//添加动作片段 private void AddNewCameraState(JTimelineCamera line, JCameraTrack track, float time, string stateName) { var clipData = ScriptableObject.CreateInstance <JCameraClipData>(); clipData.TargetObject = line.AffectedObject.gameObject; clipData.StartTime = time; clipData.ActionName = stateName; clipData.Action = new SkillCameraAction(); clipData.Action.action = (SkillCameraAction.CameraAction)Enum.Parse(typeof(SkillCameraAction.CameraAction), stateName); clipData.PlaybackDuration = 0.5f; clipData.Track = track; track.AddClip(clipData); if (timelineClipRenderDataMap.ContainsKey(track)) { var cachedData = ScriptableObject.CreateInstance <JClipRenderData>(); cachedData.ClipData = clipData; timelineClipRenderDataMap[track].Add(cachedData); } else { var cachedData = ScriptableObject.CreateInstance <JClipRenderData>(); cachedData.ClipData = clipData; List <JClipRenderData> list = new List <JClipRenderData>(); list.Add(cachedData); timelineClipRenderDataMap.Add(track, list); } }
//时间线右键点击的菜单 private GenericMenu MenuForCameraTimeLine(JTimelineCamera Cameraline, JCameraTrack linetrack) { GenericMenu contextMenu = new GenericMenu(); string[] allStates = Enum.GetNames(typeof(SkillCameraAction.CameraAction)); contextMenu.AddItem(new GUIContent("AddNewTrack"), false, (obj) => AddNewCameraTrack(((JTimelineBase)((object[])obj)[0])), new object[] { Cameraline }); float newTime = (((UnityEngine.Event.current.mousePosition.x + XScroll) / DisplayArea.width) * Cameraline.Sequence.Duration) / XScale; foreach (var state in allStates) { contextMenu.AddItem( new GUIContent("AddNewAction/" + state), false, (obj) => AddNewCameraState(((JTimelineCamera)((object[])obj)[0]), ((JCameraTrack)((object[])obj)[1]), ((float)((object[])obj)[2]), ((string)((object[])obj)[3])), new object[] { Cameraline, linetrack, newTime, state } ); } //删除时间线 contextMenu.AddItem(new GUIContent("DeleteCameraLine"), false, (obj) => RemoveCameraTimeline(((JTimelineCamera)((object[])obj)[0]), ((JCameraTrack)((object[])obj)[1])), new object[] { Cameraline, linetrack }); return(contextMenu); }
//时间线的侧边栏绘制 private void SideBarAndLineForCamera(JTimelineBase timeline) { if (timeline is JTimelineCamera) { GUILayout.BeginVertical(); JTimelineCamera Cameraline = (JTimelineCamera)timeline; for (int j = 0; j < Cameraline.CameraTracks.Count; j++) { GUILayout.BeginHorizontal(); GUILayout.Box(new GUIContent("" + Cameraline.AffectedObject.name, ""), USEditorUtility.USeqSkin.GetStyle("TimelinePaneBackground"), GUILayout.Height(lineHeight), GUILayout.MaxWidth(FloatingWidth)); Rect FloatingRect = GUILayoutUtility.GetLastRect(); GUILayout.Box(new GUIContent("", "CameraTimeline for" + Cameraline.AffectedObject.name + " Track " + j + " " + Cameraline.CameraTracks[j].name), USEditorUtility.USeqSkin.GetStyle("TimelinePaneBackground"), GUILayout.Height(lineHeight), GUILayout.ExpandWidth(true)); Rect ContentRect = GUILayoutUtility.GetLastRect(); GUILayout.EndHorizontal(); //GUILayout.Box("" + Cameraline.AffectedObject.name, USEditorUtility.USeqSkin.GetStyle("TimelinePaneBackground"), GUILayout.Height(lineHeight), GUILayout.MaxWidth(FloatingWidth)); Rect addRect = FloatingRect;// GUILayoutUtility.GetLastRect(); Rect labelRect = addRect; labelRect.x += 40; labelRect.width = (lineHeight + 41); //标签 GUI.Label(labelRect, "Track " + j); //轨道名字 Rect nameRect = addRect; nameRect.x += 40 + lineHeight + 40; nameRect.width -= (lineHeight + 120); Cameraline.CameraTracks[j].name = GUI.TextField(nameRect, Cameraline.CameraTracks[j].name); Rect enableRect = addRect; enableRect.x = addRect.x + addRect.width - 2 * lineHeight - 2.0f;; enableRect.width = lineHeight; //enable开关 Cameraline.CameraTracks[j].Enable = GUI.Toggle(enableRect, Cameraline.CameraTracks[j].Enable, new GUIContent("", USEditorUtility.EditButton, "Enable The Timeline")); addRect.x = addRect.x + addRect.width - lineHeight - 1.0f; addRect.width = lineHeight; GenericMenu contextMenu = new GenericMenu(); if (GUI.Button(addRect, new GUIContent("", USEditorUtility.EditButton, "Options for this Timeline"), USEditorUtility.ToolbarButtonSmall)) { contextMenu = MenuForCameraTimeLine(Cameraline, Cameraline.CameraTracks[j]); contextMenu.ShowAsContext(); } if (timelineClipRenderDataMap.ContainsKey(Cameraline.CameraTracks[j])) { ///时间线背景 区域 只接受右键 // GUILayout.Box(new GUIContent("", "CameraTimeline for" + Cameraline.AffectedObject.name + "Track " + j), USEditorUtility.USeqSkin.GetStyle("TimelinePaneBackground"), GUILayout.Height(lineHeight), GUILayout.ExpandWidth(true)); DisplayArea = ContentRect;// GUILayoutUtility.GetLastRect(); GUI.BeginGroup(DisplayArea); List <JClipRenderData> renderDataList = timelineClipRenderDataMap[Cameraline.CameraTracks[j]]; CameraGUI(Cameraline, Cameraline.CameraTracks[j], renderDataList.ToArray()); GUI.EndGroup(); } } GUILayout.EndVertical(); } }
