protected override void Awake() { base.Awake(); _animator = InstanseObject.GetComponent <Animator>(); _playingSound = InstanseObject.GetComponent <PlayingSound>(); }
protected override void Awake() { base.Awake(); _playingSound = GetComponent <PlayingSound>(); _cameraShaking = Camera.main.GetComponent <CameraShaking>(); }
protected override void Awake() { base.Awake(); _splashingSound = _spray.gameObject.GetComponent <PlayingSound>(); }
private void Awake() { _playingSound = GetComponent <PlayingSound>(); }