示例#1
0
文件: MoveArmy.cs 项目: AciesNN/cyc
		protected override Enum TestImplContext(Context context)
		{
			if (!IsPegusus && context.turn.CurrentGod != God.Mars)
				return TestResult.InvalidGod;

			gold = Constants.moveArmyCost;
			if (player.Gold < gold)
				return TestResult.NotEnoughtGold;

			if (islandFromID < 0 || islandFromID >= context.map.Islands.Count || islandToID < 0 || islandToID >= context.map.Islands.Count)
				return TestResult.InvalidIslandID;

			if (islandFromID == islandToID)
				return TestResult.FromAndToEqual;

			if (count < 1 || count > context.map.GetArmyCountByIsland(islandFromID, playerID))
				return TestResult.InvalidCount;

			if (!context.map.HasIslandsShipBrige(islandFromID, islandToID, playerID))
				return TestResult.DontConnectIslands;

			if (context.map.IsThereCreatureOnIsland(Card.Gorgon, islandFromID))
				return TestResult.Gorgone;

			return TestResult.OK;
		}
示例#2
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文件: EndTurn.cs 项目: AciesNN/cyc
		protected override bool TestImpl(Context context)
		{
			if (context.turn.GetNextPlayerID() != PlayerInfoCM.NoID)
				return false;

			return true;
		}
示例#3
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文件: AuctionEnd.cs 项目: AciesNN/cyc
		protected override UnitOfWork GetUnitOfWorkImpl(Context context)
		{
			List<int> turnPlayersOrder = new List<int>();
			List<int> golds = new List<int>(context.players.PlayersCount);
			for (int i = 0; i < context.players.PlayersCount; ++i)
				golds.Add(0);

			for (int i = 0; i < context.auction.GodsOrder.Count; ++i) 
			{
				AuctionCM.Bet bet = context.auction.GetMaxBetForGod(context.auction.GodsOrder[i]);
				if (bet != null)
				{
					golds[bet.playerID] = AuctionCM.GoldForBet(context.players.GetPlayer(bet.playerID), bet.bet);
					turnPlayersOrder.Add(bet.playerID);
				}
			}

			List<AuctionCM.Bet> apolloBets = context.auction.GetOrderedGodBets(God.Appolon);
			turnPlayersOrder.AddRange( apolloBets.Select(b => b.playerID).ToList() );

			UOW uow = new UOW()
			{
				turnPlayersOrder = turnPlayersOrder,
				golds = golds
			};

			return uow;
		}
示例#4
0
			protected override void DoImplContext(Context context)
			{
				context.turn.CountTurnActionCounter();
				context.players.GetPlayer(playerID).ChangeMarkerValue(PlayerInfoCM.Marker.Philosopher, 1);
				if (gold > 0)
					context.players.GetPlayer(playerID).ChangeMarkerValue(PlayerInfoCM.Marker.Gold, -gold);
			}
示例#5
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		protected override UnitOfWork GetUnitOfWorkImpl(Context context)
		{
			if (playerID == context.armyFight.AttackPlayerID)
			{
				UnitOfWork uow = new UOW_AttackRetreat()
				{
					playerID = playerID,
					islandFromID = context.armyFight.DefenceIslandID,
					islandToID = islandID,
					count = context.armyFight.AttackCount
				};
				return uow;
			}
			else
			{
				UnitOfWork uow = new UOW_DefenceRetreat()
				{
					playerID = playerID,
					islandFromID = context.armyFight.DefenceIslandID,
					islandToID = islandID,
					count = context.armyFight.DefenceCount,
					killMinotaurus = context.armyFight.IsMinotaurus,

					changeOwner = changeOwner
				};
				return uow;
			}
		}
示例#6
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		protected override UnitOfWork GetUnitOfWorkImpl(Context context)
		{
			List<God> gods = new List<God>() { God.Mars, God.Sophia, God.Poseidon, God.Zeus };
			List<God> godsOrder = new List<God>();
			for (int i = 0; i < context.players.PlayersCount - 1; ++i)
			{
				int randomGod = context.Randomizer.Range(0, gods.Count-1);
				godsOrder.Add(gods[randomGod]);
				gods.RemoveAt(randomGod);
			}

