Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Field0 = 0x00000001, Attribute = GameAttribute.Attributes[0x0092], // Damage_Min_Subtotal Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000002, Attribute = GameAttribute.Attributes[0x0092], // Damage_Min_Subtotal Int = 0x00000000, Float = 3.051758E-05f, }, }, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789E00E2, atKeyVals = new NetAttributeKeyValue[15] { new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x0092], // Damage_Min_Subtotal Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000004, Attribute = GameAttribute.Attributes[0x0092], // Damage_Min_Subtotal Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000005, Attribute = GameAttribute.Attributes[0x0092], // Damage_Min_Subtotal Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000006, Attribute = GameAttribute.Attributes[0x0092], // Damage_Min_Subtotal Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0092], // Damage_Min_Subtotal Int = 0x00000000, Float = 2f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0094], // Damage_Weapon_Delta Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0095], // Damage_Weapon_Delta_SubTotal Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0096], // Damage_Weapon_Max Int = 0x00000000, Float = 3f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0097], // Damage_Weapon_Max_Total Int = 0x00000000, Float = 3f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0098], // Damage_Weapon_Delta_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Field0 = 0x0000CE11, Attribute = GameAttribute.Attributes[0x027B], // Trait Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x009B], // Damage_Weapon_Min Int = 0x00000000, Float = 2f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x009C], // Damage_Weapon_Min_Total Int = 0x00000000, Float = 2f, }, new NetAttributeKeyValue() { Field0 = 0x0000CE11, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0000CE11, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789E00E2, atKeyVals = new NetAttributeKeyValue[15] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x005C], // Resource_Type_Primary Int = 0x00000003, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 76f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 40f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0050], // Hitpoints_Total_From_Vitality Int = 0x00000000, Float = 36f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004F], // Hitpoints_Factor_Vitality Int = 0x00000000, Float = 4f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004E], // Hitpoints_Factor_Level Int = 0x00000000, Float = 4f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 76f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x024C], // Disabled Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0046], // Loading Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0045], // Invulnerable Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000002, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0000CE11, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789E00E2, atKeyVals = new NetAttributeKeyValue[14] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x012C], // Hidden Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0027], // Level_Cap Int = 0x0000000D, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0022], // Experience_Next Int = 0x000004B0, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0021], // Experience_Granted Int = 0x000003E8, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0020], // Armor_Total Int = 0x00000000, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x000C], // Defense Int = 0x00000000, Float = 10f, }, new NetAttributeKeyValue() { Field0 = 0x00033C40, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x000B], // Vitality Int = 0x00000000, Float = 9f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x000A], // Precision Int = 0x00000000, Float = 11f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0009], // Attack Int = 0x00000000, Float = 10f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0008], // Shared_Stash_Slots Int = 0x0000000E, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0007], // Backpack_Slots Int = 0x0000003C, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0103], // General_Cooldown Int = 0x00000000, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x789E00E2, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x789E00E2, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x789E00E2, Field1 = 3.022712f, Field2 = false, }, buffer); SendMessage(new PlayerEnterKnownMessage() { Id = 0x003D, Field0 = 0x00000000, Field1 = 0x789E00E2, }, buffer); SendMessage(new VisualInventoryMessage() { Id = 0x004E, Field0 = 0x789E00E2, Field1 = new VisualEquipment() { Field0 = new VisualItem[8] { new VisualItem() { Field0 = -1, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, }, new VisualItem() { Field0 = -1, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, }, new VisualItem() { Field0 = -1, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, }, new VisualItem() { Field0 = -1, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, }, new VisualItem() { Field0 = 0x49B51827, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = -1, }, new VisualItem() { Field0 = -1, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, }, new VisualItem() { Field0 = -1, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, }, new VisualItem() { Field0 = -1, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, }, }, }, }, buffer); SendMessage(new PlayerActorSetInitialMessage() { Id = 0x0039, Field0 = 0x789E00E2, Field1 = 0x00000000, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001271, }, }, buffer); #endregion #region ACDEnterKnown 0x789700DB SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x789700DB, Field1 = 0x00001767, Field2 = 0x00000018, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1.11f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9330626f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.3597142f, }, }, Field1 = new Vector3D() { Field0 = 3108.125f, Field1 = 2882.163f, Field2 = 64.49878f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00001767, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x00012A04, Field13 = 0x00000000, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x789700DB, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x789700DB, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x789700DB, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789700DB, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x789700DB, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x789700DB, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x789700DB, Field1 = 0.7359439f, Field2 = false, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001767, }, }, buffer); #endregion #region ACDEnterKnown 0x789800DC SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x789800DC, Field1 = 0x0000157F, Field2 = 0x00000008, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.05940768f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.9982339f, }, }, Field1 = new Vector3D() { Field0 = 3143.104f, Field1 = 2829.936f, Field2 = 59.07556f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0000157F, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x00012A04, Field13 = 0x00000001, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x789800DC, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x789800DC, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x789800DC, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789800DC, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x789800DC, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x789800DC, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x789800DC, Field1 = 3.022712f, Field2 = false, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0000157F, }, }, buffer); SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x789900DD, Field1 = 0x000201E5, Field2 = 0x00000008, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9878305f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.1555345f, }, }, Field1 = new Vector3D() { Field0 = 3109.516f, Field1 = 2803.876f, Field2 = 59.07428f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x000201E5, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x00012A04, Field13 = 0x00000002, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x789900DD, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x789900DD, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x789900DD, Field1 = 0x00000411, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789900DD, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x789900DD, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x789900DD, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x789900DD, Field1 = 0.3123385f, Field2 = false, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x000201E5, }, }, buffer); #endregion #region ACDEnterKnown 0x789A00DE SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x789A00DE, Field1 = 0x00013871, Field2 = 0x00000008, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = -0.7652696f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.6437099f, }, }, Field1 = new Vector3D() { Field0 = 3113.659f, Field1 = 2803.692f, Field2 = 73.26618f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00013871, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x00012A04, Field13 = 0x00000003, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x789A00DE, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x789A00DE, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x789A00DE, Field1 = 0x00000001, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789A00DE, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x789A00DE, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x789A00DE, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x789A00DE, Field1 = 4.884459f, Field2 = false, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00013871, }, }, buffer); #endregion #region ACDEnterKnown 0x789B00DF SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x789B00DF, Field1 = 0x00000D86, Field2 = 0x00000018, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9976531f, Field1 = new Vector3D() { Field0 = 0.009601643f, Field1 = -0.0006524475f, Field2 = -0.06779216f, }, }, Field1 = new Vector3D() { Field0 = 3127.913f, Field1 = 2830.662f, Field2 = 59.07558f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00000D86, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x00012A04, Field13 = 0x00000004, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x789B00DF, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x789B00DF, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x789B00DF, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789B00DF, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x789B00DF, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x789B00DF, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x789B00DF, Field1 = 6.147496f, Field2 = false, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00000D86, }, }, buffer); #endregion #region ACDEnterKnown 0x789C00E0 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x789C00E0, Field1 = 0x00013870, Field2 = 0x00000008, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = -0.4954694f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = -0.8686254f, }, }, Field1 = new Vector3D() { Field0 = 3120.037f, Field1 = 2864.345f, Field2 = 59.07556f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00013870, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x00012A04, Field13 = 0x00000006, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x789C00E0, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x789C00E0, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x789C00E0, Field1 = 0x00000001, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789C00E0, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x789C00E0, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x789C00E0, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x789C00E0, Field1 = 2.104887f, Field2 = false, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00013870, }, }, buffer); #endregion #region ACDEnterKnown 0x789F00E3 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x789F00E3, Field1 = 0x00001025, Field2 = 0x0000001A, Field3 = 0x00000001, Field4 = null, Field5 = new InventoryLocationMessageData() { Field0 = 0x789E00E2, Field1 = 0x00000004, Field2 = new IVector2D() { Field0 = 0x00000000, Field1 = 0x00000000, }, }, Field6 = new GBHandle() { Field0 = 0x00000002, Field1 = 0x49B51827, }, Field7 = -1, Field8 = -1, Field9 = 0x00000001, Field10 = 0x00, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x789F00E3, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x789F00E3, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x789F00E3, Field1 = 0x00000080, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789F00E3, atKeyVals = new NetAttributeKeyValue[15] { new NetAttributeKeyValue() { Field0 = 0x00007780, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x009D], // Damage_Weapon_Min_Total_All Int = 0x00000000, Float = 2f, }, new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x009C], // Damage_Weapon_Min_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0099], // Damage_Weapon_Delta_Total_All Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x0097], // Damage_Weapon_Max_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x0096], // Damage_Weapon_Max Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x018C], // Damage_Weapon_Min_Total_OffHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x018B], // Damage_Weapon_Min_Total_MainHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x018A], // Attacks_Per_Second_Item_Total_OffHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0089], // Attacks_Per_Second_Total Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0189], // Attacks_Per_Second_Item_Total_MainHand Int = 0x00000000, Float = 1.199219f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0188], // Attacks_Per_Second_Item_OffHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0187], // Attacks_Per_Second_Item_MainHand Int = 0x00000000, Float = 1.199219f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0086], // Attacks_Per_Second_Item_Total Int = 0x00000000, Float = 1.199219f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0084], // Attacks_Per_Second_Item_Subtotal Int = 0x00000000, Float = 1.199219f, }, }, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789F00E3, atKeyVals = new NetAttributeKeyValue[15] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0082], // Attacks_Per_Second_Item Int = 0x00000000, Float = 1.199219f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x018B], // Damage_Weapon_Min_Total_MainHand Int = 0x00000000, Float = 2f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x018C], // Damage_Weapon_Min_Total_OffHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x018D], // Damage_Weapon_Delta_Total_MainHand Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x018E], // Damage_Weapon_Delta_Total_OffHand Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0094], // Damage_Weapon_Delta Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0095], // Damage_Weapon_Delta_SubTotal Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0096], // Damage_Weapon_Max Int = 0x00000000, Float = 3f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0097], // Damage_Weapon_Max_Total Int = 0x00000000, Float = 3f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0098], // Damage_Weapon_Delta_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x009B], // Damage_Weapon_Min Int = 0x00000000, Float = 2f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x009C], // Damage_Weapon_Min_Total Int = 0x00000000, Float = 2f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0125], // Seed Int = unchecked((int)0xED34A51F), Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0124], // IdentifyCost Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0117], // Item_Equipped Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x789F00E3, atKeyVals = new NetAttributeKeyValue[3] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0115], // Item_Quality_Level Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0113], // Durability_Max Int = 0x00000190, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0112], // Durability_Cur Int = 0x00000190, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x789F00E3, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x789F00E3, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001025, }, }, buffer); #endregion #region ACDEnterKnown 0x78A000E4 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x78A000E4, Field1 = 0x00001158, Field2 = 0x0000001A, Field3 = 0x00000001, Field4 = null, Field5 = new InventoryLocationMessageData() { Field0 = 0x789E00E2, Field1 = 0x00000000, Field2 = new IVector2D() { Field0 = 0x00000000, Field1 = 0x00000000, }, }, Field6 = new GBHandle() { Field0 = 0x00000002, Field1 = 0x622256D4, }, Field7 = -1, Field8 = -1, Field9 = 0x00000001, Field10 = 0x00, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78A000E4, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78A000E4, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x78A000E4, Field1 = 0x00000080, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x78A000E4, atKeyVals = new NetAttributeKeyValue[4] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0052], // Hitpoints_Granted Int = 0x00000000, Float = 100f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0125], // Seed Int = unchecked((int)0x884DCD35), Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0121], // ItemStackQuantityLo Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0115], // Item_Quality_Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x78A000E4, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x78A000E4, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001158, }, }, buffer); #endregion #region ACDEnterKnown 0x78BE0102 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x78BE0102, Field1 = 0x0001B186, Field2 = 0x00000008, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1.13f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9009878f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = -0.4338445f, }, }, Field1 = new Vector3D() { Field0 = 3007.198f, Field1 = 2712.854f, Field2 = 23.76516f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0001B186, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000F05D, Field13 = 0x00000012, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78BE0102, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78BE0102, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x78BE0102, Field1 = 0x00000102, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x78BE0102, atKeyVals = new NetAttributeKeyValue[9] { new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0159], // Conversation_Icon Int = 0x00000000, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0156], // NPC_Is_Operatable Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 8.523438f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0155], // Is_NPC Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 8.523438f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 8.523438f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x78BE0102, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x78BE0102, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x78BE0102, Field1 = 5.385688f, Field2 = false, }, buffer); SendMessage(new SetIdleAnimationMessage() { Id = 0x00A5, Field0 = 0x78BE0102, Field1 = 0x00011150, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0001B186, }, }, buffer); #endregion #region ACDEnterKnown 0x78DD0118 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x78DD0118, Field1 = 0x0000157E, Field2 = 0x00000008, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = -0.01089788f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.9999406f, }, }, Field1 = new Vector3D() { Field0 = 3125.888f, Field1 = 2602.642f, Field2 = 1.050535f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0000157E, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x00011B71, Field13 = 0x00000000, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78DD0118, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78DD0118, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x78DD0118, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x78DD0118, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x78DD0118, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x78DD0118, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x78DD0118, Field1 = 3.163388f, Field2 = false, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0000157E, }, }, buffer); #endregion #region ACDEnterKnown 0x78DE0119 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x78DE0119, Field1 = 0x00000D86, Field2 = 0x00000018, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 3083.982f, Field1 = 2603.142f, Field2 = 0.4151611f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00000D86, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x00011B71, Field13 = 0x00000001, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78DE0119, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78DE0119, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x78DE0119, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x78DE0119, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x78DE0119, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x78DE0119, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x78DE0119, Field1 = 0f, Field2 = false, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00000D86, }, }, buffer); #endregion #region ACDEnterKnown 0x78DF011A SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x78DF011A, Field1 = 0x000255BB, Field2 = 0x00000008, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1.13f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.1261874f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.9920065f, }, }, Field1 = new Vector3D() { Field0 = 3131.338f, Field1 = 2597.316f, Field2 = 0.9298096f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x000255BB, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x00011B71, Field13 = 0x00000002, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78DF011A, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78DF011A, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x78DF011A, Field1 = 0x00000001, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x78DF011A, atKeyVals = new NetAttributeKeyValue[13] { new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0158], // NPC_Has_Interact_Options Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0159], // Conversation_Icon Int = 0x00000000, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F972, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F972, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0156], // NPC_Is_Operatable Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 14.00781f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0155], // Is_NPC Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 14.00781f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 14.00781f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000004, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x78DF011A, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x78DF011A, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x78DF011A, Field1 = 2.888546f, Field2 = false, }, buffer); SendMessage(new SetIdleAnimationMessage() { Id = 0x00A5, Field0 = 0x78DF011A, Field1 = 0x00011150, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x000255BB, }, }, buffer); SendMessage(new HeroStateMessage() { Id = 0x003A, Field0 = new HeroStateData() { Field0 = 0x00000000, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x02000000, Field4 = new PlayerSavedData() { Field0 = new HotbarButtonData[9] { new HotbarButtonData() { m_snoPower = 0x000176C4, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = 0x00007780, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = -1, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = 0x00007780, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = 0x000216FA, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = -1, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = -1, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = -1, m_gbidItem = -1, }, new HotbarButtonData() { m_snoPower = -1, m_gbidItem = 0x622256D4, }, }, Field1 = new SkillKeyMapping[15] { new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, new SkillKeyMapping() { Power = -1, Field1 = -1, Field2 = 0x00000000, }, }, Field2 = 0x00000000, Field3 = 0x00000001, Field4 = new HirelingSavedData() { Field0 = new HirelingInfo[4] { new HirelingInfo() { Field0 = 0x00000000, Field1 = -1, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = false, Field5 = -1, Field6 = -1, Field7 = -1, Field8 = -1, }, new HirelingInfo() { Field0 = 0x00000000, Field1 = -1, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = false, Field5 = -1, Field6 = -1, Field7 = -1, Field8 = -1, }, new HirelingInfo() { Field0 = 0x00000000, Field1 = -1, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = false, Field5 = -1, Field6 = -1, Field7 = -1, Field8 = -1, }, new HirelingInfo() { Field0 = 0x00000000, Field1 = -1, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = false, Field5 = -1, Field6 = -1, Field7 = -1, Field8 = -1, }, }, Field1 = 0x00000000, Field2 = 0x00000000, }, Field5 = 0x00000000, Field6 = new LearnedLore() { Field0 = 0x00000000, m_snoLoreLearned = new int[256] { 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, }, }, snoActiveSkills = new int[6] { 0x000176C4, 0x000216FA, -1, -1, -1, -1, }, snoTraits = new int[3] { -1, -1, -1, }, Field9 = new SavePointData() { snoWorld = -1, Field1 = -1, }, m_SeenTutorials = new int[64] { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, }, }, Field5 = 0x00000000, tQuestRewardHistory = new PlayerQuestRewardHistoryEntry[0] { }, }, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003C, Field0 = 0x78BE0102, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003C, Field0 = 0x78DF011A, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000000, Field1 = 0x00000000, Field2 = -1, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000001, Field1 = 0x00000000, Field2 = -1, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000002, Field1 = 0x00000000, Field2 = -1, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000003, Field1 = 0x00000000, Field2 = -1, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000004, Field1 = 0x00000000, Field2 = -1, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000005, Field1 = 0x00000000, Field2 = -1, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000006, Field1 = 0x00000000, Field2 = -1, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000007, Field1 = 0x00000000, Field2 = -1, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000008, Field1 = 0x00000000, Field2 = -1, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000009, Field1 = 0x00000000, Field2 = -1, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x0000000A, Field1 = 0x00000002, Field2 = -1, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x0000000B, Field1 = 0x00000002, Field2 = -1, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x0000000C, Field1 = 0x00000002, Field2 = -1, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x0000000D, Field1 = 0x00000002, Field2 = -1, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x0000000E, Field1 = 0x00000000, Field2 = 0x00000000, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x0000000F, Field1 = 0x00000000, Field2 = 0x00000000, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000010, Field1 = 0x00000000, Field2 = 0x00000000, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000011, Field1 = 0x00000000, Field2 = 0x00000000, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000012, Field1 = 0x00000000, Field2 = 0x00000000, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000013, Field1 = 0x00000000, Field2 = 0x00000000, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000014, Field1 = 0x00000000, Field2 = 0x00000000, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000015, Field1 = 0x00000000, Field2 = 0x00000000, }, buffer); SendMessage(new RevealTeamMessage() { Id = 0x0038, Field0 = 0x00000016, Field1 = 0x00000000, Field2 = 0x00000000, }, buffer); SendMessage(new RevealSceneMessage() { Id = 0x0034, Field0 = 0x772E0000, Field1 = new SceneSpecification() { Field0 = 0x00000000, Field1 = new IVector2D() { Field0 = 0x0000002F, Field1 = 0x0000002E, }, arSnoLevelAreas = new int[4] { 0x00004DEB, 0x00026186, 0x000316CE, -1, }, snoPrevWorld = -1, Field4 = 0x00000000, snoPrevLevelArea = -1, snoNextWorld = -1, Field7 = 0x00000000, snoNextLevelArea = -1, snoMusic = 0x000206F8, snoCombatMusic = -1, snoAmbient = 0x0002734F, snoReverb = 0x000153F6, snoWeather = 0x00013220, snoPresetWorld = 0x000115EE, Field15 = 0x00000001, Field16 = 0x00000001, Field17 = 0x00000000, Field18 = -1, tCachedValues = new SceneCachedValues() { Field0 = 0x0000003F, Field1 = 0x00000060, Field2 = 0x00000060, Field3 = new AABB() { Field0 = new Vector3D() { Field0 = 118.3843f, Field1 = 119.1316f, Field2 = 43.57133f, }, Field1 = new Vector3D() { Field0 = 134.2307f, Field1 = 131.5811f, Field2 = 43.57133f, }, }, Field4 = new AABB() { Field0 = new Vector3D() { Field0 = 113.465f, Field1 = 119.1316f, Field2 = 43.57133f, }, Field1 = new Vector3D() { Field0 = 139.15f, Field1 = 131.5811f, Field2 = 43.57133f, }, }, Field5 = new int[4] { 0x0000083F, 0x00000371, 0x000001ED, 0x00000000, }, Field6 = 0x00000009, }, }, Field2 = 0x77550001, snoScene = 0x00008244, Field4 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2820f, Field1 = 2760f, Field2 = 0f, }, }, Field5 = -1, snoSceneGroup = -1, arAppliedLabels = new int[1] { 0x00360E26, }, }, buffer); SendMessage(new MapRevealSceneMessage() { Id = 0x0044, Field0 = 0x77550001, snoScene = 0x00008244, Field2 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2820f, Field1 = 2760f, Field2 = 0f, }, }, Field3 = 0x772E0000, Field4 = 0x00000002, }, buffer); #endregion #region ACDEnterKnown 0x77BC0000 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77BC0000, Field1 = 0x00001243, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2922.286f, Field1 = 2796.864f, Field2 = 23.94531f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00001243, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000002, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77BC0000, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77BC0000, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77BC0000, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77BC0000, atKeyVals = new NetAttributeKeyValue[4] { new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000000, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77BC0000, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77BC0000, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77BC0000, Field1 = 0f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77C10005 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77C10005, Field1 = 0x0000192A, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9228876f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = -0.3850694f, }, }, Field1 = new Vector3D() { Field0 = 2981.73f, Field1 = 2835.009f, Field2 = 24.66344f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0000192A, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000009, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77C10005, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77C10005, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77C10005, Field1 = 0x00000080, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77C10005, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77C10005, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77C10005, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77C10005, Field1 = 5.492608f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77C50009 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77C50009, Field1 = 0x0001FD60, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9997472f, Field1 = new Vector3D() { Field0 = 1.02945E-05f, Field1 = 3.217819E-05f, Field2 = 0.0224885f, }, }, Field1 = new Vector3D() { Field0 = 2970.619f, Field1 = 2789.915f, Field2 = 23.94531f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0001FD60, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x0000000D, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77C50009, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77C50009, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77C50009, Field1 = 0x00000411, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77C50009, atKeyVals = new NetAttributeKeyValue[11] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x02BC], // MinimapActive Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0000F50B, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0000F50B, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0045], // Invulnerable Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77C50009, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77C50009, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77C50009, Field1 = 0.04497663f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77C9000D SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77C9000D, Field1 = 0x0000157E, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.7700912f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.637934f, }, }, Field1 = new Vector3D() { Field0 = 2922f, Field1 = 2787f, Field2 = 23.94531f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0000157E, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000013, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77C9000D, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77C9000D, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77C9000D, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77C9000D, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77C9000D, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77C9000D, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77C9000D, Field1 = 1.383674f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77CB000F SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77CB000F, Field1 = 0x0000155A, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2924f, Field1 = 2802f, Field2 = 23.94532f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0000155A, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000029, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77CB000F, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77CB000F, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77CB000F, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77CB000F, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77CB000F, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77CB000F, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77CB000F, Field1 = 0f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77DA001E SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77DA001E, Field1 = 0x00019527, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9999328f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.01160305f, }, }, Field1 = new Vector3D() { Field0 = 2981.23f, Field1 = 2785.814f, Field2 = 23.94531f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00019527, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000036, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77DA001E, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77DA001E, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77DA001E, Field1 = 0x00000001, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77DA001E, atKeyVals = new NetAttributeKeyValue[7] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x01C2], // Could_Have_Ragdolled Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77DA001E, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77DA001E, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77DA001E, Field1 = 0.02320435f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77DB001F SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77DB001F, Field1 = 0x00018B03, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2915.467f, Field1 = 2845.922f, Field2 = 23.82193f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00018B03, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000037, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77DB001F, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77DB001F, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77DB001F, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77DB001F, atKeyVals = new NetAttributeKeyValue[1] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x0000000A, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77DB001F, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77DB001F, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77DB001F, Field1 = 0f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77E20026 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77E20026, Field1 = 0x0000157E, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.7700912f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.637934f, }, }, Field1 = new Vector3D() { Field0 = 2993.917f, Field1 = 2791.82f, Field2 = 23.94531f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0000157E, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x0000003E, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77E20026, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77E20026, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77E20026, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77E20026, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77E20026, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77E20026, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77E20026, Field1 = 1.383674f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77E6002A SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77E6002A, Field1 = 0x00001243, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2990.738f, Field1 = 2828.897f, Field2 = 23.94533f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00001243, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000046, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77E6002A, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77E6002A, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77E6002A, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77E6002A, atKeyVals = new NetAttributeKeyValue[4] { new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000000, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77E6002A, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77E6002A, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77E6002A, Field1 = 0f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77E8002C SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77E8002C, Field1 = 0x0000155A, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2973.246f, Field1 = 2827.689f, Field2 = 24.87411f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0000155A, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000049, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77E8002C, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77E8002C, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77E8002C, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77E8002C, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77E8002C, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77E8002C, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77E8002C, Field1 = 0f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77EB002F SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77EB002F, Field1 = 0x000261CF, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 3002.507f, Field1 = 2843.755f, Field2 = 23.94531f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x000261CF, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x0000004E, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77EB002F, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77EB002F, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77EB002F, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77EB002F, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77EB002F, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77EB002F, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77EB002F, Field1 = 0f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77F00034 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77F00034, Field1 = 0x00001243, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9329559f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = -0.3599906f, }, }, Field1 = new Vector3D() { Field0 = 2939.892f, Field1 = 2798.311f, Field2 = 23.94532f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00001243, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000057, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77F00034, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77F00034, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77F00034, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77F00034, atKeyVals = new NetAttributeKeyValue[4] { new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000000, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77F00034, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77F00034, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77F00034, Field1 = 5.546649f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77F20036 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77F20036, Field1 = 0x0002B875, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 0.632705f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.7219135f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.6919833f, }, }, Field1 = new Vector3D() { Field0 = 2993.722f, Field1 = 2782.086f, Field2 = 24.32831f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0002B875, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000059, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77F20036, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77F20036, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new PortalSpecifierMessage() { Id = 0x004B, Field0 = 0x77F20036, Field1 = new ResolvedPortalDestination() { snoWorld = 0x0001AB32, Field1 = 0x000000AC, snoDestLevelArea = 0x0001AB91, }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77F20036, Field1 = 0x00000001, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77F20036, atKeyVals = new NetAttributeKeyValue[7] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x02BC], // MinimapActive Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77F20036, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77F20036, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77F20036, Field1 = 1.528479f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77F30037 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77F30037, Field1 = 0x00001243, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2921.905f, Field1 = 2782.769f, Field2 = 24.68567f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00001243, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x0000005B, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77F30037, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77F30037, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77F30037, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77F30037, atKeyVals = new NetAttributeKeyValue[4] { new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000000, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77F30037, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77F30037, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77F30037, Field1 = 0f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77F7003B SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77F7003B, Field1 = 0x00001243, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2989.97f, Field1 = 2849.609f, Field2 = 23.94532f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00001243, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000068, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77F7003B, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77F7003B, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77F7003B, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77F7003B, atKeyVals = new NetAttributeKeyValue[4] { new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000000, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77F7003B, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77F7003B, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77F7003B, Field1 = 0f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77F8003C SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77F8003C, Field1 = 0x00001243, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 3013.641f, Field1 = 2800.703f, Field2 = 23.94532f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00001243, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000069, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77F8003C, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77F8003C, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77F8003C, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77F8003C, atKeyVals = new NetAttributeKeyValue[4] { new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000000, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77F8003C, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77F8003C, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77F8003C, Field1 = 0f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77F9003D SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77F9003D, Field1 = 0x00001243, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2972.528f, Field1 = 2799.993f, Field2 = 23.94532f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00001243, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x0000006A, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77F9003D, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77F9003D, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77F9003D, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77F9003D, atKeyVals = new NetAttributeKeyValue[4] { new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000000, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77F9003D, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77F9003D, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77F9003D, Field1 = 0f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77FC0040 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77FC0040, Field1 = 0x00001243, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2894.062f, Field1 = 2819.54f, Field2 = 23.94533f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00001243, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x0000006D, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77FC0040, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77FC0040, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77FC0040, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77FC0040, atKeyVals = new NetAttributeKeyValue[4] { new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000000, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77FC0040, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77FC0040, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77FC0040, Field1 = 0f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77FD0041 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77FD0041, Field1 = 0x00001243, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2938.309f, Field1 = 2814.277f, Field2 = 23.87319f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00001243, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x0000006E, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77FD0041, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77FD0041, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77FD0041, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77FD0041, atKeyVals = new NetAttributeKeyValue[4] { new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000000, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77FD0041, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77FD0041, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77FD0041, Field1 = 0f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x77FE0042 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x77FE0042, Field1 = 0x00021463, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.07654059f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.9970666f, }, }, Field1 = new Vector3D() { Field0 = 2920.87f, Field1 = 2779.655f, Field2 = 23.94531f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00021463, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000072, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77FE0042, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x77FE0042, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x77FE0042, Field1 = 0x00000411, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x77FE0042, atKeyVals = new NetAttributeKeyValue[5] { new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0000F50B, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0000F50B, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0045], // Invulnerable Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000000, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x77FE0042, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x77FE0042, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x77FE0042, Field1 = 2.988367f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x78010045 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x78010045, Field1 = 0x0001B603, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.8008201f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = -0.598905f, }, }, Field1 = new Vector3D() { Field0 = 3030.794f, Field1 = 2770.09f, Field2 = 23.94532f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0001B603, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000075, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78010045, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78010045, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x78010045, Field1 = 0x00000C21, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x78010045, atKeyVals = new NetAttributeKeyValue[4] { new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F972, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F972, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000000, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x78010045, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x78010045, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x78010045, Field1 = 4.99892f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x78020046 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x78020046, Field1 = 0x0001E345, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9238795f, Field1 = new Vector3D() { Field0 = 2.799833E-05f, Field1 = 6.323846E-05f, Field2 = 0.3826835f, }, }, Field1 = new Vector3D() { Field0 = 2998.413f, Field1 = 2835.342f, Field2 = 24.36805f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0001E345, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000077, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78020046, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78020046, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x78020046, Field1 = 0x00000001, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x78020046, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x78020046, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x78020046, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x78020046, Field1 = 0.7854109f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x78030047 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x78030047, Field1 = 0x0001E344, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9238795f, Field1 = new Vector3D() { Field0 = 2.799833E-05f, Field1 = 6.323846E-05f, Field2 = 0.3826835f, }, }, Field1 = new Vector3D() { Field0 = 2982.224f, Field1 = 2818.409f, Field2 = 23.98143f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0001E344, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000078, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78030047, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78030047, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x78030047, Field1 = 0x00000001, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x78030047, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x78030047, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x78030047, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x78030047, Field1 = 0.7854109f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x78040048 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x78040048, Field1 = 0x0001E343, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9238795f, Field1 = new Vector3D() { Field0 = 2.799833E-05f, Field1 = 6.323846E-05f, Field2 = 0.3826835f, }, }, Field1 = new Vector3D() { Field0 = 2982.041f, Field1 = 2851.404f, Field2 = 24.49633f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0001E343, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000079, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78040048, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78040048, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x78040048, Field1 = 0x00000001, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x78040048, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x78040048, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x78040048, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x78040048, Field1 = 0.7854109f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x78050049 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x78050049, Field1 = 0x0001E342, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9238795f, Field1 = new Vector3D() { Field0 = 2.799833E-05f, Field1 = 6.323846E-05f, Field2 = 0.3826835f, }, }, Field1 = new Vector3D() { Field0 = 2965.15f, Field1 = 2834.933f, Field2 = 24.04564f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0001E342, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x0000007A, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78050049, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x78050049, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x78050049, Field1 = 0x00000001, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x78050049, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x78050049, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x78050049, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x78050049, Field1 = 0.7854109f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x7806004A SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x7806004A, Field1 = 0x0002EC04, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 2985.959f, Field1 = 2795.399f, Field2 = 23.94531f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0002EC04, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x00000080, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x7806004A, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x7806004A, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x7806004A, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x7806004A, atKeyVals = new NetAttributeKeyValue[6] { new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0051], // Hitpoints_Total_From_Level Int = 0x00000000, Float = 3.051758E-05f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x7806004A, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x7806004A, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x7806004A, Field1 = 0f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x7809004D SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x7809004D, Field1 = 0x00001243, Field2 = 0x00000010, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.977448f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.2111764f, }, }, Field1 = new Vector3D() { Field0 = 2943.416f, Field1 = 2819.508f, Field2 = 23.84636f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x00001243, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0000DBD3, Field13 = 0x0000008A, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x7809004D, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x7809004D, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x7809004D, Field1 = 0x00000000, }, buffer); SendMessage(new AttributesSetValuesMessage() { Id = 0x004D, Field0 = 0x7809004D, atKeyVals = new NetAttributeKeyValue[4] { new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Field0 = 0x0001F96A, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000000, Float = 0f, }, }, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x7809004D, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x7809004D, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x7809004D, Field1 = 0.4255699f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x781C0060 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x781C0060, Field1 = 0x0002B273, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 3020.224f, Field1 = 2861.322f, Field2 = 23.94533f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0002B273, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0002B900, Field13 = 0x00000005, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x781C0060, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x781C0060, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x781C0060, Field1 = 0x00000001, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x781C0060, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x781C0060, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x781C0060, Field1 = 0f, Field2 = false, }, buffer); #endregion #region ACDEnterKnown 0x781E0062 SendMessage(new ACDEnterKnownMessage() { Id = 0x003B, Field0 = 0x781E0062, Field1 = 0x0002B28B, Field2 = 0x00000000, Field3 = 0x00000000, Field4 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = -0.3870942f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.9220403f, }, }, Field1 = new Vector3D() { Field0 = 3026.482f, Field1 = 2856.695f, Field2 = 23.94533f, }, }, Field2 = 0x772E0000, }, Field5 = null, Field6 = new GBHandle() { Field0 = -1, Field1 = -1, }, Field7 = 0x00000001, Field8 = 0x0002B28B, Field9 = 0x00000000, Field10 = 0x00, Field12 = 0x0002B900, Field13 = 0x00000007, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x781E0062, Field1 = 0x00000001, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new AffixMessage() { Id = 0x0048, Field0 = 0x781E0062, Field1 = 0x00000002, aAffixGBIDs = new int[0] { }, }, buffer); SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x781E0062, Field1 = 0x00000001, }, buffer); SendMessage(new ACDGroupMessage() { Id = 0x00B8, Field0 = 0x781E0062, Field1 = -1, Field2 = -1, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x003E, Field0 = 0x781E0062, }, buffer); SendMessage(new ACDTranslateFacingMessage() { Id = 0x0070, Field0 = 0x781E0062, Field1 = 3.936559f, Field2 = false, }, buffer); #endregion #region SNONameData SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000021, Field1 = 0x00008243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000021, Field1 = 0x00008244, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000021, Field1 = 0x00008245, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000021, Field1 = 0x0000823E, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000021, Field1 = 0x00000770, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000021, Field1 = 0x0000823F, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000021, Field1 = 0x00008239, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000021, Field1 = 0x0000823A, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000021, Field1 = 0x000160A7, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000021, Field1 = 