public static float getWeaponForbiddenRange(Weapon weapon)
        {
            if (CustomAmmoCategories.Settings.forbiddenRangeEnable == false)
            {
                return(0f);
            }
            ;
            ExtWeaponDef extWeapon = CustomAmmoCategories.getExtWeaponDef(weapon.defId);
            float        result    = 0f;

            if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName))
            {
                string ammoId = weapon.StatCollection.GetStatistic(CustomAmmoCategories.AmmoIdStatName).Value <string>();
                result += CustomAmmoCategories.findExtAmmo(ammoId).ForbiddenRange;
            }
            if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.WeaponModeStatisticName))
            {
                string modeId = weapon.StatCollection.GetStatistic(CustomAmmoCategories.WeaponModeStatisticName).Value <string>();
                if (extWeapon.Modes.ContainsKey(modeId))
                {
                    result += extWeapon.Modes[modeId].ForbiddenRange;
                }
            }
            return(result);
        }
        public static float getWeaponDistantVariance(Weapon weapon)
        {
            float result = 0;

            if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName) == true)
            {
                string           ammoId  = weapon.StatCollection.GetStatistic(CustomAmmoCategories.AmmoIdStatName).Value <string>();
                ExtAmmunitionDef extAmmo = CustomAmmoCategories.findExtAmmo(ammoId);
                result += extAmmo.DistantVariance;
            }
            ExtWeaponDef extWeapon = CustomAmmoCategories.getExtWeaponDef(weapon.defId);

            if (extWeapon.Modes.Count > 0)
            {
                string modeId = "";
                if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.WeaponModeStatisticName) == true)
                {
                    modeId = weapon.StatCollection.GetStatistic(CustomAmmoCategories.WeaponModeStatisticName).Value <string>();
                }
                else
                {
                    modeId = extWeapon.baseModeId;
                }
                if (extWeapon.Modes.ContainsKey(modeId))
                {
                    result += extWeapon.Modes[modeId].DistantVariance;
                }
            }
            return(result);
        }
示例#3
0
 public static void Postfix(AttackDirector __instance, MessageCenterMessage message)
 {
     CustomAmmoCategoriesLog.Log.LogWrite($"Try jamm weapon\n");
     while (JammingEnabler.jammQueue.Count > 0)
     {
         AbstractActor actor = JammingEnabler.jammQueue.Dequeue();
         CustomAmmoCategoriesLog.Log.LogWrite($"Try jamm weapon of " + actor.DisplayName + "\n");
         foreach (Weapon weapon in actor.Weapons)
         {
             CustomAmmoCategoriesLog.Log.LogWrite($"  weapon " + weapon.UIName + " rounds since last fire " + weapon.roundsSinceLastFire + "\n");
             if (weapon.roundsSinceLastFire > 0)
             {
                 continue;
             }
             float flatJammingChance = CustomAmmoCategories.getWeaponFlatJammingChance(weapon);
             CustomAmmoCategoriesLog.Log.LogWrite($"  flatJammingChance " + flatJammingChance + "\n");
             if (flatJammingChance > CustomAmmoCategories.Epsilon)
             {
                 CustomAmmoCategoriesLog.Log.LogWrite($"  Try jamm weapon " + weapon.UIName + "\n");
                 float Roll = Random.Range(0.0f, 1.0f);
                 CustomAmmoCategoriesLog.Log.LogWrite($" Jamming chance " + flatJammingChance + " roll " + Roll + "\n");
                 if (Roll < flatJammingChance)
                 {
                     CustomAmmoCategoriesLog.Log.LogWrite($" Jammed!\n");
                     CustomAmmoCategories.AddJam(actor, weapon);
                 }
             }
             if (CustomAmmoCategories.getWeaponCooldown(weapon) > 0)
             {
                 CustomAmmoCategories.AddCooldown(actor, weapon);
             }
         }
     }
 }
        public static bool getWeaponDistantVarianceReversed(Weapon weapon)
        {
            TripleBoolean result    = TripleBoolean.NotSet;
            ExtWeaponDef  extWeapon = CustomAmmoCategories.getExtWeaponDef(weapon.defId);

