示例#1
0
 public GreatCube(int levels, int squaresAcross, float squareWidth, Vector3 position)
     : base()
 {
     CubeSegment.LoadStaticContent(squaresAcross, squareWidth);
     cubeSegments = new CubeSegment[levels];
     position3 = position;
     for (int i = 0; i < levels; i++)
     {
         cubeSegments[i] = new CubeSegment(new Vector3(position.X, position.Y - (i * squareWidth), position.Z), i%2 == 0);
     }
 }
示例#2
0
 /// <summary>
 /// When a Match Piece is created:
 ///     - Randomly select an identity (texture)
 ///     - Set its facing direction (front, side, back)
 ///     - Set it's offset from the middle
 ///     - Create a backsurface and front texture key
 /// </summary>
 public MatchPiece(CubeSegment segment, float XOffset, float size, int facingDirection, float ZOffset)
     : base(new Vector3(XOffset, 0.0f, ZOffset), size)
 {
     this.segment = segment;
     this.segmentIndex = facingDirection;
     position3 = new Vector3(XOffset, 0, 0);
     rotOffset = (float)(facingDirection * Math.PI / 2.0);
     playersSelecting = new bool[MAXPLAYERS];
     noninteractedColor = inactiveColor[gameTheme];
     isVirgin = true;
 }