示例#1
0
        /// <summary>
        /// 清空缓存中的所有对象。
        /// </summary>
        public void Clear()
        {
            LruNormalNode <TKey, TValue> oldHead;

            lock (cacheLock)
            {
                cacheDict.Clear();
                oldHead = head;
                head    = null;
                count   = 0;
            }
            if (IsDisposable)
            {
                // 释放对象资源。
                LruNormalNode <TKey, TValue> node = oldHead;
                do
                {
                    IDisposable disposable = node.Value as IDisposable;
                    if (disposable != null)
                    {
                        disposable.Dispose();
                    }
                    node = node.Next;
                } while (node != oldHead);
            }
        }
示例#2
0
 /// <summary>
 /// 将指定的链表节点移动到链表的头部。
 /// </summary>
 /// <param name="node">要移动的链表节点。</param>
 private void MoveToFirst(LruNormalNode <TKey, TValue> node)
 {
     if (node != this.head)
     {
         Remove(node);
         AddFirst(node);
     }
 }
示例#3
0
 /// <summary>
 /// 将指定的节点添加到链表的头部。
 /// </summary>
 /// <param name="node">要添加的节点。</param>
 private void AddFirst(LruNormalNode <TKey, TValue> node)
 {
     if (this.head == null)
     {
         node.Next = node.Previous = node;
     }
     else
     {
         node.Next               = this.head;
         node.Previous           = this.head.Previous;
         this.head.Previous.Next = node;
         this.head.Previous      = node;
     }
     this.head = node;
 }
示例#4
0
 /// <summary>
 /// 从链表中移除指定的节点。
 /// </summary>
 /// <param name="node">要移除的节点。</param>
 private void Remove(LruNormalNode <TKey, TValue> node)
 {
     if (node.Next == node)
     {
         this.head = null;
     }
     else
     {
         node.Next.Previous = node.Previous;
         node.Previous.Next = node.Next;
         if (this.head == node)
         {
             this.head = node.Next;
         }
     }
 }
示例#5
0
        /// <summary>
        /// 将指定的键和对象添加到缓存中,并返回添加的节点。
        /// </summary>
        /// <param name="key">要添加的对象的键。</param>
        /// <param name="value">要添加的对象。</param>
        private void AddInternal(TKey key, TValue value)
        {
            LruNormalNode <TKey, TValue> node;
            IDisposable disposable = null;

            lock (cacheLock)
            {
                if (cacheDict.TryGetValue(key, out node))
                {
                    // 移动旧节点。
                    MoveToFirst(node);
                    node.Value = value;
                }
                else
                {
                    if (count >= maxSize)
                    {
                        // 淘汰旧节点。
                        node = this.head.Previous;
                        cacheDict.Remove(node.Key);
                        disposable = node.Value as IDisposable;
                        Remove(node);
                        node.Key   = key;
                        node.Value = value;
                    }
                    else
                    {
                        node = new LruNormalNode <TKey, TValue>(key, value);
                        count++;
                    }
                    AddFirst(node);
                    cacheDict.Add(key, node);
                }
            }
            if (disposable != null)
            {
                disposable.Dispose();
            }
        }