            if (extWeapon.Modes.Count > 0)
            {
                string modeId = "";
                if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.WeaponModeStatisticName) == true)
                {
                    modeId = weapon.StatCollection.GetStatistic(CustomAmmoCategories.WeaponModeStatisticName).Value <string>();
                }
                else
                {
                    modeId = extWeapon.baseModeId;
                }
                if (extWeapon.Modes.ContainsKey(modeId))
                {
                    result = extWeapon.Modes[modeId].DistantVarianceReversed;
                }
            }
            if (result == TripleBoolean.NotSet)
            {
                if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName) == true)
                {
                    string           ammoId  = weapon.StatCollection.GetStatistic(CustomAmmoCategories.AmmoIdStatName).Value <string>();
                    ExtAmmunitionDef extAmmo = CustomAmmoCategories.findExtAmmo(ammoId);
                    result = extAmmo.DistantVarianceReversed;
                }
            }
            return(result == TripleBoolean.True);
        }
示例#5
0
        public static List <CustomAmmoCategory> getWeaponAmmoCategories(Weapon weapon)
        {
            List <CustomAmmoCategory> result = new List <CustomAmmoCategory>();
            ExtWeaponDef extWeapon           = CustomAmmoCategories.getExtWeaponDef(weapon.defId);

            if (weapon.AmmoCategory != AmmoCategory.NotSet)
            {
                if (extWeapon.AmmoCategory.BaseCategory == weapon.AmmoCategory)
                {
                    result.Add(extWeapon.AmmoCategory);
                }
                else
                {
                    result.Add(CustomAmmoCategories.find(weapon.AmmoCategory.ToString()));
                }
            }
            foreach (var mode in extWeapon.Modes)
            {
                if (mode.Value.AmmoCategory == null)
                {
                    continue;
                }
                ;
                if (mode.Value.AmmoCategory.BaseCategory != AmmoCategory.NotSet)
                {
                    result.Add(mode.Value.AmmoCategory);
                }
                ;
            }
            return(result);
        }
示例#6
0
        public static bool isWeaponCanShootNoAmmo(WeaponDef weaponDef)
        {
            ExtWeaponDef extWeapon = CustomAmmoCategories.getExtWeaponDef(weaponDef.Description.Id);

            if (weaponDef.AmmoCategory == AmmoCategory.NotSet)
            {
                return(true);
            }
            ;
            if (extWeapon.Modes.Count <= 0)
            {
                return(false);
            }
            ;
            foreach (var mode in extWeapon.Modes)
            {
                if (mode.Value.AmmoCategory == null)
                {
                    continue;
                }
                ;
                if (mode.Value.AmmoCategory.BaseCategory == AmmoCategory.NotSet)
                {
                    return(true);
                }
                ;
            }
            return(false);
        }
        public static bool isWeaponHasClusterAmmo(Weapon weapon)
        {
            if (weapon.ammoBoxes.Count == 0)
            {
                return(false);
            }
            int  ClusterCount  = 0;
            bool ClusterSetted = false;

            for (int index = 0; index < weapon.ammoBoxes.Count; ++index)
            {
                if (weapon.ammoBoxes[index].CurrentAmmo <= 0)
                {
                    continue;
                }
                if (weapon.ammoBoxes[index].IsFunctional == false)
                {
                    continue;
                }
                ExtAmmunitionDef extAmmo = CustomAmmoCategories.findExtAmmo(weapon.ammoBoxes[index].ammoDef.Description.Id);
                int ammoShots            = (weapon.weaponDef.ShotsWhenFired + extAmmo.ShotsWhenFired) * (weapon.weaponDef.ProjectilesPerShot + extAmmo.ProjectilesPerShot);
                if (ClusterSetted == false)
                {
                    ClusterSetted = true; ClusterCount = ammoShots; continue;
                }
                ;
                if (ClusterCount != ammoShots)
                {
                    return(true);
                }
            }
            return(false);
        }
        public static bool isWeaponHasHeatAmmo(Weapon weapon)
        {
            if (weapon.ammoBoxes.Count == 0)
            {
                return(false);
            }
            float HeatPerShot = 0;
            bool  HeatSetted  = false;

            for (int index = 0; index < weapon.ammoBoxes.Count; ++index)
            {
                if (weapon.ammoBoxes[index].CurrentAmmo <= 0)
                {
                    continue;
                }
                if (weapon.ammoBoxes[index].IsFunctional == false)
                {
                    continue;
                }
                ExtAmmunitionDef extAmmo = CustomAmmoCategories.findExtAmmo(weapon.ammoBoxes[index].ammoDef.Description.Id);
                if (HeatSetted == false)
                {
                    HeatSetted = true; HeatPerShot = extAmmo.HeatDamagePerShot; continue;
                }
                ;
                if (HeatPerShot != extAmmo.HeatDamagePerShot)
                {
                    return(true);
                }
            }
            return(false);
        }
        public static void applyWeaponAmmoMode(Weapon weapon, string modeId, string ammoId)
        {
            ExtWeaponDef extWeapon = CustomAmmoCategories.getExtWeaponDef(weapon.defId);

