public void OnGUI() { EditorGUI.BeginChangeCheck(); EnsureGUIStyles(); if ((schemes.Count <= 0) || (IsControlSchemeSelected && selectedControlSchemeIndex >= schemes.Count) || (IsActionSelected && selectedActionIndex >= schemes[selectedControlSchemeIndex].Actions.Count)) { InputManagerWindow.ResetSelections(); } // HierarchyGUI.UpdateHierarchyPanelWidth(InputManagerWindow.tabsOffYOffset); // HierarchyGUI.DrawMainPanel(InputManagerWindow.tabsOffYOffset, DrawSelected); // if (HierarchyGUI.DrawHierarchyPanel(InputManagerWindow.tabsOffYOffset, true, BuildHierarchyElementsList())) { // ResetKeyFields(); // } if (HierarchyGUI.Draw(InputManagerWindow.tabsOffYOffset, true, BuildHierarchyElementsList(), DrawSelected, CreateFileMenu)) { ResetKeyFields(); } // HierarchyGUI.DrawMainToolbar(CreateFileMenu, InputManagerWindow.tabsOffYOffset); if (EditorGUI.EndChangeCheck()) { guiChanged = true; } }
void CreateNewControlScheme() { schemes.Add(new ControlScheme()); InputManagerWindow.ResetSelections(); selectedControlSchemeIndex = schemes.Count - 1; InputManagerWindow.instance.Repaint(); }
public void OnGUI() { if (gamepadProfiles == null) { gamepadProfiles = GamepadHandler.LoadAllGamepadProfiles(); } if (gamepadProfiles.Length <= 0 || (hasSelection && selectedProfileIndex >= gamepadProfiles.Length)) { InputManagerWindow.ResetSelections(); } float testButtonHeight = 30; if (Application.isPlaying) { testButtonHeight += 45; if (testSceneEditor.lastScene != null) { testButtonHeight += 44; } } if (HierarchyGUI.Draw(InputManagerWindow.tabsOffYOffset + testButtonHeight, false, BuildHierarchyElementsList(), DrawSelected, CreateEditMenu)) { OnNewProfileSelection(gamepadProfiles[selectedProfileIndex]); } Rect testRect = new Rect(0.0f, 0.0f, InputManagerWindow.width, testButtonHeight); testRect.y += InputManagerWindow.tabsOffYOffset; GUILayout.BeginArea(testRect); for (int i = 0; i < 1; i++) { EditorGUILayout.Space(); } if (Application.isPlaying) { if (testSceneEditor.lastScene != null) { EditorGUILayout.HelpBox("Do not close the Input Manager window while in the gamepad testing scene.\n\nOr you will not be taken back to the original scene you were working on...", MessageType.Warning); } EditorGUILayout.HelpBox("[Play Mode]: Any new Profiles will be active the next time you enter play mode.", MessageType.Info); } else { if (GUILayout.Button("Start Gamepad Inputs Testing Scene")) { testSceneEditor.StartTestScene(); } } GUILayout.EndArea(); }
void OnEnable() { instance = this; hierarchyGUI.OnEnable(); controlSchemes.OnEnable(hierarchyGUI); gamepadProfilesWindow.OnEnable(hierarchyGUI); EditorApplication.playModeStateChanged += OnPlayStateChanged; ConvertUnityInputManager.ShowStartupWarning(); }
void OnEnable() { instance = this; selections = new Selection[2]; for (int i = 0; i < 2; i++) { selections[i] = new Selection(); } ResetSelections(); ConvertUnityInputManager.ShowStartupWarning(); controlSchemes.OnEnable(); EditorApplication.playModeStateChanged += OnPlayStateChanged; }
static bool DrawBaseHiearchyItem(Rect position, int index, bool expandable, HieararchyGUIElement element) { bool clicked = false; Rect foldoutRect = new Rect(5.0f, 1.0f, 10, position.height - 1.0f); Rect nameRect = new Rect(expandable ? foldoutRect.xMax + 5.0f : 5.0f, 1.0f, position.width - (expandable ? (foldoutRect.xMax + 5.0f) : 0), position.height - 1.0f); if (Event.current.type == EventType.MouseDown && (Event.current.button == 0 || Event.current.button == 1)) { if (position.Contains(Event.current.mousePosition)) { InputManagerWindow.ResetSelections(); InputManagerWindow.SetSelection(0, index); clicked = true; GUI.FocusControl(null); InputManagerWindow.instance.Repaint(); if (Event.current.button == 1) { element.createContextMenu(new