public virtual bool AddItems(MechDef mechDef, SimGameState state) { if (AddIfNotPresent) { DefaultHelper.AddInventory(DefID, mechDef, Location, Type, state); return(true); } return(false); }
public void OnInstalled(WorkOrderEntry_InstallComponent order, SimGameState state, MechDef mech) { Control.LogDebug(DType.ComponentInstall, $"- AutoReplace"); Control.LogDebug(DType.ComponentInstall, $"-- search replace for {order.MechComponentRef.ComponentDefID}"); if (order.PreviousLocation != ChassisLocations.None) { var location = Location == ChassisLocations.None ? order.PreviousLocation : Location; Control.LogDebug(DType.ComponentInstall, $"-- found, adding {ComponentDefId} to {location}"); DefaultHelper.AddInventory(ComponentDefId, mech, location, order.MechComponentRef.ComponentDefType, state); } else { Control.LogDebug(DType.ComponentInstall, $"-- new component, not replacement needed"); } }
public void OnInstalled(WorkOrderEntry_InstallComponent order, SimGameState state, MechDef mech) { Control.LogDebug(DType.ComponentInstall, $"- AutoLinked"); if (order.PreviousLocation != ChassisLocations.None) { foreach (var link in Links) { Control.LogDebug(DType.ComponentInstall, $"-- removing {link.ComponentDefId} from {link.Location}"); DefaultHelper.RemoveInventory(link.ComponentDefId, mech, link.Location, link.ComponentDefType ?? Def.ComponentType); } } if (order.DesiredLocation != ChassisLocations.None) { foreach (var link in Links) { Control.LogDebug(DType.ComponentInstall, $"-- adding {link.ComponentDefId} to {link.Location}"); DefaultHelper.AddInventory(link.ComponentDefId, mech, link.Location, link.ComponentDefType ?? Def.ComponentType, state); } } }
public bool AddItems(MechDef mechDef, SimGameState state) { DefaultHelper.AddInventory(DefID, mechDef, Location, Type, state); return(true); }