			List<int> gold = new List<int>();
			for (int i = 0; i < context.players.PlayersCount; ++i )
			{
				gold.Add(context.map.GetIncome(i));
			}

			List<int> random = new List<int>();
			int randomCount = context.cards.GetNewCardCountAfterShift();
			int cardCount = Enum.GetValues(typeof(Card)).Length - 1;
			for (int i = 0; i < randomCount; i++)
				random.Add(context.Randomizer.Range(0, cardCount));

			UnitOfWork uow = new UOW()
			{
				godsOrder = godsOrder,
				gold = gold,
				random = random
			};
			return uow;
		}
示例#7
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文件: MakeBet.cs 项目: AciesNN/cyc
		protected override Enum TestImplContext(Context context)
		{
			if (god == God.None)
				return TestResult.GodNoneBet;

			if (bet < 1)
				return TestResult.TooSmallBet;

			if (god != God.Appolon && player.Gold < AuctionCM.GoldForBet(player, bet))
				return TestResult.NotEnoughtGold;

			if (!context.auction.GodPossibleToBet(player.ID, god))
				return TestResult.GodDontPossibleToBet;

			AuctionCM.Bet maxBet = context.auction.GetMaxBetForGod(god);
			int maxbet = (maxBet == null ? 0 : maxBet.bet);

			if (god != God.Appolon)
			{
				if (bet < maxbet)
					return TestResult.TooSmallBet;
			} 
			else
			{
				if (bet != maxbet + 1)
					return TestResult.WrongApolloBet;
			}

			return TestResult.OK;
		}
示例#8
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			protected override void DoImplContext(Context context)
			{
				for (int i = 0; i < builds.Count; ++i)
					context.map.DestroyBuild(builds[i]);

				context.map.BuildMetro(islandID);
			}
示例#9
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		private static VariantOffer CheckBuildAndMoveNavy(Context context, PlayerInfoCM player, AIOptions options, int restOfGold)
		{
			VariantOfferPackage package = new VariantOfferPackage();

			int restUnits = Math.Min(Constants.maxArmyCount - context.map.Navy.Where(e => e.OwnerID == player.ID).Count(), Constants.armyPrices.Count);
			if (restUnits < 1)
				return null;

			List<IslandCM> enemyNeibourIslands = Library.Map.GetEnemyNeibourIslands(context.map, player.ID, false);
			float maxNeedBridgeVP = 0;
			for (int i = 0; i < enemyNeibourIslands.Count; ++i)
			{
				IslandCM enemyIsland = enemyNeibourIslands[i];
				float vp = Library.Map.GetIslandPriceVP(context.map, enemyIsland.ID, player.ID, options) * options.coefficients.BridgeToIslandPriceCoeff;
				if (vp > maxNeedBridgeVP)
					maxNeedBridgeVP = vp;
			}

			if (maxNeedBridgeVP > 0)
				package.Add(new VariantOffer(0, maxNeedBridgeVP));

			if (Library.Map.GetAccessibleSeaHorns(context.map, player.ID, false, false).Count > 0)
				package.Add(new VariantOffer(Constants.moveNavyCost + Constants.navyPrices[1], options.coefficients.HornVPT * options.turnsToEnd));

			return package.GetSum();
		}
示例#10
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		protected override Enum TestImplContext(Context context)
		{
			if (islandID < 0 || islandID >= context.map.Islands.Count)
				return TestResult.InvalidIslandID;

