public void BroadcastDeath(object sender, DeathEventArgs e) { var compressedPayload = PayloadManager.BuildDeathPayload(sender as Cycle); getGameContext().Clients.Group(_relayGroup).deathPayload(compressedPayload); }
public void BroadcastDeath(object sender, DeathEventArgs e) { var compressedPayload = PayloadManager.BuildDeathPayload(sender as Cycle); getGameContext().Clients.Group(_relayGroup).deathPayload(compressedPayload); }