示例#1
0
 public void BroadcastDeath(object sender, DeathEventArgs e)
 {
     var compressedPayload = PayloadManager.BuildDeathPayload(sender as Cycle);
     getGameContext().Clients.Group(_relayGroup).deathPayload(compressedPayload);
 }
示例#2
0
        public void BroadcastDeath(object sender, DeathEventArgs e)
        {
            var compressedPayload = PayloadManager.BuildDeathPayload(sender as Cycle);

            getGameContext().Clients.Group(_relayGroup).deathPayload(compressedPayload);
        }