public void Init(PlayerActionStateManager actionStateMan) { if (actionStateManager == null) { actionStateManager = actionStateMan; } }
public void Initialize(PlayerActionStateManager actionStateMan) { if (actionStateManager == null) { actionStateManager = actionStateMan; } if (controlTypeDel == null) { controlTypeDel = ExploreStateMovement; //GameMan.Instance.CharController.ControlTypeChanged += MoverControlTypeChanged; //charController.ControlTypeChanged += MoverControlTypeChanged; } //print("inited"); //CharController.ControlTypeChanged += MoverControlTypeChanged; }