/// <summary> /// 打开拼图游戏。 /// </summary> /// <param name="fileName">要打开的拼图游戏存档路径。</param> /// <param name="ct">取消任务的通知。</param> /// <returns>打开拼图游戏的任务。</returns> public Task OpenGame(string fileName, CancellationToken ct) { using (FileStream stream = new FileStream(fileName, FileMode.Open, FileAccess.Read)) { JigsawSerializeContext context = new JigsawSerializeContext(this.devices); BinaryFormatter formatter = new BinaryFormatter(null, new StreamingContext(StreamingContextStates.File, context)); this.gameInfo = (JigsawInfo)formatter.Deserialize(stream); this.pieces = (JigsawPieceCollection)formatter.Deserialize(stream); } this.gameChanged = false; return(this.StartGame(this.pieces, this.gameInfo, ct)); }
/// <summary> /// 打开拼图游戏。 /// </summary> /// <param name="fileName">要打开的拼图游戏存档路径。</param> /// <param name="ct">取消任务的通知。</param> /// <returns>打开拼图游戏的任务。</returns> public Task OpenGame(string fileName, CancellationToken ct) { using (FileStream stream = new FileStream(fileName, FileMode.Open, FileAccess.Read)) { JigsawSerializeContext context = new JigsawSerializeContext(this.devices); BinaryFormatter formatter = new BinaryFormatter(null, new StreamingContext(StreamingContextStates.File, context)); this.gameInfo = (JigsawInfo)formatter.Deserialize(stream); this.pieces = (JigsawPieceCollection)formatter.Deserialize(stream); } this.gameChanged = false; return this.StartGame(this.pieces, this.gameInfo, ct); }