            CustomAmmoCategoriesLog.Log.LogWrite("applyWeaponAmmoMode(" + weapon.defId + "," + modeId + "," + ammoId + ")\n");
            if (extWeapon.Modes.ContainsKey(modeId))
            {
                if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.WeaponModeStatisticName) == false)
                {
                    weapon.StatCollection.AddStatistic <string>(CustomAmmoCategories.WeaponModeStatisticName, modeId);
                }
                else
                {
                    weapon.StatCollection.Set <string>(CustomAmmoCategories.WeaponModeStatisticName, modeId);
                }
            }
            else
            {
                CustomAmmoCategoriesLog.Log.LogWrite("WARNING! " + weapon.defId + " has no mode " + modeId + "\n", true);
            }
            if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName) == false)
            {
                weapon.StatCollection.AddStatistic <string>(CustomAmmoCategories.AmmoIdStatName, ammoId);
            }
            else
            {
                weapon.StatCollection.Set <string>(CustomAmmoCategories.AmmoIdStatName, ammoId);
            }
        }
示例#10
0
        public static HitGeneratorType getHitGenerator(Weapon weapon)
        {
            HitGeneratorType result = HitGeneratorType.NotSet;

            if (weapon.weaponDef.ComponentTags.Contains("wr-clustered_shots"))
            {
                result = HitGeneratorType.Individual;
            }
            if (result == HitGeneratorType.NotSet)
            {
                if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.WeaponModeStatisticName) == true)
                {
                    string       modeId    = weapon.StatCollection.GetStatistic(CustomAmmoCategories.WeaponModeStatisticName).Value <string>();
                    ExtWeaponDef extWeapon = CustomAmmoCategories.getExtWeaponDef(weapon.defId);
                    if (extWeapon.Modes.ContainsKey(modeId))
                    {
                        result = extWeapon.Modes[modeId].HitGenerator;
                    }
                }
            }
            if (result == HitGeneratorType.NotSet)
            {
                if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName) == true)
                {
                    string ammoId = weapon.StatCollection.GetStatistic(CustomAmmoCategories.AmmoIdStatName).Value <string>();
                    result = CustomAmmoCategories.findExtAmmo(ammoId).HitGenerator;
                }
            }
            if (result == HitGeneratorType.NotSet)
            {
                switch (weapon.Type)
                {
                case WeaponType.Autocannon:
                case WeaponType.Gauss:
                case WeaponType.Laser:
                case WeaponType.PPC:
                case WeaponType.Flamer:
                case WeaponType.Melee:
                    result = HitGeneratorType.Individual;
                    break;

                case WeaponType.LRM:
                    result = HitGeneratorType.Cluster;
                    break;

                case WeaponType.SRM:
                    result = HitGeneratorType.Individual;
                    break;

                case WeaponType.MachineGun:
                    result = HitGeneratorType.Individual;
                    break;

                default:
                    result = HitGeneratorType.Individual;
                    break;
                }
            }
            return(result);
        }
示例#11
0
        public static bool getWeaponDamageOnJamming(Weapon weapon)
        {
            TripleBoolean result    = TripleBoolean.NotSet;
            ExtWeaponDef  extWeapon = CustomAmmoCategories.getExtWeaponDef(weapon.defId);

            if (extWeapon.Modes.Count > 0)
            {
                string modeId = "";
                if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.WeaponModeStatisticName) == true)
                {
                    modeId = weapon.StatCollection.GetStatistic(CustomAmmoCategories.WeaponModeStatisticName).Value <string>();
                }
                else
                {
                    modeId = extWeapon.baseModeId;
                }
                if (extWeapon.Modes.ContainsKey(modeId))
                {
                    result = extWeapon.Modes[modeId].DamageOnJamming;
                }
            }
            if (result == TripleBoolean.NotSet)
            {
                result = extWeapon.DamageOnJamming;
            }
            return(result == TripleBoolean.True);
        }
示例#12
0
        public static bool getWeaponAlwaysIndirectVisuals(Weapon weapon)
        {
            bool result = false;

            if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName) == true)
            {
                string           CurrentAmmoId = weapon.StatCollection.GetStatistic(CustomAmmoCategories.AmmoIdStatName).Value <string>();
                ExtAmmunitionDef extAmmoDef    = CustomAmmoCategories.findExtAmmo(CurrentAmmoId);
                if (extAmmoDef.AlwaysIndirectVisuals != TripleBoolean.NotSet)
                {
                    result = (extAmmoDef.AlwaysIndirectVisuals == TripleBoolean.True);
                }
            }
            if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.WeaponModeStatisticName) == true)
            {
                ExtWeaponDef extWeapon = CustomAmmoCategories.getExtWeaponDef(weapon.defId);
                string       modeId    = weapon.StatCollection.GetStatistic(CustomAmmoCategories.WeaponModeStatisticName).Value <string>();
                if (extWeapon.Modes.ContainsKey(modeId))
                {
                    WeaponMode mode = extWeapon.Modes[modeId];
                    if (mode.AlwaysIndirectVisuals != TripleBoolean.NotSet)
                    {
                        result = (mode.AlwaysIndirectVisuals == TripleBoolean.True);
                    }
                }
            }
            return(result);
        }
        public static float calcHeatCoeff(AbstractActor unit, ICombatant target)
        {
            AbstractActor targetActor = (target as AbstractActor);
            //if (targetActor == null) { return 0.0f; };
            float result = 0;