			IslandCM island = context.map.Islands[islandID];
			if (island.OwnerID != playerID)
				return TestResult.AlienIsland;

			if (builds.Count == 0)
				builds = context.map.GetBuildsAddrsForMetro(playerID, islandID);

			if (builds.Count != 4)
				return TestResult.WrongBuilds;

			if (builds.Select(a => context.map.GetBuild(a)).Where(b => b != Build.None).Count() != builds.Count)
				return TestResult.WrongBuilds;

			for (int i = 0; i < IslandCM.IslandMetroSizeByIslandSize(island.Size); ++i)
			{
				SlotAddr addr = SlotAddr.Create(islandID, i);
				if (island.Slots[i] != Build.None && !builds.Contains(addr))
					return TestResult.WrongBuilds;
			}		

			return TestResult.OK;
		}
示例#11
0
文件: UseCardKra.cs 项目: AciesNN/cyc
			protected override void DoImplContext(Context context)
			{
				if (killNavyCount > 0)
					context.map.KillNavy(cell, killNavyPlayerID, killNavyCount);

				context.map.CreateKraken(cell);
			}
示例#12
0
文件: UseCardSyl.cs 项目: AciesNN/cyc
		public UseCardSyl() : base() { } //JSON Constructor

		protected override Enum TestImplContext(Context context)
		{
			if (context.cards.ActiveOpenCard != Card.Sylph)
				return TestResult.WrongCard;

			return TestResult.OK;
		}
示例#13
0
文件: UseCardMer.cs 项目: AciesNN/cyc
			protected override void DoImplContext(Context context)
			{
				context.map.KillNavy(cell, enemyID);

				if (change)
					context.map.BuyNavy(playerID, cell);
			}
示例#14
0
文件: MoveNavy.cs 项目: AciesNN/cyc
		protected override Enum TestImplContext(Context context)
		{
			if (context.turn.CurrentGod != God.Mars)
				return TestResult.InvalidGod;

			gold = Constants.moveNavyCost;
			if (player.Gold < gold)
				return TestResult.NotEnoughtGold;

			if (from == to)
				return TestResult.FromAndToEqual;

			if (!context.map.IsPointsNeibours(from, to))
				return TestResult.NotNeibours;

			if (count < 1 || count > context.map.GetNavyCountByCell(from, playerID))
				return TestResult.InvalidCount;

			if (context.turn.MoveNavyLastCell != null && context.turn.MoveNavyLastCell != from)
				return TestResult.BrokenMove;

			if (!context.map.IsPointAccessibleForShip(to, playerID, true))
				return TestResult.ForbiddenHex;

			return TestResult.OK;
		}
示例#15
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		protected override UnitOfWork GetUnitOfWorkImpl(Context context)
		{
			UnitOfWork uow = new UOW()
			{
			};
			return uow;
		}
示例#16
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文件: BuyNavy.cs 项目: AciesNN/cyc
		protected override Enum TestImplContext(Context context)
		{
			if (context.turn.CurrentGod != God.Poseidon)
				return TestResult.InvalidGod;

			if (!context.map.IsPointOnMap(hex))
				return TestResult.InvalidHex;

			if (!context.map.GetNeiborIslandsByMapPos(hex).Any(i => i.OwnerID == playerID))
				return TestResult.AlienIsland;

			if (!context.map.IsPointAccessibleForShip(hex, playerID, false))
				return TestResult.ForbiddenHex;

			if (context.map.Navy.Where(a => a.OwnerID == playerID).Count() >= Constants.maxNavyCount)
				return TestResult.NotEnouthUnit;

			if (context.turn.TurnActionCounter >= Constants.navyPrices.Count)
				return TestResult.NotEnouthActions;

			gold = Constants.navyPrices[context.turn.TurnActionCounter];
			if (player.Gold < gold)
				return TestResult.NotEnouthGold;

			return TestResult.OK;
		}
示例#17
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文件: UseCardGor.cs 项目: AciesNN/cyc
		protected override bool TestImplContextCurrentCard(Context context)
		{
			if (context.map.IsThereCreatureOnIsland(Card.Chiron, islandID))
				return false;

			return base.TestImplContextCurrentCard(context);
		}
示例#18
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文件: ReInitTurn.cs 项目: AciesNN/cyc
			protected override void DoImplContext(Context context)
			{
				if (isNeedTrashActiveCard)
					context.cards.TrashActiveCard();

