示例#1
0
        //Triggers FoyerCharacterHandler (called from Foyer.SetUpCharacterCallbacks)
        public static List <FoyerCharacterSelectFlag> FoyerCallbacks(Func <Foyer, List <FoyerCharacterSelectFlag> > orig, Foyer self)
        {
            var sortedByX = orig(self);

            RandomShrine.BuildCharacterList(sortedByX);
            FoyerCharacterHandler.AddCustomCharactersToFoyer(sortedByX);

            return(sortedByX);
        }
示例#2
0
        //Creates characters late to prevent conflict with custom loadouts and stuff
        public static void LateStart(Action <Foyer> orig, Foyer self)
        {
            orig(self);

            Tools.Print("Late start called");
            if (hasInitialized)
            {
                return;
            }
            Tools.StartTimer("Initializing mod");
            Loader.Init();
            Franseis.Add();
            RandomShrine.Add();
            Tools.StopTimerAndReport("Initializing mod");
            hasInitialized = true;
            Tools.Print($"Custom Character Mod v{version} Initialized", "00FF00", true);
            Tools.Print("Custom Characters Available:", "00FF00", true);
            foreach (var character in CharacterBuilder.storedCharacters)
            {
                Tools.Print("    " + character.Value.First.nameShort, "00FF55", true);
            }
            ShrineFactory.PlaceBreachShrines();
        }