public void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); Field1.Encode(buffer); }
public void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); ReferencePoint.Encode(buffer); }
public void Encode(GameBitBuffer buffer) { buffer.WriteFloat32(Amount); Axis.Encode(buffer); }
public void Encode(GameBitBuffer buffer) { Field0.Encode(buffer); buffer.WriteInt(32, Field1); }