private void AddNewCameraTrack(JTimelineBase line) { if (line is JTimelineCamera) { JTimelineCamera tline = (JTimelineCamera)line; var track = ScriptableObject.CreateInstance <JCameraTrack>(); tline.AddTrack(track); AddRenderDataForCamera(tline); } }
//移除时间线 private void RemoveCameraTimeline(JTimelineCamera line, JCameraTrack track) { if (timelineClipRenderDataMap.ContainsKey(track)) { timelineClipRenderDataMap.Remove(track); } line.RemoveTrack(track); JTimelineContainer contain = line.TimelineContainer; if (line.CameraTracks.Count == 0) { DestroyImmediate(line.gameObject); } //删除的是最后一个 删除掉container if (contain.transform.childCount == 0) { DestroyImmediate(contain.gameObject); } }
//为时间线添加绘制片段数据 private void AddRenderDataForCamera(JTimelineBase timeline) { if (timeline is JTimelineCamera) { JTimelineCamera Cameraline = (JTimelineCamera)timeline; List <JClipRenderData> list = new List <JClipRenderData>(); for (int k = 0; k < Cameraline.CameraTracks.Count; k++) { JCameraTrack track = Cameraline.CameraTracks[k]; for (int l = 0; l < track.TrackClips.Count; l++) { JCameraClipData CameraClipData = track.TrackClips[l]; var cachedData = ScriptableObject.CreateInstance <JClipRenderData>(); cachedData.ClipData = CameraClipData; list.Add(cachedData); } if (!timelineClipRenderDataMap.ContainsKey(track)) { timelineClipRenderDataMap.Add(track, list); } } } }
//绘制动作片段UI private void CameraGUI(JTimelineCamera Cameraline, JCameraTrack linetrack, JClipRenderData[] renderDataList) { GenericMenu contextMenu = new GenericMenu(); ///event 右键点击 bool isContext = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 1; bool isChoose = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 1; bool hasBox = false; Rect DisplayAreaTemp = DisplayArea; DisplayAreaTemp.x = 0; DisplayAreaTemp.y = 0; for (int j = 0; j < renderDataList.Length; j++) { JClipRenderData renderdata = renderDataList[j]; JCameraClipData CameraClipData = (JCameraClipData)renderdata.ClipData; JCameraTrack track = CameraClipData.Track; if (linetrack != track) { continue; } var startX = ConvertTimeToXPos(CameraClipData.StartTime); var endX = ConvertTimeToXPos(CameraClipData.StartTime + CameraClipData.PlaybackDuration); var handleWidth = 2.0f; Rect renderRect = new Rect(startX, DisplayArea.y, endX - startX, DisplayArea.height); Rect leftHandle = new Rect(startX, DisplayArea.y, handleWidth * 2.0f, DisplayArea.height); Rect rightHandle = new Rect(endX - (handleWidth * 2.0f), DisplayArea.y, handleWidth * 2.0f, DisplayArea.height); Rect labelRect = new Rect(); Rect renderRecttemp = renderRect; renderRecttemp.x -= DisplayArea.x; renderRecttemp.y = 0; Rect leftHandletemp = leftHandle; leftHandletemp.y = 0; leftHandletemp.x -= DisplayArea.x; Rect rightHandletemp = rightHandle; rightHandletemp.x -= DisplayArea.x; rightHandletemp.y = 0; GUI.color = new Color(70 / 255.0f, 147 / 255.0f, 236 / 255.0f, 1); if (SelectedObjects.Contains(renderdata)) { GUI.color = ColorTools.SelectColor; } GUI.Box(renderRecttemp, "", USEditorUtility.NormalWhiteOutLineBG); GUI.Box(leftHandletemp, ""); GUI.Box(rightHandletemp, ""); labelRect = renderRecttemp; labelRect.width = DisplayArea.width; renderdata.renderRect = renderRect; renderdata.labelRect = renderRect; renderdata.renderPosition = new Vector2(startX, DisplayArea.y); renderdata.leftHandle = leftHandle; renderdata.rightHandle = rightHandle; renderdata.ClipData = CameraClipData; labelRect.x += 4.0f; // Nudge this along a bit so it isn't flush with the side. GUI.color = Color.black; GUI.Label(labelRect, CameraClipData.FriendlyName); GUI.color = Color.white; if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition)) { hasBox = true; contextMenu.AddItem(new GUIContent("DeleteClip"), false, (obj) => RemoveCameraClip(((JClipRenderData)((object[])obj)[0])), new object[] { renderdata }); } if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition)) { UnityEngine.Event.current.Use(); contextMenu.ShowAsContext(); } } if (!hasBox && isChoose && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition) && (UnityEngine.Event.current.control || UnityEngine.Event.current.command)) { //代码选中hierarchy中的对象 显示inspector 按住Ctrl or command //GameObject go = GameObject.Find(Cameraline.gameObject.name); Selection.activeGameObject = Cameraline.gameObject; EditorGUIUtility.PingObject(Cameraline.gameObject); } if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition)) { contextMenu = MenuForCameraTimeLine(Cameraline, linetrack); } if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition)) { UnityEngine.Event.current.Use(); contextMenu.ShowAsContext(); } }