/// <summary> /// Process when a player auto walks. /// </summary> /// <param name="player">The player who auto walked.</param> /// <param name="world">A reference to the gameworld.</param> private void ProcessAutoWalk(Player player, GameWorld world) { Position pos = netmsg.GetPosition(); #if DEBUG Log.WriteDebug("In ProcessAutoWalk()"); Log.WriteDebug("pos: " + pos); #endif world.HandleAutoWalk(player, pos); }
/// <summary> /// Process when a player auto walks. /// </summary> /// <param name="player">The player who auto walked.</param> /// <param name="world">A reference to the gameworld.</param> private void ProcessAutoWalk(Player player, GameWorld world) { Position pos = netmsg.GetPosition(); #if DEBUG Log.WriteDebug("In ProcessAutoWalk()"); Log.WriteDebug("pos: " + pos); #endif world.HandleAutoWalk(player, pos); }