public static void Init() { var blueprints = ResourcesLibrary.LibraryObject.BlueprintsByAssetId; LoadStrings(); info = BlueprintInfo.Load(); races.AddRange(info.Races); characterClasses.AddRange(info.Classes); feats.AddRange(info.Feats); }
public static void Init() { var blueprints = ResourcesLibrary.LibraryObject.BlueprintsByAssetId; var goblinRace = (BlueprintRace)blueprints["9d168ca7100e9314385ce66852385451"]; races.Add(goblinRace); LoadStrings(); info = BlueprintInfo.Load(); races.AddRange(info.Races); characterClasses.AddRange(info.Classes); feats.AddRange(info.Feats); }