示例#1
0
		internal DynamicRoomModel(RoomModel pModel, Room room)
		{
			this.staticModel = pModel;
			this.DoorX = this.staticModel.DoorX;
			this.DoorY = this.staticModel.DoorY;
			this.DoorZ = this.staticModel.DoorZ;
			this.DoorOrientation = this.staticModel.DoorOrientation;
			this.Heightmap = this.staticModel.Heightmap;
			this.MapSizeX = this.staticModel.MapSizeX;
			this.MapSizeY = this.staticModel.MapSizeY;
			this.ClubOnly = this.staticModel.ClubOnly;
            this.mRoom = room;
			this.Generate();
		}
示例#2
0
 public Gamemap(Room room)
 {
     this.room            = room;
     this.DiagonalEnabled = true;
     this.mStaticModel    = CyberEnvironment.GetGame().GetRoomManager().GetModel(room.ModelName);
     if (this.mStaticModel == null)
     {
         throw new Exception("No modeldata found for roomID " + room.RoomId);
     }
     this.mDynamicModel     = new DynamicRoomModel(this.mStaticModel, room);
     this.mCoordinatedItems = new HybridDictionary();
     this.gotPublicPool     = room.RoomData.Model.gotPublicPool;
     this.mGameMap          = new byte[this.Model.MapSizeX, this.Model.MapSizeY];
     this.mItemHeightMap    = new double[this.Model.MapSizeX, this.Model.MapSizeY];
     this.userMap           = new HybridDictionary();
     this.walkableList      = this.GetWalkablePoints();
 }
示例#3
0
 internal void Destroy()
 {
     this.userMap.Clear();
     this.mDynamicModel.Destroy();
     this.mCoordinatedItems.Clear();
     Array.Clear(this.mGameMap, 0, this.mGameMap.Length);
     Array.Clear(this.mUserItemEffect, 0, this.mUserItemEffect.Length);
     Array.Clear(this.mItemHeightMap, 0, this.mItemHeightMap.Length);
     this.userMap           = null;
     this.mGameMap          = null;
     this.mUserItemEffect   = null;
     this.mItemHeightMap    = null;
     this.mCoordinatedItems = null;
     this.mDynamicModel     = null;
     this.room         = null;
     this.mStaticModel = null;
 }
示例#4
0
 public Gamemap(Room room)
 {
     this.room = room;
     this.DiagonalEnabled = true;
     this.mStaticModel = CyberEnvironment.GetGame().GetRoomManager().GetModel(room.ModelName);
     if (this.mStaticModel == null)
     {
         throw new Exception("No modeldata found for roomID " + room.RoomId);
     }
     this.mDynamicModel = new DynamicRoomModel(this.mStaticModel, room);
     this.mCoordinatedItems = new HybridDictionary();
     this.gotPublicPool = room.RoomData.Model.gotPublicPool;
     this.mGameMap = new byte[this.Model.MapSizeX, this.Model.MapSizeY];
     this.mItemHeightMap = new double[this.Model.MapSizeX, this.Model.MapSizeY];
     this.userMap = new HybridDictionary();
     this.walkableList = this.GetWalkablePoints();
 }
示例#5
0
		internal void Destroy()
		{
			Array.Clear(this.SqState, 0, this.SqState.Length);
			Array.Clear(this.SqFloorHeight, 0, this.SqFloorHeight.Length);
			Array.Clear(this.SqSeatRot, 0, this.SqSeatRot.Length);
			this.staticModel = null;
			this.Heightmap = null;
			this.SqState = null;
			this.SqFloorHeight = null;
			this.SqSeatRot = null;
		}
示例#6
0
		internal void FillNull(uint pId)
		{
			this.Id = pId;
			this.Name = "Unknown Room";
			this.Description = "-";
			this.Type = "private";
			this.Owner = "-";
			this.Category = 0;
			this.UsersNow = 0;
			this.UsersMax = 0;
			this.ModelName = "NO_MODEL";
			this.CCTs = "";
			this.Score = 0;
			this.Tags = new List<string>();
			this.AllowPets = 1;
			this.AllowPetsEating = 0;
			this.AllowWalkthrough = 1;
			this.Hidewall = 0;
			this.Password = "";
			this.Wallpaper = "0.0";
			this.Floor = "0.0";
			this.Landscape = "0.0";
			this.WallThickness = 0;
			this.FloorThickness = 0;
			this.Group = null;
			this.AllowRightsOverride = false;
			this.Event = null;
