示例#1
0
 void Update()
 {
     #if UNITY_EDITOR
     if (Input.GetKeyDown(KeyCode.X))
     {
         GameManager.Instance.Progress.ForceLevelUp();
         GameObject.Find("Player").GetComponent <PlayerController>().HandleLevelUp();
     }
     else if (Input.GetKeyDown(KeyCode.Z))
     {
         GameManager.Instance.Progress.ForceLevelDown();
         GameObject.Find("Player").GetComponent <PlayerController>().HandleLevelUp();
     }
     else if (Input.GetKeyDown(KeyCode.C))
     {
         GameManager.Instance.FinishLevelAndGoToNext(123, 2);
     }
     else if (Input.GetKeyDown(KeyCode.T))
     {
         LevelController lc = GameObject.Find("LevelController").GetComponent <LevelController>();
         lc.CutTime(10);
     }
     else if (Input.GetKeyDown(KeyCode.L))
     {
         PlayerPrefs.DeleteAll();
         Application.Quit();
     }
     #endif
 }