				if (isNeedRefreshStack)
					context.cards.RefreshStack();
			}
示例#19
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文件: UseCardSyl.cs 项目: AciesNN/cyc
		protected override UnitOfWork GetUnitOfWorkImpl(Context context)
		{
			UnitOfWork uow = new UOW()
			{
				move = Constants.sylphNavyMove
			};
			return uow;
		}
示例#20
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文件: UseCardSat.cs 项目: AciesNN/cyc
			protected override void DoImplContext(Context context)
			{
				if (count > 0)
				{
					context.players.GetPlayer(enemyID).ChangeMarkerValue(PlayerInfoCM.Marker.Philosopher, -count);
					context.players.GetPlayer(playerID).ChangeMarkerValue(PlayerInfoCM.Marker.Philosopher, +count);
				}
			}
示例#21
0
文件: ReInitTurn.cs 项目: AciesNN/cyc
		protected override UnitOfWork GetUnitOfWorkImpl(Context context)
		{
			UnitOfWork uow = new UOW()
			{
				isNeedTrashActiveCard = (context.cards.ActiveOpenCard != Card.None),
				isNeedRefreshStack = context.cards.IsNeedRefreshStack
			};
			return uow;
		}
示例#22
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文件: UseCardHar.cs 项目: AciesNN/cyc
		protected override UnitOfWork GetUnitOfWorkImpl(Context context)
		{
			UnitOfWork uow = new UOW()
			{
				islandID = islandID,
				enemyID = enemyID
			};
			return uow;
		}
示例#23
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文件: PlayerRule.cs 项目: AciesNN/cyc
		protected override Enum TestImpl(Context context)
		{
			if (playerID != context.CurrentPlayerID)
				return TestResult.NotCurrentPlayer;

			player = context.players.GetPlayer(playerID);

			return TestImplContext(context);
		}
示例#24
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文件: UseCardCyc.cs 项目: AciesNN/cyc
		protected override UnitOfWork GetUnitOfWorkImpl(Context context)
		{
			UnitOfWork uow = new UOW()
			{
				addr = addr,
				build = build
			};
			return uow;
		}
示例#25
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		protected override UnitOfWork GetUnitOfWorkImpl(Context context)
		{
			UnitOfWork uow = new UOW()
			{
				playerID = playerID,
				gold = Constants.sellCost
			};
			return uow;
		}
示例#26
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		private static VariantOffer CheckNeedBuild(Context context, PlayerInfoCM player, AIOptions options, int restOfGold)
		{
			VariantOfferPackage package = new VariantOfferPackage();

			package.Add(AuctionCommon.CheckNeedBuild(context, player, options, Build.Poseidon, restOfGold));

			package.CheckAll(options);
			return package.GetAvg();
		}
示例#27
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			protected override void DoImplContext(Context context)
			{
				context.players.GetPlayer(playerID).ChangeMarkerValue(PlayerInfoCM.Marker.Philosopher, -Constants.philosophToMetro);

				for (int i = 0; i < builds.Count; ++i)
					context.map.DestroyBuild(builds[i]);

				context.map.BuildMetro(islandID);
			}
示例#28
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		protected override bool TestImpl(Context context)
		{
			int playerID = context.CurrentPlayerID;

			List<IslandCM> playerIslands = context.map.GetIslandsByOwner(playerID);
			int playerBuildingsCount = playerIslands.SelectMany(i => i.Slots.Where(b => b != Build.None)).Distinct().Count();

			return (playerBuildingsCount == Enum.GetValues(typeof(Build)).Length - 1);
		}
示例#29
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文件: testlogic.cs 项目: AciesNN/cyc
	private static Context MakeContext()
	{
		Context context = new Cyclades.Context(5, 0);

		Serialization.Serialize(context, "context.txt");
		context = Serialization.DeSerializeFile<Cyclades.Context>("context.txt");

		return context;
	}
示例#30
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		protected override UnitOfWork GetUnitOfWorkImpl(Context context)
		{
			UnitOfWork uow = new UOW()
			{
				playerID = playerID,
				gold = gold
			};
			return uow;
		}