示例#1
0
        private void submitParticle_Click(object sender, EventArgs e)
        {
            // ensure we have a particle system.
            if (Ps == null)
            {
                return;
            }

            SubmitClicked = true;

            string output = "";

            if (ColorPicked)
            {
                Ps.changeColor(Rgb);
                string rgb_output = "R: " + Rgb[0] + " G: " + Rgb[1] + " B: " + Rgb[2];
                output += "Changed color to: " + rgb_output + "\n";
            }

            if (ResizeValue != 0)
            {
                Resized = true;
                Ps.resize(ResizeValue);

                if (ResizeValue >= 0)
                {
                    output += "Resized to: +" + ResizeValue + "%\n";
                }
                else
                {
                    output += "Resized to: " + ResizeValue + "%\n";
                }
            }

            if (BaseName != "" && BaseName != null)
            {
                Renamed = true;
                Ps.rename(BaseName);
                output += "Renamed particle system to: " + BaseName + "\n\n";
            }
            string relPath           = "";
            bool   parentIsParticles = false;

            for (int i = 0; i < Ps.Particles.Length; i++)
            {
                Particle p = ps.Particles[i];
                System.IO.File.WriteAllText(p.Path, p.ToString());
                relPath = p.getRelativePath();

                if (i == 0 && relPath.Substring(0, relPath.LastIndexOf('/')) == "particles")
                {
                    output           += "Individual Lua Precache:\n\n";
                    parentIsParticles = true;
                }
                if (parentIsParticles)
                {
                    output += "PrecacheResource(\"particle\", \"" + relPath + "\", context)\n";
                }
            }

            if (parentIsParticles)
            {
                output += "\nIndividual DataDriven Precache:\n\n";
                output += "\"precache\"\n{";
                foreach (Particle p in Ps.Particles)
                {
                    relPath = p.getRelativePath();
                    output += "\t\"particle\"\t\t\"" + relPath + "\"\n";
                }
                output += "}\n\n";
            }
            else
            {
                output += "Lua Folder Precache:\n\n";
                //PrecacheResource("particle_folder", "particles/units/heroes/hero_enigma", context)
                string justFolder = relPath.Substring(0, relPath.LastIndexOf('/'));
                output += "PrecacheResource(\"particle_folder\", \"" + justFolder + "\", context)\n\n";
                output += "DataDriven Folder Precache:\n\n";
                output += "\"precache\"\n{\n";
                output += "\t\"particle_folder\"\t\t\"" + justFolder + "\"\n";
                output += "}\n\n";
            }
            //output += "******* End of Precache Information *******\n\n";
            output += "Note: You may have to restart the Workshop Tools for the forked particles to display correctly in the asset browser.\n\n";
            //output += "No errors detected.\n\n";
            output += "End of output.";

            if (Renamed)
            {
                // open up a window to where the modified particles are.
                //Process.Start(Ps.Paths[0].Substring(0, Ps.Paths[0].LastIndexOf('\\')));
            }
            //close form.
            this.Close();

            OutputForm of = new OutputForm();

            of.RTextBox.SelectedText = output;
            of.ShowDialog();
        }
示例#2
0
        private void submitParticle_Click(object sender, EventArgs e)
        {
            // ensure we have a particle system.
            if (Ps == null)
            {
                return;
            }

            SubmitClicked = true;

            string output = "";

            if (ColorPicked)
            {
                Ps.changeColor(Rgb);
                string rgb_output = "R: " + Rgb[0] + " G: " + Rgb[1] + " B: " + Rgb[2];
                output += "Changed color to: " + rgb_output + "\n";
            }

            if (ResizeValue != 0)
            {
                Resized = true;
                Ps.resize(ResizeValue);

                if (ResizeValue >= 0)
                {
                    output += "Resized to: +" + ResizeValue + "%\n";
                }
                else
                {
                    output += "Resized to: " + ResizeValue + "%\n";
                }

            }

            if (BaseName != "" && BaseName != null)
            {
                Renamed = true;
                Ps.rename(BaseName);
                output += "Renamed particle system to: " + BaseName + "\n\n";
            }
            string relPath = "";
            bool parentIsParticles = false;
            for (int i = 0; i < Ps.Particles.Length; i++)
            {
                Particle p = ps.Particles[i];
                System.IO.File.WriteAllText(p.Path, p.ToString());
                relPath = p.getRelativePath();

                if (i==0 && relPath.Substring(0, relPath.LastIndexOf('/')) == "particles") {
                    output += "Individual Lua Precache:\n\n";
                    parentIsParticles = true;
                }
                if (parentIsParticles) {
                    output += "PrecacheResource(\"particle\", \"" + relPath + "\", context)\n";
                }
            }

            if (parentIsParticles) {
                output += "\nIndividual DataDriven Precache:\n\n";
                output += "\"precache\"\n{";
                foreach (Particle p in Ps.Particles) {
                    relPath = p.getRelativePath();
                    output += "\t\"particle\"\t\t\"" + relPath + "\"\n";
                }
                output += "}\n\n";
            } else {
                output += "Lua Folder Precache:\n\n";
                //PrecacheResource("particle_folder", "particles/units/heroes/hero_enigma", context)
                string justFolder = relPath.Substring(0, relPath.LastIndexOf('/'));
                output += "PrecacheResource(\"particle_folder\", \"" + justFolder + "\", context)\n\n";
                output += "DataDriven Folder Precache:\n\n";
                output += "\"precache\"\n{\n";
                output += "\t\"particle_folder\"\t\t\"" + justFolder + "\"\n";
                output += "}\n\n";
            }
            //output += "******* End of Precache Information *******\n\n";
            output += "Note: You may have to restart the Workshop Tools for the forked particles to display correctly in the asset browser.\n\n";
            //output += "No errors detected.\n\n";
            output += "End of output.";

            if (Renamed)
            {
                // open up a window to where the modified particles are.
                //Process.Start(Ps.Paths[0].Substring(0, Ps.Paths[0].LastIndexOf('\\')));
            }
            //close form.
            this.Close();

            OutputForm of = new OutputForm();
            of.RTextBox.SelectedText = output;
            of.ShowDialog();
        }