public void OnDestroy() { Placeholder.Awake(); SceneManager.sceneLoaded -= Command; }
// Token: 0x06000002 RID: 2 RVA: 0x00002065 File Offset: 0x00000265 public void OnDestroy() { Placeholder.Awake(); SceneManager.sceneLoaded -= new UnityAction <Scene, LoadSceneMode>(this.Command); }