            foreach (Weapon weapon in unit.Weapons)
            {
                if (weapon.HeatDamagePerShot == 0)
                {
                    continue;
                }
                float toHit = 0f;
                if (unit.HasLOFToTargetUnit(target, weapon.MaxRange, CustomAmmoCategories.getIndirectFireCapable(weapon)))
                {
                    toHit = weapon.GetToHitFromPosition(target, 1, unit.CurrentPosition, target.CurrentPosition, true, (targetActor != null) ? targetActor.IsEvasive : false, false);
                }
                result += (
                    weapon.ShotsWhenFired
                    * weapon.ProjectilesPerShot
                    * weapon.HeatDamagePerShot
                    * toHit
                    );
            }
            return(result);
        }
示例#14
0
 public static void AddJam(AbstractActor actor, Weapon weapon)
 {
     if (CustomAmmoCategories.getWeaponDamageOnJamming(weapon) == false)
     {
         if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.JammedWeaponStatisticName) == false)
         {
             weapon.StatCollection.AddStatistic <bool>(CustomAmmoCategories.JammedWeaponStatisticName, false);
         }
         weapon.StatCollection.Set <bool>(CustomAmmoCategories.JammedWeaponStatisticName, true);
         weapon.StatCollection.Set <bool>(CustomAmmoCategories.TemporarilyDisabledStatisticName, true);
         actor.Combat.MessageCenter.PublishMessage(
             new AddSequenceToStackMessage(
                 new ShowActorInfoSequence(actor, $"{weapon.Name} Jammed!", FloatieMessage.MessageNature.Debuff,
                                           true)));
     }
     else
     {
         var isDestroying = weapon.DamageLevel != ComponentDamageLevel.Functional;
         var damageLevel  = isDestroying ? ComponentDamageLevel.Destroyed : ComponentDamageLevel.Penalized;
         var fakeHit      = new WeaponHitInfo(-1, -1, -1, -1, string.Empty, string.Empty, -1, null, null, null, null, null, null, null, AttackDirection.None, Vector2.zero, null);
         weapon.DamageComponent(fakeHit, damageLevel, true);
         var message = isDestroying
     ? $"{weapon.Name} misfire: Destroyed!"
     : $"{weapon.Name} misfire: Damaged!";
         actor.Combat.MessageCenter.PublishMessage(
             new AddSequenceToStackMessage(
                 new ShowActorInfoSequence(actor, message, FloatieMessage.MessageNature.Debuff, true)));
     }
 }
示例#15
0
        public static float getWeaponFlatJammingChance(Weapon weapon)
        {
            float result  = 0;
            float mult    = 0;
            float baseval = 0f;

            if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName) == true)
            {
                string           ammoId  = weapon.StatCollection.GetStatistic(CustomAmmoCategories.AmmoIdStatName).Value <string>();
                ExtAmmunitionDef extAmmo = CustomAmmoCategories.findExtAmmo(ammoId);
                result += extAmmo.FlatJammingChance;
                mult   += extAmmo.GunneryJammingMult;
                if (extAmmo.GunneryJammingBase > 0)
                {
                    baseval = extAmmo.GunneryJammingBase;
                }
                ;
            }
            ExtWeaponDef extWeapon = CustomAmmoCategories.getExtWeaponDef(weapon.defId);

            result += extWeapon.FlatJammingChance;
            mult   += extWeapon.GunneryJammingMult;
            if ((extWeapon.GunneryJammingBase > 0) && (baseval == 0f))
            {
                baseval = extWeapon.GunneryJammingBase;
            }
            ;
            if (extWeapon.Modes.Count > 0)
            {
                string modeId = "";
                if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.WeaponModeStatisticName) == true)
                {
                    modeId = weapon.StatCollection.GetStatistic(CustomAmmoCategories.WeaponModeStatisticName).Value <string>();
                }
                else
                {
                    modeId = extWeapon.baseModeId;
                }
                if (extWeapon.Modes.ContainsKey(modeId))
                {
                    result += extWeapon.Modes[modeId].FlatJammingChance;
                    mult   += extWeapon.Modes[modeId].GunneryJammingMult;
                    if ((extWeapon.Modes[modeId].GunneryJammingBase > 0) && (baseval == 0f))
                    {
                        baseval = extWeapon.Modes[modeId].GunneryJammingBase;
                    }
                    ;
                }
            }
            if (weapon.parent != null)
            {
                if (baseval == 0f)
                {
                    baseval = 5f;
                }
                result += ((baseval - weapon.parent.SkillGunnery) * mult);
            }
            return(result);
        }
 public static void SetWeaponAmmo(Weapon weapon, string ammoId)
 {
     if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName) == false)
     {
         weapon.StatCollection.AddStatistic <string>(CustomAmmoCategories.AmmoIdStatName, ammoId);
     }
     else
     {
         weapon.StatCollection.Set <string>(CustomAmmoCategories.AmmoIdStatName, ammoId);
     }
 }
        public static HashSet <string> getWeaponAvaibleAmmoForMode(Weapon weapon, string modeId)
        {
            HashSet <string>   result       = new HashSet <string>();
            CustomAmmoCategory ammoCategory = CustomAmmoCategories.find(weapon.AmmoCategory.ToString());
            ExtWeaponDef       extWeapon    = CustomAmmoCategories.getExtWeaponDef(weapon.defId);

