public void Init(ClosetControl closetCtrl) { closetControl = closetCtrl; Camera2DFollow.followControl.target = closetControl.transform; Camera2DFollow.followControl.damping = 0.2f; if (!closetControl) { //this is not a closet. Could be a coffin or disposals Debug.LogWarning("No closet found for ClosetPlayerHandler!" + " maybe it's time to update this component? (see the todo's)"); Destroy(this); } else { monitor = true; } }
public void Init(ClosetControl closetCtrl) { closetControl = closetCtrl; if (!PlayerManager.LocalPlayerScript.playerNetworkActions.isGhost) { // TODO: Change this stuff to the proper settings once re-entering corpse becomes a feature. Camera2DFollow.followControl.target = closetControl.transform; Camera2DFollow.followControl.damping = 0.2f; } if (!closetControl) { //this is not a closet. Could be a coffin or disposals Debug.LogWarning("No closet found for ClosetPlayerHandler!" + " maybe it's time to update this component? (see the todo's)"); Destroy(this); } else { monitor = true; } }