public static void Init()
        {
            var blueprints = ResourcesLibrary.LibraryObject.BlueprintsByAssetId;

            LoadStrings();
            info = BlueprintInfo.Load();
            races.AddRange(info.Races);
            characterClasses.AddRange(info.Classes);
            feats.AddRange(info.Feats);
        }
        public static void Init()
        {
            var blueprints = ResourcesLibrary.LibraryObject.BlueprintsByAssetId;
            var goblinRace = (BlueprintRace)blueprints["9d168ca7100e9314385ce66852385451"];

            races.Add(goblinRace);
            LoadStrings();
            info = BlueprintInfo.Load();
            races.AddRange(info.Races);
            characterClasses.AddRange(info.Classes);
            feats.AddRange(info.Feats);
        }