            if (extWeapon.AmmoCategory.BaseCategory == weapon.AmmoCategory)
            {
                ammoCategory = extWeapon.AmmoCategory;
            }
            if (extWeapon.Modes.Count < 1)
            {
                CustomAmmoCategoriesLog.Log.LogWrite("WARNING! " + weapon.defId + " has no modes. Even base mode. This means something is very very wrong\n", true);
                return(result);
            }
            if (extWeapon.Modes.ContainsKey(modeId) == false)
            {
                CustomAmmoCategoriesLog.Log.LogWrite("WARNING! " + weapon.defId + " has no mode " + modeId + ".\n", true);
                return(result);
            }
            WeaponMode weaponMode = extWeapon.Modes[modeId];

            if (weaponMode.AmmoCategory.Index != ammoCategory.Index)
            {
                ammoCategory = weaponMode.AmmoCategory;
            }
            ;
            if (ammoCategory.Index == CustomAmmoCategories.NotSetCustomAmmoCategoty.Index)
            {
                result.Add(""); return(result);
            }
            ;
            foreach (AmmunitionBox box in weapon.ammoBoxes)
            {
                if (box.IsFunctional == false)
                {
                    continue;
                }
                if (box.CurrentAmmo <= 0)
                {
                    continue;
                }
                CustomAmmoCategory boxAmmoCategory = CustomAmmoCategories.getAmmoAmmoCategory(box.ammoDef);
                if (boxAmmoCategory.Index == ammoCategory.Index)
                {
                    if (result.Contains(box.ammoDef.Description.Id) == false)
                    {
                        result.Add(box.ammoDef.Description.Id);
                    }
                }
            }
            return(result);
        }
示例#18
0
        public static int getWeaponAttackRecoil(Weapon weapon)
        {
            CustomAmmoCategoriesLog.Log.LogWrite("getWeaponAttackRecoil " + weapon.UIName + "\n");
            if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName) == false)
            {
                CustomAmmoCategoriesLog.Log.LogWrite("  weapon has no ammo\n");
                return(weapon.weaponDef.AttackRecoil);
            }
            string           ammoId  = weapon.StatCollection.GetStatistic(CustomAmmoCategories.AmmoIdStatName).Value <string>();
            ExtAmmunitionDef extAmmo = CustomAmmoCategories.findExtAmmo(ammoId);

            CustomAmmoCategoriesLog.Log.LogWrite("  modified AttackRecoil\n");
            return(weapon.weaponDef.AttackRecoil + extAmmo.AttackRecoil);
        }
示例#19
0
        public static bool isWeaponCanUseAmmo(WeaponDef weaponDef, AmmunitionDef ammoDef)
        {
            ExtAmmunitionDef   extAmmo      = CustomAmmoCategories.findExtAmmo(ammoDef.Description.Id);
            CustomAmmoCategory ammoCategory = extAmmo.AmmoCategory;

            if (ammoCategory.BaseCategory == AmmoCategory.NotSet)
            {
                ammoCategory = CustomAmmoCategories.find(ammoDef.Category.ToString());
            }
            ;
            if (ammoCategory.BaseCategory == AmmoCategory.NotSet)
            {
                return(false);
            }
            ;
            ExtWeaponDef extWeapon = CustomAmmoCategories.getExtWeaponDef(weaponDef.Description.Id);