			this.GameId = 0;
			this.WhoCanBan = 0;
			this.WhoCanKick = 0;
			this.WhoCanMute = 0;
			this.TradeState = 2;
			this.State = 0;
			this.RoomChat = new HashSet<Chatlog>();
			this.WordFilter = new List<string>();
			this.WallHeight = -1;
			this.mModel = CyberEnvironment.GetGame().GetRoomManager().GetModel(this.ModelName);
		}
示例#7
0
 internal void ResetModel()
 {
    this.mModel = CyberEnvironment.GetGame().GetRoomManager().GetModel(this.ModelName);
 }
示例#8
0
		internal void Fill(Room Room)
		{
			this.Id = Room.RoomId;
			this.Name = Room.Name;
			this.Description = Room.Description;
			this.Type = Room.Type;
			this.Owner = Room.Owner;
			this.Category = Room.Category;
			this.State = Room.State;
			this.UsersNow = Room.UsersNow;
			this.UsersMax = Room.UsersMax;
			this.ModelName = Room.ModelName;
            this.WallHeight = Room.WallHeight;
			this.Score = Room.Score;
			this.Tags = new List<string>();
			object[] array = Room.Tags.ToArray();
			for (int i = 0; i < array.Length; i++)
			{
				string item = (string)array[i];
				this.Tags.Add(item);
			}
			this.AllowPets = Room.AllowPets;
			this.AllowPetsEating = Room.AllowPetsEating;
			this.AllowWalkthrough = Room.AllowWalkthrough;
			this.Hidewall = Room.Hidewall;
			this.Password = Room.Password;
			this.Wallpaper = Room.Wallpaper;
			this.Floor = Room.Floor;
			this.Landscape = Room.Landscape;
			this.FloorThickness = Room.FloorThickness;
			this.WallThickness = Room.WallThickness;
			this.Group = Room.Group;
			this.Event = Room.Event;
			this.ChatType = Room.ChatType;
			this.ChatBalloon = Room.ChatBalloon;
			this.ChatSpeed = Room.ChatSpeed;
			this.ChatMaxDistance = Room.ChatMaxDistance;
			this.ChatFloodProtection = Room.ChatFloodProtection;
			this.WhoCanMute = Room.WhoCanMute;
			this.WhoCanKick = Room.WhoCanKick;
			this.WhoCanBan = Room.WhoCanBan;
			this.RoomChat = Room.RoomChat;
			this.WordFilter = Room.WordFilter;
			this.mModel = CyberEnvironment.GetGame().GetRoomManager().GetModel(this.ModelName);
		}
示例#9
0
		internal void Fill(DataRow Row)
		{
			this.Id = Convert.ToUInt32(Row["id"]);
			this.Name = (string)Row["caption"];
			this.Description = (string)Row["description"];
			this.Type = (string)Row["roomtype"];
			this.Owner = (string)Row["owner"];
			this.OwnerId = 0;
            this.RoomChat = new HashSet<Chatlog>();
			this.WordFilter = new List<string>();
			using (IQueryAdapter queryreactor = CyberEnvironment.GetDatabaseManager().getQueryReactor())
			{
				queryreactor.setQuery("SELECT id FROM users WHERE username = @owner");
				queryreactor.addParameter("owner", this.Owner);
				int integer = queryreactor.getInteger();
				if (integer > 0)
				{
					this.OwnerId = integer;
				}
				queryreactor.setQuery("SELECT user_id, message, timestamp FROM chatlogs WHERE room_id=@id ORDER BY timestamp DESC LIMIT 150");
				queryreactor.addParameter("id", this.Id);
				DataTable table = queryreactor.getTable();
				foreach (DataRow dataRow in table.Rows)
				{
					this.RoomChat.Add(new Chatlog((uint)dataRow[0], (string)dataRow[1], Convert.ToDouble(dataRow[2]), false));
				}
				queryreactor.setQuery("SELECT word FROM room_wordfilter WHERE room_id = @id");
				queryreactor.addParameter("id", this.Id);
				DataTable table2 = queryreactor.getTable();
				foreach (DataRow dataRow2 in table2.Rows)
				{
					this.WordFilter.Add(dataRow2["word"].ToString());
				}
			}
			string a;
			if ((a = Row["state"].ToString().ToLower()) != null)
			{
				if (a == "open")
				{
					this.State = 0;
					goto IL_24B;
				}
				if (a == "password")
				{
					this.State = 2;
					goto IL_24B;
				}
				if (!(a == "locked"))
				{
				}
			}
			this.State = 1;
			IL_24B:
			this.TradeState = int.Parse(Row["trade_state"].ToString());
