internal byte[] GetBytes() { MemoryStream TemporaryStream = new MemoryStream(); TemporaryStream.Write(HabboEncoding.EncodeInt32((int)Buffer.Length), 0, 4); TemporaryStream.Write(Buffer.ToArray(), 0, (int)Buffer.Length); return(TemporaryStream.ToArray()); }
internal void AppendInt32(int i) { Buffer.Write(HabboEncoding.EncodeInt32(i), 0, 4); }