            if (extWeapon.AmmoCategory.BaseCategory != AmmoCategory.NotSet)
            {
                if (extWeapon.AmmoCategory.Index == ammoCategory.Index)
                {
                    return(true);
                }
                ;
            }
            else
            if (weaponDef.AmmoCategory != AmmoCategory.NotSet)
            {
                CustomAmmoCategory weaponAmmoCategory = CustomAmmoCategories.find(weaponDef.AmmoCategory.ToString());
                if ((weaponAmmoCategory.BaseCategory != AmmoCategory.NotSet) && (weaponAmmoCategory.Index == ammoCategory.Index))
                {
                    return(true);
                }
            }
            foreach (var mode in extWeapon.Modes)
            {
                if (mode.Value.AmmoCategory == null)
                {
                    continue;
                }
                ;
                if ((mode.Value.AmmoCategory.BaseCategory != AmmoCategory.NotSet) && (mode.Value.AmmoCategory.Index == ammoCategory.Index))
                {
                    return(true);
                }
                ;
            }
            return(false);
        }
示例#20
0
        public static CustomAmmoCategory getWeaponCustomAmmoCategory(Weapon weapon)
        {
            WeaponMode mode = CustomAmmoCategories.getWeaponMode(weapon);

            if (mode.AmmoCategory == null)
            {
                ExtWeaponDef extWeapon = CustomAmmoCategories.getExtWeaponDef(weapon.defId);
                if (extWeapon.AmmoCategory.BaseCategory != weapon.AmmoCategory)
                {
                    return(CustomAmmoCategories.find(weapon.AmmoCategory.ToString()));
                }
                return(extWeapon.AmmoCategory);
            }
            return(mode.AmmoCategory);
        }
示例#21
0
 public static void AddCooldown(AbstractActor actor, Weapon weapon)
 {
     if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.CooldownWeaponStatisticName) == false)
     {
         weapon.StatCollection.AddStatistic <int>(CustomAmmoCategories.CooldownWeaponStatisticName, 0);
     }
     if (CustomAmmoCategories.getWeaponCooldown(weapon) > 0)
     {
         weapon.StatCollection.Set <int>(CustomAmmoCategories.CooldownWeaponStatisticName, CustomAmmoCategories.getWeaponCooldown(weapon));
         weapon.StatCollection.Set <bool>(CustomAmmoCategories.TemporarilyDisabledStatisticName, true);
         actor.Combat.MessageCenter.PublishMessage(
             new AddSequenceToStackMessage(
                 new ShowActorInfoSequence(actor, $"{weapon.Name} Cooldown!", FloatieMessage.MessageNature.Debuff,
                                           true)));
     }
 }
示例#22
0
 public static string getWeaponAmmoId(Weapon weapon)
 {
     if (CustomAmmoCategories.getWeaponCustomAmmoCategory(weapon) == CustomAmmoCategories.NotSetCustomAmmoCategoty)
     {
         return("");
     }
     if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName) == true)
     {
         return(weapon.StatCollection.GetStatistic(CustomAmmoCategories.AmmoIdStatName).Value <string>());
     }
     if (weapon.ammoBoxes.Count == 0)
     {
         return("");
     }
     ;
     return(weapon.ammoBoxes[0].ammoDef.Description.Id);
 }
        public static void switchToMostClusterAmmo(Weapon weapon)
        {
            if (weapon.ammoBoxes.Count == 0)
            {
                return;
            }
            int    ClusterShot = 0;
            string ammoId      = "";

            for (int index = 0; index < weapon.ammoBoxes.Count; ++index)
            {
                if (weapon.ammoBoxes[index].CurrentAmmo <= 0)
                {
                    continue;
                }
                if (weapon.ammoBoxes[index].IsFunctional == false)
                {
                    continue;
                }
                ExtAmmunitionDef extAmmo = CustomAmmoCategories.findExtAmmo(weapon.ammoBoxes[index].ammoDef.Description.Id);
                int ammoShots            = (weapon.weaponDef.ShotsWhenFired + extAmmo.ShotsWhenFired) * (weapon.weaponDef.ProjectilesPerShot + extAmmo.ProjectilesPerShot);
                if (string.IsNullOrEmpty(ammoId))
                {
                    ammoId      = weapon.ammoBoxes[index].ammoDef.Description.Id;
                    ClusterShot = ammoShots;
                    continue;
                }
                ;
                if (ClusterShot < ammoShots)
                {
                    ammoId      = weapon.ammoBoxes[index].ammoDef.Description.Id;
                    ClusterShot = ammoShots;
                }
            }
            if (string.IsNullOrEmpty(ammoId) == false)
            {
                if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName) == false)
                {
                    weapon.StatCollection.AddStatistic <string>(CustomAmmoCategories.AmmoIdStatName, ammoId);
                }
                else
                {
                    weapon.StatCollection.Set <string>(CustomAmmoCategories.AmmoIdStatName, ammoId);
                }
            }
        }
        public static void switchToMostHeatAmmo(Weapon weapon)
        {
            if (weapon.ammoBoxes.Count == 0)
            {
                return;
            }
            float  HeatPerShot = 0;
            string ammoId      = "";

