void Update() { #if UNITY_EDITOR if (Input.GetKeyDown(KeyCode.X)) { GameManager.Instance.Progress.ForceLevelUp(); GameObject.Find("Player").GetComponent <PlayerController>().HandleLevelUp(); } else if (Input.GetKeyDown(KeyCode.Z)) { GameManager.Instance.Progress.ForceLevelDown(); GameObject.Find("Player").GetComponent <PlayerController>().HandleLevelUp(); } else if (Input.GetKeyDown(KeyCode.C)) { GameManager.Instance.FinishLevelAndGoToNext(123, 2); } else if (Input.GetKeyDown(KeyCode.T)) { LevelController lc = GameObject.Find("LevelController").GetComponent <LevelController>(); lc.CutTime(10); } else if (Input.GetKeyDown(KeyCode.L)) { PlayerPrefs.DeleteAll(); Application.Quit(); } #endif }