0x0000824D, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0000157E, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x000018A8, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0000192A, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0001FD60, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00032361, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0000157E, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0000155A, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001224, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00019527, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00018B03, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x000227BE, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0000157E, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0000155A, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x000261CF, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00013871, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0002B875, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x000250CC, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0001B186, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00021463, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x000228C4, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0001B603, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0001E345, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0001E344, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0001E343, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0001E342, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0002EC04, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0002B281, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0002B284, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0002B289, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0002B27C, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0002B28B, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0002B273, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0002B278, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0002B28B, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00026989, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0002B27B, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00014A3E, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x000341A5, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x000341A6, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x0002AEA4, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x00001243, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x000314B7, }, }, buffer); SendMessage(new SNONameDataMessage() { Id = 0x00D3, Field0 = new SNOName() { Field0 = 0x00000001, Field1 = 0x000314B8, }, }, buffer); #endregion #region Set individual attributes of 0x789700DB SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789700DB, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789700DB, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789700DB, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789700DB, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789700DB, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, }, buffer); #endregion #region ACDWorldPosition 0x789700DB SendMessage(new ACDWorldPositionMessage() { Id = 0x003F, Field0 = 0x789700DB, Field1 = new WorldLocationMessageData() { Field0 = 1.11f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9330626f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.3597142f, }, }, Field1 = new Vector3D() { Field0 = 3108.125f, Field1 = 2882.163f, Field2 = 64.49878f, }, }, Field2 = 0x772E0000, }, }, buffer); #endregion #region Set Individual Attributes of 0x789800DC SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789800DC, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789800DC, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789800DC, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789800DC, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789800DC, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, }, buffer); #endregion #region ACDWorldPosition 0x789800DC SendMessage(new ACDWorldPositionMessage() { Id = 0x003F, Field0 = 0x789800DC, Field1 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.05940768f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.9982339f, }, }, Field1 = new Vector3D() { Field0 = 3143.104f, Field1 = 2829.936f, Field2 = 59.07556f, }, }, Field2 = 0x772E0000, }, }, buffer); #endregion #region Set individual attributes of 0x789900DD SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789900DD, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789900DD, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789900DD, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789900DD, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789900DD, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, }, buffer); #endregion #region ACDWorldPositionMessage 0x789900DD SendMessage(new ACDWorldPositionMessage() { Id = 0x003F, Field0 = 0x789900DD, Field1 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9878305f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.1555345f, }, }, Field1 = new Vector3D() { Field0 = 3109.516f, Field1 = 2803.876f, Field2 = 59.07428f, }, }, Field2 = 0x772E0000, }, }, buffer); #endregion #region Attributes 0x789A00DE SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789A00DE, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789A00DE, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789A00DE, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789A00DE, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789A00DE, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, }, buffer); #endregion #region ACDWorldPosition 0x789A00DE SendMessage(new ACDWorldPositionMessage() { Id = 0x003F, Field0 = 0x789A00DE, Field1 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = -0.7652696f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.6437099f, }, }, Field1 = new Vector3D() { Field0 = 3113.659f, Field1 = 2803.692f, Field2 = 73.26618f, }, }, Field2 = 0x772E0000, }, }, buffer); #endregion #region Attributes 0x789B00DF SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789B00DF, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789B00DF, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789B00DF, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789B00DF, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789B00DF, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, }, buffer); #endregion #region ACDWorldPosition 0x789B00DF SendMessage(new ACDWorldPositionMessage() { Id = 0x003F, Field0 = 0x789B00DF, Field1 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.9976531f, Field1 = new Vector3D() { Field0 = 0.009601643f, Field1 = -0.0006524475f, Field2 = -0.06779216f, }, }, Field1 = new Vector3D() { Field0 = 3127.913f, Field1 = 2830.662f, Field2 = 59.07558f, }, }, Field2 = 0x772E0000, }, }, buffer); #endregion #region Attributes 0x789C00E0 SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789C00E0, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789C00E0, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789C00E0, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789C00E0, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789C00E0, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, }, buffer); #endregion #region ACDWorldPosition 0x789C00E0 SendMessage(new ACDWorldPositionMessage() { Id = 0x003F, Field0 = 0x789C00E0, Field1 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = -0.4954694f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = -0.8686254f, }, }, Field1 = new Vector3D() { Field0 = 3120.037f, Field1 = 2864.345f, Field2 = 59.07556f, }, }, Field2 = 0x772E0000, }, }, buffer); #endregion #region Attributes 0x789E00E2 SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x0000CE11, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x007F], // Casting_Speed_Total Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x0061], // Resource_Max_Total Int = 0x43480000, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x009D], // Damage_Weapon_Min_Total_All Int = 0x00000000, Float = 2f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x007D], // Casting_Speed Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x0000CE11, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x005C], // Resource_Type_Primary Int = 0x00000003, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x007B], // Movement_Scalar_Total Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x02BA], // IsTrialActor Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x01B9], // Buff_Visual_Effect Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0099], // Damage_Weapon_Delta_Total_All Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0079], // Movement_Scalar_Capped_Total Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x01F8], // SkillKit Int = 0x00008AFA, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0078], // Movement_Scalar_Subtotal Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00033C40, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00D7], // Immobolize Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00D6], // Untargetable Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x000076B7, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 76f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x000076B7, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x006B], // Resource_Effective_Max Int = 0x00000000, Float = 200f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0074], // Running_Rate_Total Int = 0x00000000, Float = 0.3598633f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x018B], // Damage_Weapon_Min_Total_MainHand Int = 0x00000000, Float = 2f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 40f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0073], // Walking_Rate_Total Int = 0x00000000, Float = 0.2797852f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x000006DF, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x0000CE11, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x01D2], // CantStartDisplayedPowers Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x000216FA, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x000176C4, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x018D], // Damage_Weapon_Delta_Total_MainHand Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x000216FA, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x000176C4, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x008E], // Damage_Delta_Total Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0050], // Hitpoints_Total_From_Vitality Int = 0x00000000, Float = 36f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x000006DF, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0070], // Running_Rate Int = 0x00000000, Float = 0.3598633f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004F], // Hitpoints_Factor_Vitality Int = 0x00000000, Float = 4f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0190], // Damage_Weapon_Min_Total_CurrentHand Int = 0x00000000, Float = 2f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x006F], // Walking_Rate Int = 0x00000000, Float = 0.2797852f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x018F], // Attacks_Per_Second_Item_CurrentHand Int = 0x00000000, Float = 1.199219f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x0000CE11, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x000000DE, Attribute = GameAttribute.Attributes[0x003C], // Resistance Int = 0x00000000, Float = 0.5f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0091], // Damage_Min_Total Int = 0x00000000, Float = 2f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0191], // Damage_Weapon_Delta_Total_CurrentHand Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x006E], // Movement_Scalar Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004E], // Hitpoints_Factor_Level Int = 0x00000000, Float = 4f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 76f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0092], // Damage_Min_Subtotal Int = 0x00000000, Float = 2f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x024C], // Disabled Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x012C], // Hidden Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x000C], // Defense Int = 0x00000000, Float = 10f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x000000DE, Attribute = GameAttribute.Attributes[0x003E], // Resistance_Total Int = 0x00000000, Float = 0.5f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00033C40, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0094], // Damage_Weapon_Delta Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x000B], // Vitality Int = 0x00000000, Float = 9f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x000A], // Precision Int = 0x00000000, Float = 11f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00007545, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0095], // Damage_Weapon_Delta_SubTotal Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0009], // Attack Int = 0x00000000, Float = 10f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00007545, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0189], // Attacks_Per_Second_Item_Total_MainHand Int = 0x00000000, Float = 1.199219f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0096], // Damage_Weapon_Max Int = 0x00000000, Float = 3f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0089], // Attacks_Per_Second_Total Int = 0x00000000, Float = 1.199219f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0108], // Projectile_Speed Int = 0x00000000, Float = 3.051758E-05f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00C8], // Get_Hit_Recovery Int = 0x00000000, Float = 6f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00A8], // Crit_Percent_Cap Int = 0x3F400000, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0008], // Shared_Stash_Slots Int = 0x0000000E, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0097], // Damage_Weapon_Max_Total Int = 0x00000000, Float = 3f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0027], // Level_Cap Int = 0x0000000D, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0098], // Damage_Weapon_Delta_Total Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00C7], // Get_Hit_Recovery_Per_Level Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0087], // Attacks_Per_Second Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0187], // Attacks_Per_Second_Item_MainHand Int = 0x00000000, Float = 1.199219f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0007], // Backpack_Slots Int = 0x0000003C, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0046], // Loading Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0086], // Attacks_Per_Second_Item_Total Int = 0x00000000, Float = 1.199219f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00C6], // Get_Hit_Recovery_Base Int = 0x00000000, Float = 5f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00007780, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00033C40, Attribute = GameAttribute.Attributes[0x01BE], // Buff_Icon_End_Tick0 Int = 0x000003FB, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0045], // Invulnerable Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x0000CE11, Attribute = GameAttribute.Attributes[0x027B], // Trait Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00C5], // Get_Hit_Max Int = 0x00000000, Float = 60f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00007780, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x009B], // Damage_Weapon_Min Int = 0x00000000, Float = 2f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00C4], // Get_Hit_Max_Per_Level Int = 0x00000000, Float = 10f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0103], // General_Cooldown Int = 0x00000000, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000226, Attribute = GameAttribute.Attributes[0x003E], // Resistance_Total Int = 0x00000000, Float = 0.5f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x009C], // Damage_Weapon_Min_Total Int = 0x00000000, Float = 2f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00C3], // Get_Hit_Max_Base Int = 0x00000000, Float = 50f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000002, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x0042], // Skill_Total Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0022], // Experience_Next Int = 0x000004B0, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x005E], // Resource_Cur Int = 0x43480000, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00033C40, Attribute = GameAttribute.Attributes[0x01BA], // Buff_Icon_Start_Tick0 Int = 0x00000077, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0081], // Hit_Chance Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0021], // Experience_Granted Int = 0x000003E8, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000226, Attribute = GameAttribute.Attributes[0x003C], // Resistance Int = 0x00000000, Float = 0.5f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000003, Attribute = GameAttribute.Attributes[0x005F], // Resource_Max Int = 0x00000000, Float = 200f, }, }, buffer); #endregion #region VisualInventoryMessage 0x789E00E2 SendMessage(new VisualInventoryMessage() { Id = 0x004E, Field0 = 0x789E00E2, Field1 = new VisualEquipment() { Field0 = new VisualItem[8] { new VisualItem() { Field0 = -1, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, }, new VisualItem() { Field0 = -1, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, }, new VisualItem() { Field0 = -1, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, }, new VisualItem() { Field0 = -1, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, }, new VisualItem() { Field0 = 0x49B51827, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = -1, }, new VisualItem() { Field0 = -1, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, }, new VisualItem() { Field0 = -1, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, }, new VisualItem() { Field0 = -1, Field1 = 0x00000000, Field2 = 0x00000000, Field3 = 0x00000000, }, }, }, }, buffer); #endregion #region ACDWorldPosition 0x789E00E2 SendMessage(new ACDWorldPositionMessage() { Id = 0x003F, Field0 = 0x789E00E2, Field1 = new WorldLocationMessageData() { Field0 = 1.43f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 0.05940768f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.9982339f, }, }, Field1 = new Vector3D() { Field0 = 3143.75f, Field1 = 2828.75f, Field2 = 59.07559f, }, }, Field2 = 0x772E0000, }, }, buffer); #endregion #region ACDCollFlags 0x789E00E2 SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x789E00E2, Field1 = 0x00000000, }, buffer); #endregion #region Item 0x789F00E3 #region Attributes 0x789F00E3 SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x009D], // Damage_Weapon_Min_Total_All Int = 0x00000000, Float = 2f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0099], // Damage_Weapon_Delta_Total_All Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0117], // Item_Equipped Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0115], // Item_Quality_Level Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x018B], // Damage_Weapon_Min_Total_MainHand Int = 0x00000000, Float = 2f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0113], // Durability_Max Int = 0x00000190, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x018D], // Damage_Weapon_Delta_Total_MainHand Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0112], // Durability_Cur Int = 0x00000190, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0094], // Damage_Weapon_Delta Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0095], // Damage_Weapon_Delta_SubTotal Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0096], // Damage_Weapon_Max Int = 0x00000000, Float = 3f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0189], // Attacks_Per_Second_Item_Total_MainHand Int = 0x00000000, Float = 1.199219f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0097], // Damage_Weapon_Max_Total Int = 0x00000000, Float = 3f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0187], // Attacks_Per_Second_Item_MainHand Int = 0x00000000, Float = 1.199219f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x0098], // Damage_Weapon_Delta_Total Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Field0 = 0x00007780, Attribute = GameAttribute.Attributes[0x0041], // Skill Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0086], // Attacks_Per_Second_Item_Total Int = 0x00000000, Float = 1.199219f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0125], // Seed Int = unchecked((int)0xED34A51F), Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0124], // IdentifyCost Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0084], // Attacks_Per_Second_Item_Subtotal Int = 0x00000000, Float = 1.199219f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x009B], // Damage_Weapon_Min Int = 0x00000000, Float = 2f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Field0 = 0x00000000, Attribute = GameAttribute.Attributes[0x009C], // Damage_Weapon_Min_Total Int = 0x00000000, Float = 2f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789F00E3, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0082], // Attacks_Per_Second_Item Int = 0x00000000, Float = 1.199219f, }, }, buffer); #endregion SendMessage(new PlayEffectMessage() { Id = 0x007A, Field0 = 0x789F00E3, Field1 = 0x00000027, }, buffer); SendMessage(new ACDInventoryPositionMessage() { Id = 0x0040, Field0 = 0x789F00E3, Field1 = new InventoryLocationMessageData() { Field0 = 0x789E00E2, Field1 = 0x00000004, Field2 = new IVector2D() { Field0 = 0x00000000, Field1 = 0x00000000, }, }, Field2 = 0x00000001, }, buffer); SendMessage(new ACDInventoryUpdateActorSNO() { Id = 0x0041, Field0 = 0x789F00E3, Field1 = 0x00001025, }, buffer); #endregion #region Item 0x789F00E4 SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x78A000E4, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0115], // Item_Quality_Level Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x78A000E4, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0052], // Hitpoints_Granted Int = 0x00000000, Float = 100f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x78A000E4, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0125], // Seed Int = unchecked((int)0x884DCD35), Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x78A000E4, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0121], // ItemStackQuantityLo Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new PlayEffectMessage() { Id = 0x007A, Field0 = 0x78A000E4, Field1 = 0x00000027, }, buffer); SendMessage(new ACDInventoryPositionMessage() { Id = 0x0040, Field0 = 0x78A000E4, Field1 = new InventoryLocationMessageData() { Field0 = 0x789E00E2, Field1 = 0x00000000, Field2 = new IVector2D() { Field0 = 0x00000000, Field1 = 0x00000000, }, }, Field2 = 0x00000001, }, buffer); SendMessage(new ACDInventoryUpdateActorSNO() { Id = 0x0041, Field0 = 0x78A000E4, Field1 = 0x00001158, }, buffer); #endregion #region Attributes 0x78DD0118 SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x78DD0118, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x78DD0118, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x78DD0118, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x78DD0118, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x78DD0118, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, }, buffer); #endregion #region ACDWorldPosition 0x78DD0118 SendMessage(new ACDWorldPositionMessage() { Id = 0x003F, Field0 = 0x78DD0118, Field1 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = -0.01089788f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0.9999406f, }, }, Field1 = new Vector3D() { Field0 = 3125.888f, Field1 = 2602.642f, Field2 = 1.050535f, }, }, Field2 = 0x772E0000, }, }, buffer); #endregion #region Attributes 0x78DE0119 SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x78DE0119, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0056], // Hitpoints_Max_Total Int = 0x00000000, Float = 