            for (int index = 0; index < weapon.ammoBoxes.Count; ++index)
            {
                if (weapon.ammoBoxes[index].CurrentAmmo <= 0)
                {
                    continue;
                }
                if (weapon.ammoBoxes[index].IsFunctional == false)
                {
                    continue;
                }
                ExtAmmunitionDef extAmmo = CustomAmmoCategories.findExtAmmo(weapon.ammoBoxes[index].ammoDef.Description.Id);
                if (string.IsNullOrEmpty(ammoId))
                {
                    ammoId      = weapon.ammoBoxes[index].ammoDef.Description.Id;
                    HeatPerShot = extAmmo.HeatDamagePerShot;
                    continue;
                }
                ;
                if (HeatPerShot < extAmmo.HeatDamagePerShot)
                {
                    ammoId      = weapon.ammoBoxes[index].ammoDef.Description.Id;
                    HeatPerShot = extAmmo.HeatDamagePerShot;
                }
            }
            if (string.IsNullOrEmpty(ammoId) == false)
            {
                if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName) == false)
                {
                    weapon.StatCollection.AddStatistic <string>(CustomAmmoCategories.AmmoIdStatName, ammoId);
                }
                else
                {
                    weapon.StatCollection.Set <string>(CustomAmmoCategories.AmmoIdStatName, ammoId);
                }
            }
        }
示例#25
0
        public static float getWeaponEvasivePipsIgnored(Weapon weapon)
        {
            float result = weapon.weaponDef.EvasivePipsIgnored;

            //CustomAmmoCategoriesLog.Log.LogWrite("getWeaponEvasivePipsIgnored " + weapon.UIName + "\n");
            if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName) == true)
            {
                string           ammoId  = weapon.StatCollection.GetStatistic(CustomAmmoCategories.AmmoIdStatName).Value <string>();
                ExtAmmunitionDef extAmmo = CustomAmmoCategories.findExtAmmo(ammoId);
                result += extAmmo.EvasivePipsIgnored;
            }
            if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.WeaponModeStatisticName) == true)
            {
                result += CustomAmmoCategories.getWeaponMode(weapon).EvasivePipsIgnored;
            }
            //CustomAmmoCategoriesLog.Log.LogWrite("  modified EvasivePipsIgnored\n");
            return(result);
        }
        public static float WeaponDamageRevDistance(ICombatant attacker, ICombatant target, Weapon weapon, float damage, float rawDamage)
        {
            var   damagePerShot = weapon.DamagePerShot;
            var   adjustment    = rawDamage / damagePerShot;
            float varianceMultiplier;
            var   distance           = Vector3.Distance(attacker.TargetPosition, target.TargetPosition);
            var   distanceDifference = weapon.MaxRange - distance;
            var   distanceRatio      = distanceDifference / weapon.MinRange;
            var   baseMultiplier     = CustomAmmoCategories.getWeaponDistantVariance(weapon);
            var   distanceBasedFunctionMultiplier = (float)Math.Atan(1f / (Pi2 * distanceRatio + baseMultiplier));

            if (distance < weapon.MinRange)
            {
                varianceMultiplier = 0;
            }
            else if (distance <= weapon.MaxRange)
            {
                varianceMultiplier = Mathf.Max(
                    baseMultiplier,
                    Mathf.Min(
                        1.0f,
                        distanceBasedFunctionMultiplier
                        ));
            }
            else // out of range ¯\_(ツ)_/¯
            {
                return(damage);
            }
            var computedDamage = damage * varianceMultiplier * adjustment;

            CustomAmmoCategoriesLog.Log.LogWrite($"reverseDistanceBasedFunctionMultiplier: {distanceBasedFunctionMultiplier}\n" +
                                                 $"defId: {weapon.defId}\n" +
                                                 $"varianceMultiplier: {varianceMultiplier}\n" +
                                                 $"adjustment: {adjustment}\n" +
                                                 $"damage: {damage}\n" +
                                                 $"distance: {distance}\n" +
                                                 $"max: {weapon.MaxRange}\n" +
                                                 $"distanceDifference {distanceDifference}\n" +
                                                 $"baseMultplier: {baseMultiplier}\n" +
                                                 $"distanceRatio: {distanceRatio}\n" +
                                                 $"computedDamage: {computedDamage}\n");
            return(computedDamage);
        }
        public static float getDirectFireModifier(Weapon weapon)
        {
            ExtWeaponDef extWeapon = CustomAmmoCategories.getExtWeaponDef(weapon.weaponDef.Description.Id);
            float        result    = extWeapon.DirectFireModifier;