Rect(Event.current.mousePosition, Vector2.zero)); } } } GUI.BeginGroup(position); if (InputManagerWindow.GetSelection(0) >= 0 && InputManagerWindow.GetSelection(1) < 0 && InputManagerWindow.GetSelection(0) == index) { GUI.DrawTexture(new Rect(0, 0, position.width, position.height), m_highlightTexture, ScaleMode.StretchToFill); if (expandable) { schemesExpanded[index] = !EditorGUI.Foldout(foldoutRect, Expanded(index), GUIContent.none); } EditorGUI.LabelField(nameRect, element.name, m_whiteLabel); } else { if (expandable) { schemesExpanded[index] = !EditorGUI.Foldout(foldoutRect, Expanded(index), GUIContent.none); } EditorGUI.LabelField(nameRect, element.name); } GUI.EndGroup(); return(clicked); }
void Delete() { if (IsActionSelected) { ControlScheme scheme = schemes[selectedControlSchemeIndex]; if (selectedActionIndex >= 0 && selectedActionIndex < scheme.Actions.Count) { scheme.Actions.RemoveAt(selectedActionIndex); } } else if (IsControlSchemeSelected) { schemes.RemoveAt(selectedControlSchemeIndex); } InputManagerWindow.ResetSelections(); InputManagerWindow.instance.Repaint(); }
static bool DrawSubElement(Rect position, int i, int j, HieararchyGUIElement subElement) { bool clicked = false; Rect nameRect = new Rect(HIERARCHY_INDENT_SIZE, 1.0f, position.width - HIERARCHY_INDENT_SIZE, position.height - 1.0f); if (Event.current.type == EventType.MouseDown && (Event.current.button == 0 || Event.current.button == 1)) { if (position.Contains(Event.current.mousePosition)) { InputManagerWindow.ResetSelections(); InputManagerWindow.SetSelection(0, i); InputManagerWindow.SetSelection(1, j); clicked = true; Event.current.Use(); GUI.FocusControl(null); InputManagerWindow.instance.Repaint(); if (Event.current.button == 1) { subElement.createContextMenu(new Rect(Event.current.mousePosition, Vector2.zero)); } } } GUI.BeginGroup(position); if (InputManagerWindow.GetSelection(1) >= 0 && InputManagerWindow.GetSelection(0) == i && InputManagerWindow.GetSelection(1) == j) { GUI.DrawTexture(new Rect(0, 0, position.width, position.height), m_highlightTexture, ScaleMode.StretchToFill); EditorGUI.LabelField(nameRect, subElement.name, m_whiteLabel); } else { EditorGUI.LabelField(nameRect, subElement.name); } GUI.EndGroup(); return(clicked); }
void ReorderInputAction(MoveDirection dir) { if (IsActionSelected) { var scheme = schemes[selectedControlSchemeIndex]; var schemeIndex = selectedControlSchemeIndex; var actionIndex = selectedActionIndex; if (dir == MoveDirection.Up && actionIndex > 0) { SwapActions(scheme, actionIndex, actionIndex - 1); InputManagerWindow.ResetSelections(); selectedControlSchemeIndex = schemeIndex; selectedActionIndex = actionIndex - 1; } else if (dir == MoveDirection.Down && actionIndex < scheme.Actions.Count - 1) { SwapActions(scheme, actionIndex, actionIndex + 1); InputManagerWindow.ResetSelections(); selectedControlSchemeIndex = schemeIndex; selectedActionIndex = actionIndex + 1; } } }
void ReorderControlScheme(MoveDirection dir) { if (IsControlSchemeSelected) { var index = selectedControlSchemeIndex; if (dir == MoveDirection.Up && index > 0) { var temp = schemes[index]; schemes[index] = schemes[index - 1]; schemes[index - 1] = temp; InputManagerWindow.ResetSelections(); selectedControlSchemeIndex = index - 1; } else if (dir == MoveDirection.Down && index < schemes.Count - 1) { var temp = schemes[index]; schemes[index] = schemes[index + 1]; schemes[index + 1] = temp; InputManagerWindow.ResetSelections(); selectedControlSchemeIndex = index + 1; } } }
void ReloadProfilesAndRepaint() { gamepadProfiles = GamepadHandler.LoadAllGamepadProfiles(); InputManagerWindow.ResetSelections(); InputManagerWindow.instance.Repaint(); }
void DisposeManagerWindow(bool repeat) { instance = null; controlSchemes.Dispose(repeat); hierarchyGUI.Dispose(); }