			this.Category = (int)Row["category"];
			if (!string.IsNullOrEmpty(Row["users_now"].ToString()))
			{
				this.UsersNow = (int)Row["users_now"];
			}
			else
			{
				this.UsersNow = 0;
			}
			this.UsersMax = (int)Row["users_max"];
			this.ModelName = (string)Row["model_name"];
            this.WallHeight = int.Parse(Row["walls_height"].ToString());
			this.CCTs = (string)Row["public_ccts"];
			this.Score = (int)Row["score"];
			this.Tags = new List<string>();
			this.AllowPets = Convert.ToInt32(Row["allow_pets"].ToString());
			this.AllowPetsEating = Convert.ToInt32(Row["allow_pets_eat"].ToString());
			this.AllowWalkthrough = Convert.ToInt32(Row["allow_walkthrough"].ToString());
			this.AllowRightsOverride = false;
			this.Hidewall = Convert.ToInt32(Row["allow_hidewall"].ToString());
			this.Password = (string)Row["password"];
			this.Wallpaper = (string)Row["wallpaper"];
			this.Floor = (string)Row["floor"];
			this.Landscape = (string)Row["landscape"];
			this.FloorThickness = (int)Row["floorthick"];
			this.WallThickness = (int)Row["wallthick"];
			this.ChatType = (int)Row["chat_type"];
			this.ChatBalloon = (int)Row["chat_balloon"];
			this.ChatSpeed = (int)Row["chat_speed"];
			this.ChatMaxDistance = (int)Row["chat_max_distance"];
			this.ChatFloodProtection = (int)Row["chat_flood_protection"];
			this.GameId = (int)Row["game_id"];
			this.WhoCanMute = Convert.ToInt32(Row["mute_settings"]);
			this.WhoCanKick = Convert.ToInt32(Row["kick_settings"]);
			this.WhoCanBan = Convert.ToInt32(Row["ban_settings"]);
			this.GroupId = (uint)Row["group_id"];
			this.Group = CyberEnvironment.GetGame().GetGroupManager().GetGroup(this.GroupId);
			this.Event = CyberEnvironment.GetGame().GetRoomEvents().GetEvent(this.Id);
			Dictionary<int, int> dictionary = new Dictionary<int, int>();
			if (!string.IsNullOrEmpty(Row["icon_items"].ToString()))
			{
				string[] array = Row["icon_items"].ToString().Split(new char[]
				{
					'|'
				});
				for (int i = 0; i < array.Length; i++)
				{
					string text = array[i];
					if (!string.IsNullOrEmpty(text))
					{
						string[] array2 = text.Replace('.', ',').Split(new char[]
						{
							','
						});
						int key = 0;
						int value = 0;
						int.TryParse(array2[0], out key);
						if (array2.Length > 1)
						{
							int.TryParse(array2[1], out value);
						}
						try
						{
							if (!dictionary.ContainsKey(key))
							{
								dictionary.Add(key, value);
							}
						}
						catch (Exception ex)
						{
							Logging.LogException(string.Concat(new string[]
							{
								"Exception: ",
								ex.ToString(),
								"[",
								text,
								"]"
							}));
						}
					}
				}
			}
            if (Row["tags"].ToString() != "")
            {
                string[] array3 = Row["tags"].ToString().Split(new char[]
			{
				','
			});
                for (int j = 0; j < array3.Length; j++)
                {
                    string item = array3[j];
                    this.Tags.Add(item);
                }
            }
			this.mModel = CyberEnvironment.GetGame().GetRoomManager().GetModel(this.ModelName);
		}
示例#10
0
 internal void Destroy()
 {
     this.userMap.Clear();
     this.mDynamicModel.Destroy();
     this.mCoordinatedItems.Clear();
     Array.Clear(this.mGameMap, 0, this.mGameMap.Length);
     Array.Clear(this.mUserItemEffect, 0, this.mUserItemEffect.Length);
     Array.Clear(this.mItemHeightMap, 0, this.mItemHeightMap.Length);
     this.userMap = null;
     this.mGameMap = null;
     this.mUserItemEffect = null;
     this.mItemHeightMap = null;
     this.mCoordinatedItems = null;
     this.mDynamicModel = null;
     this.room = null;
     this.mStaticModel = null;
 }