            if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName))
            {
                string ammoId = weapon.StatCollection.GetStatistic(CustomAmmoCategories.AmmoIdStatName).Value <string>();
                result += CustomAmmoCategories.findExtAmmo(ammoId).DirectFireModifier;
            }
            if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.WeaponModeStatisticName))
            {
                string modeId = weapon.StatCollection.GetStatistic(CustomAmmoCategories.WeaponModeStatisticName).Value <string>();
                if (extWeapon.Modes.ContainsKey(modeId))
                {
                    result += extWeapon.Modes[modeId].DirectFireModifier;
                }
            }
            return(result);
        }
示例#28
0
        public static WeaponCategory isWeaponUseInMelee(Weapon weapon)
        {
            if (weapon.Category != WeaponCategory.AntiPersonnel)
            {
                return(weapon.Category);
            }
            ;
            ExtWeaponDef extWeapon = CustomAmmoCategories.getExtWeaponDef(weapon.defId);

            if (extWeapon.NotUseInMelee != TripleBoolean.True)
            {
                return(weapon.Category);
            }
            ;
            switch (weapon.Type)
            {
            case WeaponType.AMS: return(WeaponCategory.AMS);

            case WeaponType.Autocannon: return(WeaponCategory.Ballistic);

            case WeaponType.Flamer: return(WeaponCategory.Energy);

            case WeaponType.Gauss: return(WeaponCategory.Ballistic);

            case WeaponType.Laser: return(WeaponCategory.Energy);

            case WeaponType.LRM: return(WeaponCategory.Missile);

            case WeaponType.MachineGun: return(WeaponCategory.Ballistic);

            case WeaponType.Melee: return(WeaponCategory.Melee);

            case WeaponType.NotSet: return(WeaponCategory.NotSet);

            case WeaponType.PPC: return(WeaponCategory.Energy);

            case WeaponType.SRM: return(WeaponCategory.Missile);

            default: return(WeaponCategory.NotSet);
            }
        }
        public static List <DamagePredictRecord> getWeaponDamagePredict(AbstractActor unit, ICombatant target, Weapon weapon)
        {
            List <DamagePredictRecord> result = new List <DamagePredictRecord>();
            ExtWeaponDef extWeapon            = CustomAmmoCategories.getExtWeaponDef(weapon.defId);

            if (extWeapon.Modes.Count < 1)
            {
                CustomAmmoCategoriesLog.Log.LogWrite("WARNING! " + weapon.defId + " has no modes. Even base mode. This means something is very very wrong\n", true);
                return(result);
            }
            string currentMode = extWeapon.baseModeId;

            if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.WeaponModeStatisticName) == true)
            {
                currentMode = weapon.StatCollection.GetStatistic(CustomAmmoCategories.WeaponModeStatisticName).Value <string>();
            }
            string currentAmmo = "";

            if (CustomAmmoCategories.checkExistance(weapon.StatCollection, CustomAmmoCategories.AmmoIdStatName) == true)
            {
                currentAmmo = weapon.StatCollection.GetStatistic(CustomAmmoCategories.AmmoIdStatName).Value <string>();
            }
            foreach (var mode in extWeapon.Modes)
            {
                HashSet <string> ammos        = CustomAmmoCategories.getWeaponAvaibleAmmoForMode(weapon, mode.Value.Id);
                List <int>       hitLocations = null;
                float            AverageArmor = float.NaN;
                foreach (var ammo in ammos)
                {
                    DamagePredictRecord record = new DamagePredictRecord(ammo, mode.Value.Id);
                    CustomAmmoCategories.fillWeaponPredictRecord(ref record, unit, target, weapon, ref hitLocations, ref AverageArmor);
                    result.Add(record);
                }
            }
            CustomAmmoCategories.applyWeaponAmmoMode(weapon, currentMode, currentAmmo);
            return(result);
        }
示例#30
0
        public static bool Prefix(AbstractActor __instance)
        {
            var actor = __instance;

            foreach (Weapon weapon in actor.Weapons)
            {
                if (weapon.roundsSinceLastFire <= 0)
                {
                    continue;
                }
                ;
                if (CustomAmmoCategories.IsCooldown(weapon) > 0)
                {
                    var removedJam = CustomAmmoCategories.AttemptToRemoveCooldown(actor, weapon);
                    CustomAmmoCategoriesLog.Log.LogWrite($"Removed cooldown? {removedJam}\n");
                }
            }
            if (actor.IsShutDown)
            {
                return(true);
            }

            foreach (Weapon weapon in actor.Weapons)
            {
                if (weapon.roundsSinceLastFire <= 0)
                {
                    continue;
                }
                ;
                if (CustomAmmoCategories.IsJammed(weapon))
                {
                    var removedJam = CustomAmmoCategories.AttemptToRemoveJam(actor, weapon);
                    CustomAmmoCategoriesLog.Log.LogWrite($"Removed Jam? {removedJam}\n");
                }
            }
            return(true);
        }