1f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x78DE0119, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0054], // Hitpoints_Max Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x78DE0119, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x004D], // Hitpoints_Cur Int = 0x00000000, Float = 0.0009994507f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x78DE0119, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0026], // Level Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x78DE0119, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0043], // TeamID Int = 0x00000001, Float = 0f, }, }, buffer); #endregion #region ACDWorldPosition 0x78DE0119 SendMessage(new ACDWorldPositionMessage() { Id = 0x003F, Field0 = 0x78DE0119, Field1 = new WorldLocationMessageData() { Field0 = 1f, Field1 = new PRTransform() { Field0 = new Quaternion() { Field0 = 1f, Field1 = new Vector3D() { Field0 = 0f, Field1 = 0f, Field2 = 0f, }, }, Field1 = new Vector3D() { Field0 = 3083.982f, Field1 = 2603.142f, Field2 = 0.4151611f, }, }, Field2 = 0x772E0000, }, }, buffer); #endregion #region TrickleMessage 0x789E00E2 SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x789E00E2, Field1 = 0x00001271, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 3143.75f, Field1 = 2828.75f, Field2 = 59.07559f, }, Field1 = 0x772E0000, }, Field3 = 0x00000000, Field4 = 0x00026186, Field5 = 1f, Field6 = 0x00000001, Field7 = 0x0000002C, Field10 = unchecked((int)0x8DFA5D13), Field12 = 0x0000F063, }, buffer); #endregion #region TrickleMessage 0x0042 SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x77BF0003, Field1 = 0x0000176E, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2820.838f, Field1 = 2912.305f, Field2 = 33.09947f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = unchecked((int)0xC206AF3C), Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x77C50009, Field1 = 0x0001FD60, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2970.619f, Field1 = 2789.915f, Field2 = 23.94531f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 0.001f, Field6 = 0x0000000B, Field7 = 0x00000020, Field9 = 0x000315F2, Field10 = 0x00BEA005, Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x77C6000A, Field1 = 0x00032361, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2847.292f, Field1 = 2845.497f, Field2 = 23.90378f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = 0x4167BF66, Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x77C8000C, Field1 = 0x0000176E, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2857.057f, Field1 = 2913.271f, Field2 = 33.15442f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = unchecked((int)0xC206AF3C), Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x77D00014, Field1 = 0x00001224, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 3009.983f, Field1 = 2855.779f, Field2 = 23.85921f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = unchecked((int)0x9B392F4F), Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x77E00024, Field1 = 0x000227BE, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2884.539f, Field1 = 2799.291f, Field2 = 23.94533f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = 0x52AB3C27, Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x77E30027, Field1 = 0x00001772, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2847.094f, Field1 = 2925.771f, Field2 = 24.30022f, }, Field1 = 0x772E0000, }, Field4 = 0x000316CE, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = unchecked((int)0xE8AAA9EB), Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x77E40028, Field1 = 0x00001772, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2861.172f, Field1 = 2935.073f, Field2 = 24.02267f, }, Field1 = 0x772E0000, }, Field4 = 0x000316CE, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = unchecked((int)0xE8AAA9EB), Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x77F40038, Field1 = 0x000250CC, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2972.107f, Field1 = 2869.526f, Field2 = 23.93186f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = 0x5FD00378, Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x77F50039, Field1 = 0x0001B186, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2979.583f, Field1 = 2867.992f, Field2 = 24.00022f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = 0x4C11D859, Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x78000044, Field1 = 0x000228C4, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 3022.005f, Field1 = 2778.869f, Field2 = 23.94533f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = unchecked((int)0xA8D02EDD), Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x78B000F4, Field1 = 0x00032A7B, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2856.255f, Field1 = 2547.737f, Field2 = 0.4998169f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = unchecked((int)0xAB714BBD), Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x78B200F6, Field1 = 0x00032A7B, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2873.099f, Field1 = 2551.124f, Field2 = 0.4997787f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = unchecked((int)0xAB714BBD), Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x78B500F9, Field1 = 0x00014A3E, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2993.154f, Field1 = 2593.221f, Field2 = 0.5345764f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = 0x2E91310B, Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x78B600FA, Field1 = 0x00014A40, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2900.319f, Field1 = 2574.399f, Field2 = 0.4997864f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = 0x2E91310C, Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x78BE0102, Field1 = 0x0001B186, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 3007.198f, Field1 = 2712.854f, Field2 = 23.76516f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = 0x4C11D859, Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x78C40108, Field1 = 0x0002AEA4, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 2982.698f, Field1 = 2600.461f, Field2 = 0.4997864f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x0000002C, Field10 = unchecked((int)0xDCEFA44D), Field12 = 0x0000F063, Field13 = 225f, }, buffer); SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x78DF011A, Field1 = 0x000255BB, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 3131.338f, Field1 = 2597.316f, Field2 = 0.9298096f, }, Field1 = 0x772E0000, }, Field4 = 0x00004DEB, Field5 = 1f, Field6 = 0x00000008, Field7 = 0x00000024, Field10 = 0x0AF96544, Field12 = 0x0000F063, }, buffer); #endregion #region ANNDataMessage 0x0043 SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x788500C9, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x788700CB, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x77C40008, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x77C7000B, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x77CD0011, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x77E50029, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x77EA002E, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x77EE0032, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x78120056, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x78140058, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x78B800FC, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x78BF0103, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x78C00104, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x78C10105, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x78C30107, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x78D80113, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x78D90114, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x78DA0115, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x78DB0116, }, buffer); SendMessage(new ANNDataMessage() { Id = 0x0043, Field0 = 0x78DC0117, }, buffer); #endregion SendMessage(new DWordDataMessage() // TICK { Id = 0x0089, Field0 = 0x00000077, }, buffer); FlushOutgoingBuffer(buffer, connection); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x005B], // Hitpoints_Healed_Target Int = 0x00000000, Float = 76f, }, }, buffer); SendMessage(new DWordDataMessage() // TICK { Id = 0x0089, Field0 = 0x0000007D, }, buffer); FlushOutgoingBuffer(buffer, connection); }
public static void SimpleMessage(GameMessage _msg, GameBitBuffer buffer, IConnection connection) { var msg = (SimpleMessage)_msg; switch (msg.Id) { case 0x0030: // Sent with DwordDataMessage(0x0125, Value:0) and SimpleMessage(0x0125) { #region hardcoded1 #region HirelingInfo SendMessage(new HirelingInfoUpdateMessage() { Id = 0x009D, Field0 = 0x00000001, Field1 = false, Field2 = -1, Field3 = 0x00000000, }, buffer); SendMessage(new HirelingInfoUpdateMessage() { Id = 0x009D, Field0 = 0x00000002, Field1 = false, Field2 = -1, Field3 = 0x00000000, }, buffer); SendMessage(new HirelingInfoUpdateMessage() { Id = 0x009D, Field0 = 0x00000003, Field1 = false, Field2 = -1, Field3 = 0x00000000, }, buffer); #endregion #region Attribute Values 0x789E00E2 SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x000FFFFF, Attribute = GameAttribute.Attributes[0x015B], // Banter_Cooldown Int = 0x000007C9, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00020CBE, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00033C40, Attribute = GameAttribute.Attributes[0x01CC], // Buff_Active Int = 0x00000000, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00D7], // Immobolize Int = 0x00000000, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x00D6], // Untargetable Int = 0x00000000, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x01D2], // CantStartDisplayedPowers Int = 0x00000000, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00020CBE, Attribute = GameAttribute.Attributes[0x01BA], // Buff_Icon_Start_Tick0 Int = 0x000000C1, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x024C], // Disabled Int = 0x00000000, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x012C], // Hidden Int = 0x00000000, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00033C40, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000000, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00020CBE, Attribute = GameAttribute.Attributes[0x01BE], // Buff_Icon_End_Tick0 Int = 0x000007C9, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0046], // Loading Int = 0x00000000, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00033C40, Attribute = GameAttribute.Attributes[0x01BE], // Buff_Icon_End_Tick0 Int = 0x00000000, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Attribute = GameAttribute.Attributes[0x0045], // Invulnerable Int = 0x00000000, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00020CBE, Attribute = GameAttribute.Attributes[0x0230], // Buff_Icon_Count0 Int = 0x00000001, Float = 0f, }, }, buffer); SendMessage(new AttributeSetValueMessage() { Id = 0x004C, Field0 = 0x789E00E2, Field1 = new NetAttributeKeyValue() { Field0 = 0x00033C40, Attribute = GameAttribute.Attributes[0x01BA], // Buff_Icon_Start_Tick0 Int = 0x00000000, Float = 0f, }, }, buffer); #endregion SendMessage(new ACDCollFlagsMessage() { Id = 0x00A6, Field0 = 0x789E00E2, Field1 = 0x00000008, }, buffer); SendMessage(new DWordDataMessage() { Id = 0x0089, Field0 = 0x000000C1, }, buffer); #endregion FlushOutgoingBuffer(buffer, connection); #region hardcoded2 SendMessage(new TrickleMessage() { Id = 0x0042, Field0 = 0x789E00E2, Field1 = 0x00001271, Field2 = new WorldPlace() { Field0 = new Vector3D() { Field0 = 3143.75f, Field1 = 2828.75f, Field2 = 59.07559f, }, Field1 = 0x772E0000, }, Field3 = 0x00000000, Field4 = 0x00026186, Field5 = 1f, Field6 = 0x00000001, Field7 = 0x00000024, Field10 = unchecked((int)0x8DFA5D13), Field12 = 0x0000F063, }, buffer); SendMessage(new DWordDataMessage() { Id = 0x0089, Field0 = 0x000000D1, }, buffer); #endregion FlushOutgoingBuffer(buffer, connection); } break; default: throw new NotImplementedException(); } }
public static void SendMessage(GameMessage msg, GameBitBuffer buffer) { buffer.EncodeMessage(msg); }
public void EncodeMessage(GameMessage msg) { WriteInt(9, msg.Id); msg.Encode(this); }