public async Task HandleEvent(AfterUnitDown @event) { var target = @event.Target; if (target.PlayerIndex == PlayerIndex && target.Status.CardRow == RowPosition) { await target.Effect.Damage(3, null); } }
public async Task HandleEvent(AfterUnitDown @event) { if (@event.Target.PlayerIndex == PlayerIndex || !Card.IsAliveOnPlance() || [email protected]) { return; } await Card.Effect.Ambush(async() => { await @event.Target.Effect.Damage(7, Card); }); }
public async Task HandleEvent(AfterUnitDown @event) { if (!Card.Status.CardRow.IsOnPlace() || @event.Target == Card || (@event.Target != _tempCard)) { return; } if (@event.Target.PlayerIndex == Card.PlayerIndex && @event.Target.Status.Categories.Contains(Categorie.Soldier)) { var cards = await Game.GetSelectPlaceCards(Card, selectMode : SelectModeType.MyRow); if (cards.Count == 0) { return; } await cards.Single().Effect.Boost(2, Card); } }